
Zombie singleplayer shooter in modern polygon graphics with rich RPG elements.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Czech, Ukrainian, Polish*languages with full audio support
Engagement
Reviews
Themes across 214 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рот ♥♥♥♥ тех 2к ям, 5к сейфов, 50к хэдшотов и 100к киллов.
helo i like titkok
игра имба
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Hours played at review time, across 214 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра топ жопа горит от этих зомби на телефоне играл патом перешол на пк
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Walking Zombie 2 is a game I ended up liking more than I expected because it is basically a simple zombie FPS mixed with a surprisingly large amount of RPG stuff. I am dropped into a world after the zombie apocalypse and spend my time taking story quests, helping survivors, shooting zombies and dealing with bandits. It has that slightly rough mobile game feeling in places, but there is a proper game underneath it. I can explore different locations around Grind City, travel around the world map and slowly build up my character instead of just moving from one shooting section to another. The RPG side is probably what keeps me playing. I can level up skills and perks, buy better equipment and choose improvements that actually affect how I approach different situations. Some skills are useful for combat, while others can improve things like lockpicking or reduce fuel usage when driving. There is also a karma system, so some of my choices can lead to different options and encounters. I like having these little decisions because they make my character feel like more than just a gun with a health bar. The shooting is simple but enjoyable enough. I have different guns, ammunition types, grenades and melee weapons to deal with zombies, bandits and larger mutant enemies. There are enough different enemies that I cannot always treat every encounter exactly the same way, and the boss fights give some of the bigger quests a bit more impact. The controls and gunplay are not going to compete with a dedicated FPS, but I think they work well for this kind of RPG. I am mostly playing because I want to see what happens next, improve my character and find better equipment. There is also a decent amount of extra stuff that helps the world feel bigger than it initially looks. I can use vehicles to travel across the map, buy and sell things from traders, customise my own home and take part in smaller activities such as minigames and sniper missions. I like these parts because they break up the constant shooting. The main story and side quests give me a reason to keep exploring, while the smaller systems make the game feel more like a full post apocalyptic adventure rather than just a collection of zombie arenas. The biggest problem for me is that the game can feel repetitive. A lot of the quests eventually come down to travelling somewhere, talking to someone and then shooting a group of enemies. The environments are also fairly simple, and once I have seen enough of the same zombie types and combat situations, the limitations become obvious. The polygon graphics have their own charm, but they are not especially detailed, and some of the animations and environments can look quite basic. I can overlook that when the RPG progression is keeping me interested, but it definitely stops the game from feeling more polished. The free to play side is another thing I have to consider. The main game gives me a lot to do without paying, which I appreciate, but there are in app purchases and a separate Mega Pack for additional content. I do not think I need to spend money just to understand why the game is enjoyable, but the presence of those systems does make some of the progression feel more like a game designed around long term retention than a completely straightforward single player RPG. That does not ruin it for me, but it is something I notice. Overall, Walking Zombie 2 is a surprisingly decent little post apocalyptic RPG. I like the amount of quests, character progression, weapons, karma choices, driving and extra activities, and I think there is much more here than the simple polygon graphics initially suggest. The shooting is basic and the repeated quest structure can get tiring, but the RPG systems give me enough reasons to keep going. It is not the kind of game I would compare with the biggest zombie or FPS games, but for a free single player experience I think it offers a lot of content and has enough personality to make the rough edges worth putting up with. Rating: 7.9/10
il cancro
Pretty good for a free game.
просто прикольное мочилово и сюжетка
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4.6K | 60% | Free | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $356.1K | 940 | 37% | $14.99 | |
| $52.1K | 255 | 71% | $10.49 | |
| $30.3K | 527 | 57% | $1.79 |