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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 268.9Kreviews | 75% | #67 | $0 |
| Free | 3.5Kratings | 79% | — | $2.3M |
Engagement
Reviews
Themes across 2929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like Roblox. Mostly pedos
corny ass chuds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #47, worst UK #96 · 11 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| Free | 3.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ничего не работает
I love telling other players that they need to get a life
No
I have difficult thoughts about the community. I arrived here as a new person without an established VRC community just looking to enjoy new spaces! I've heard SO SO SO much positive from the 3D artists i'm friends with and I thought this would be worth my time. I tried my hardest to get into VRC, curating my own experience and even cracking open blender for the first time for this place, but quite frankly... it's not worth the uphill battle to be a part of this bubble. I have literally never seen a general community space so *welcoming* and tolerant of nazi symbols, filled to the brim with proud 4chan-esque slurs, and much more. It's almost anti-climactic that despite putting in tremendous effort to look past the sheer number of troll-infested worlds... this game is just flat out not worth it for someone new and an "outsider" to the space looking to explore. I've been told endless times that friendly troll-free spaces exist in 18+ locked instances... but the spaces shift from childish meltdowns to flat out intolerable spaces. I think VRC made me appreciate fundamental & mandatory moderation that is naturally implemented in every "large social game" ever created.
it was fun at first but people got more weird and ion wanna play this game no mo
dniausnbdyasndiuasndiasdasdasdasd
be were of the ppl on here.
its poo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 114 | 77% | Free | |
| $0 | 2.2K | 68% | Free | |
| $0 | 44 | 80% | Free | |
| — | 91 | 77% | — | |
| $382 | 12 | 67% | $0.99 | |
| $0 | 175 | 62% | Free |