
WALTO is a boss-rush game set in the land of rabbits, built around a combat philosophy where evasion and attack happen as one, demanding extreme reflexes. Cut down the encroaching predators and bring this world to its end.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step onto the boundary of the land of rabbits, where darkness has settled. Here, frenzied rabbits swarm incessantly, and survival demands combat. In the aftermath of each clash, all that remains are fallen rabbits and a brief return of silence.
There is no mercy for ruthless predators. A swordsman who dominates the air and rains down blades, a golden fortress that nullifies every strike, and a colossal disaster that crushes the earth and devours entire cities—predators bearing the form of rabbits tighten their grip around your throat.
Anomalous three-stage offensives — As the rabbits are driven into a corner, their attacks shift in nature. Predators pushed to their limits unleash transformed patterns and brutal assaults, testing your response.
Offense-defense integrated action beyond limits — Your senses are your weapon. Chain evasions that break through enemy assaults, dash slashes that exploit openings, and instantaneous, powerful combo attacks that leave no room to recover. In an extreme struggle where the boundary between defense and offense collapses, devastate the predators.
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Reviews
[h1]Описание:[/h1] Платформер с битвой с боссами от азиатских разработчиков. Нас не ждет никаких обучений - сразу в тяжелый бой... Я его не осилил даже с 10 попыток... Если герой умирает, то ничего не происходит - нужно ручками выходить в меню и заново запускаться. Вообщем мусор... [h1]Оценка: 1/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
보스 디자인도 멋지고 조작감도 나쁘진 않음. 하지만 마지막 보스 패턴이 너무 단조롭고 네번째 보스 때 지붕에 끼일 때가 있음. 점프도 조금 더 빠르면 좋겠음. 게임 분량이 더 길었으면 좋았을 듯
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Played this game for 3 hrs and honestly it was really great. I’ve never played this kind of game before and I really loved the concept of not giving us a traditional health bar. Instead the game gives us a number of hits which I especially loved. Understanding the triggering system while fighting a boss was also crazy good and so much fun. Thank you for making this game
O jogo tem um visual e uma trilha sonora bem bacana. E também é um jogo bem difícil, não sou bom em jogos assim, por isso não passei da segunda fase. Se você gosta de jogos assim, vale a pena comprar. Link do vídeo do meu gameplay no youtube: https://youtu.be/2bJKgLu43Is
一款难度非常之高的横版动作游戏。进游戏好不墨迹,只有一张纸片的剧情交代,然后迅速进入战斗。我们的主角是个兔子面具哥,可以攻击、跳跃和冲刺,但是第一个敌人就设计的相当强大,根本不给玩家任何熟悉机制或是喘息的机会。兔子哥一共就3天命,被攻击到或者掉下台阶就会一命呜呼。好在死得快活得也快,依靠反复挑战+背板过关。强烈希望制作者能优化下难度曲线,目前很容易劝退绝大部分玩家。另外希望增加手柄适配功能。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
I’ve already defeated all the bosses. The game is fun, even though the controls and the attack and evasion mechanics are pretty simple. The bosses are quite challenging, with each one having its own attack patterns and different ways to defeat them. For me, though, the final boss felt a bit too easy because its attack patterns were too simple, and it seemed to teleport away from the player more often when approached, only performing basic attacks or counterattacks when hit while in defense mode.
Haven't played a boss rush before, but I can recommend this one without a doubt. I've only tackled the first 3 bosses so far, but had a TON of fun understanding how the boss functions without all the runbacks you see in metroidvanias or souls-likes (well they have their own charm, but it's refreshing not worrying about being the right level for the boss, needing to walk past 20 enemies to get to the boss. So far, the first 3 bosses have been unique enough to keep me engaged. There are some issues, that come with every game, but for the price tag, I cannot recommend this enough.
Very challenging but fun game once get used to the dodges. Every boss is unique. I got to few bosses but need time to git gud lol highly recommended. Oh looks amazing too
각 보스마다 전투의 개성이 살아있는 재미있는 보스러시 게임이면서 깨알같이 숨어있는 스토리가 뭔가 2% 밋밋한 게임을 채워 주는 게임이었습니다. 개인적으로 아쉬웠던 점 과 좋았던점 몇가지만 조금 서술하겠습니다. 아쉬웠던 점 1. 짧은 플레이타임 - 조금 더 보스들의 종류가 많이 있어서 플레이 타임이 조금 더 나왔으면 좋겠지만 이런 평이 나온다는건 그만큼 게임이 잘 나와서 더 즐기고 싶은데 보스의 가짓수가 부족하다의 느낌으로 생각하시면 될 것 같습니다. 2. 너무 큰 공격 효과음 - 대부분의 인디게임들에서 나오는 아쉬운 점인데 특정 공격(빔, 폭발) 공격의 소리가 너무 커서 소리를 줄이면 다른 소리들이 갇이 효과음에 묶여 있다보니 게임의 흥미진진, 타격감을 반감시킵니다. 조금 더 상세하게 설명하자면 빔소리가 거슬려서 소리를 줄이면 회피, 공격 타격음이 줄어드니 보스를 때리는 타격감이 많이 줄어들어서 타격감이 줄었고, 그렇다고 전체 음량을 줄이면 잘 만들어진 BGM을 들으면서 보스전을 하고싶은데 그게 묻히는 감이 있었습니다. 물론 이 부분은 제가 게임 개발을 해보지 않았기에 이렇게 해줬으면 좋겠다는 부분이었고 인디게임의 공통적인 아쉬운 부분이라는 점에서 이게 하나하나 나눠서 조절이 힘들 수 도 있다고 생각합니다. 3. 리트라이 버튼이 있었으면 좋겠습니다 좋았던 점은 1. 앞에서도 계속 극찬했지만 BGM이 참 잘 나왔습니다. 2. 각 스테이지별 보스의 기믹과 공격의 개성이 겹치는 부분이 없다보니 지루함 없이 전투에 몰입한 보스전 공략의 재미가 너무 좋았습니다. 3. 패드 유저로서 공격+대쉬 버튼이 있는게 기믹 해법을 위해 유저 편의성으로 만드신것 같은데 저는 이 부분이 신선하면서 패드 유저들의 가려운 부분을 긁어주는 버튼이라고 생각했습니다. 총평 : 국산 인디게임인데 이 정도 퀄리티에 이 가격이면 거저다! 하드코어하게 보스에게 도전은 하고 싶은데 짧은 인디게임이 필요하면 이 게임을 꼭 해보시길 바라겠습니다!
가격대비 재미는 충분했습니다. 한가지 아쉬운건 중간까지는 난이도가 적절히 높아 재밌었는데 후반부로 가면 난이도가 많이 낮아지네요 볼륨이 조금만 더 넓었으면 하는 마음이 듭니다. 가슴이 뛰는 거대한 최종보스도 있었다면 좋았을것 같네요
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