
Wall of insanity is a single player campaign third-person shooter, with a large arsenal of weapons, crowds of various enemies and difficult locations, concealing many secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.09−70% | 120reviews | 82% | — | $4K |
| $7.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
приятный шутерок на вечерок
Me gusto esa mezcla de shoter con terror, recomendable... Juego Completo : https://youtu.be/wJc7x1MoFVw
El juego bueno, pero la camara super pegada me mareaba un poco. Algunas animaciones extrañas pero esta bastante bien. Mi review: https://youtu.be/TH5xdbQYMTw
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Arabic, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Весьма неплохой хоррор по демократичной цене. Графика норм. Геймплей приятный. Стрельба приятная. Рекомендую!
Good game, visually stunning and definitely worth the money if your looking to play something odd and with a decent story. (Also blew myself up a couple of times with the frag 👍)
Finally completed my second (full) play through just now, bought this on my switch and liked it so much i wanted it on my puter. I think the game is fun, even if it breaks sometimes, I adore the themes, and even if the story is hard to follow at times i still enjoy it. I wish there was more of a community around the game bc i think it deserves it.
Это очень годно! Тот самый тип игр, который можно назвать скрытый гем! Левел дизайн очень качественный, схожий в какой то степени с первым дарк соулсом. Стрельба приятная хоть я и не фанат шутеров. Сюжет вроде как есть но он простой как две капейки. Как я его понял: [spoiler] Инопланетяне попали к нам на землю, появились культисты изучающие их измерение, этих культистов пыталась задержать первая группа спецназа, но все погибли, потом пришла вторая группа в которой состоит наш протагонист и всех кроме нас тоже перебили. Проходя по измерениям пришельцев мы в итоге убиваем их главаря, попадаем обратно на землю и пришельцы улетают. [/spoiler] Не критично, но в игре присутствуют баги, из за которых персонаж может застрять в текстурах. Но лично меня это не сильно беспокоило. Вообщем точно рекомендую к прохождению! По вайбу игра напоминает Cry of fear
挺有意思的,前期全是室内,有点压抑,后来就到室外了。总体是线性流程,不用担心找不到路,一路上得根据子弹数明智地换枪,投长矛的怪得打头。没有跳脸的恐怖成分,放心游玩即可。
A buggy and clunky "Resident Evil At Home" game. The game is obviously not play tested, some weapons like 2 shotguns and a magnum almost have no difference in damage. You can only carry 2 range weapons and a basically useless knife. Should have been 3 range weapons from the get go. There are handful of weapons in this game and you basically have to keep pick and switch what has available ammo. Inventory is sucks I can only carry 2 items at the start and 5 max if you find pouches, the game is littered with lots of items you can't carry or use. Strafing movement is slow and clunky. Hard mode is so BS, now its given Enemies will hit harder and bit tankier that is given. But the range enemies like the priest is so broken it will fire a hitscan lightning (with AOE by the way) at you at an angle it can see you first before you do so its basically a trial and error of remembering their position and spawn points and kill them before they can shoot you. In Hard mode the AOE is bigger and will pass through walls so even if you hide you can still get hit. The spear enemies can throw spears through walls. Also in hard mode you are not just facing tankier and hard hitting enemies, your character also get handicapped of everything. Sometimes you get stuck somewhere or something or simply float for some reason. You move slow, run slow, reload slow, heal slow. Everything is stack against you. There are only 3 boss. 1st one is like prop hunt and can kill you instantly if you fail to find it. 2nd is just boss you keep shooting til it dies. Final boss is the most disappointing. You just run in its narrow route killing mobs until you get to its Shodan looking face on the top and shoot it freely until it dies. Good thing this game doesn't have any achievements. Play other games to waste your time instead of this.
*Very* good game with a uniquely personal and intelligent take on Lovecraftian like menacing realities Logically graphics aren't so polished as those in Wall of Insanity 2, as this is earlier, but both games are excellent. Would like an option for less bloom here as a personal reference, but 100% recommended ! Disclosure: 71 y.o. slower gamer, I use my own C.E. tables on every game, so I can finish them no matter the difficulty. For other older or interested gamers, some hints: - Here, current Health and Armor are both Type Float, full value 100.0000. - Ammo, chamber and magazine of all weapons, are Type 4 Bytes Exact. I changed both to 99999. **Magazine ammo over default carries over in level changes**, but chamber ammo resets to default, find that again. - Inventory Items don't stack, so can't increase. - Adresses, Float, all separated by 4 Bytes: After Health current, comes max value, Armor current, armor max, and then comes Damage received by you with a default value of 0.50000. As an option you can change that to 0.0000 and you are invulnerable. Enjoy a fine and absorbing game !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4K | 234 | 77% | $1.29 | |
| $4K | 156 | 87% | $1.49 | |
| $4K | 71 | 38% | $3.99 | |
| $4K | 83 | 54% | $2.99 | |
| $4K | 69 | 74% | $1.99 | |
| $4K | 141 | 88% | $0.99 |