
Explore the immersive, inspiring sailing experience that awaits you on the open seas. Veterans of sailing and newcomers alike are invited to discover the relaxation and exploration at Akalana Islands. Time to sail!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its gorgeous but without room tracked controllers its unplayable. There are work arounds but they all break the immersion. I don't blame the dev because your hands do need to be in different areas from where you're looking to make it feel right. Unfortunately Oculus headsets do not have the feature to track different movements outside the range of the headset besides software that assumes what you're doing. But that only works partially and for a second and not when you are swinging your hand back and forth to change the direction of the boat while looking ahead. Oculus should be taken down as a supported headset for this game.
Not impressed. For a total of $32 you get a barebones sailing simulator with imprecise VR controls. The environments are dull. You're constantly sailing on a flat ocean, no waves or weather of any kind. Refunded
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The controls and VR settings make it very hard to recommend this game. If the controls weren't bad, I'd love to play this game more. I might try to play this again to see if I can can get used to the controls, but they're missing so many settings that every VR game should have that I think I'll just end up refunding it. I'm using the Valve Index and Knuckles. Some of the issues are how it handles grabbing things. I have to grab something to grab it, but then it sticks to my hand until I grab it and let go a second time. There's no way to rotate your yourself in the game, you have to rotate in real life. This is an issue because I have a rectangular play space, and it puts the tiller in my desk. It would be perfectly fine to grab the tiller if I could just rotate 90 degrees. The height is also an issue. When I adjust my height to be correct in the boat, then it puts my head on the ground when I go back on land. If I'm mistaken about some of these controls and just missed the settings, I'd love to be able to fix it. But I did look at the settings, and didn't see options for these. IRL I've sailed a 24' boat once before.
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Depth? About as much as a toy sailboat in a puddle. You get rudder, a sheet for each sail, and your head position along with wind direction vs sheet adjustment changes the tilt of the boat. That's about it. No angular momentum, weather helm, or main/jib balancing, just faster or slower forward speed. No broaching, no slamming boom on dangerous jibe turns or most anything else you would expect to experience with a novice at the helm. It just is and that's it. Also parts of the game, like the "yacht", are locked away until you progress through the tutorial. It was fun for a few minutes, then the VR novelty effect wore off.
Unglaublich aber wahr. Dieses wunderschöne Spiel mit guter Steuerung kann ich absolut nicht empfehlen, außer, man ist reallive Segler. Und warum solche Leute in VR segeln wollen sollten, weiß ich auch nicht. Doch vom Anfang an: Ich habe mir dieses Spiel gekauft, um gemütlich eine Runde zu segeln. Darf ich das? Nein! Ich muss erst dieses bekloppte Tutorial absolvieren. Dazu muss ich gewisse Parcoure in unangenehm kurzen Zeiten schaffen. Habe ich mich durch den ersten gequält, muss ich den nächsten, noch härteren schlagen. Und wozu das alles? Um dann in aller Ruhe in den Sonnenuntergang segeln zu dürfen? WARUM? Wozu muss ich schnelle Manöver absolvieren können, wenn ich nur gemütlich segeln will?? Für Gelgenheitssegler wie mich ist es also reine Zeit- und Geldverschwendung. Nach einer Stunde war ich genervt und frustriert! Ich durfte nichtmal das Tutorial skippen und einfach lossegeln! Ich wurde immer direkt zum Tutorial zurück teleportiert! Dear producers! Please make a patch! Let us skip this tutorial!! I want to learn sailing by sailing! I do not want to beat times just to be able to sail into the sunrise! I wanted to sail but this game doesn´t let me!
Controls, they are terrible from start. Hand colliders if they are even using ones are way to small so you end up missing line and tiller a lot. There are no movement controls, you move in real world or move by pointing and clicking. Did I mentioned that pointing and clicking works only at certain height. If you tackle and move in real world to other bort, hand tracking for tiller gets broken. No feedback for hand positions except visual one. UI gets clipped off in place where you would expect it to be shown. Water is flat shader, other boats are on rails and wont react for players actions, wind is arrow, boat feels like it had engine. It feels like desktop game demo poorly adapted for VR. Game has just about filler to push past 2h. Even with all terrible controls, I would have expected at least realistic water and physics, none of that here. Do not recommend to buy!
Ein Problem bei der Jolle ist, dass man nach vorne schaut, während man hinter dem Rücken die Pinne hält. Das führt zwangsläufig dazu, dass das Trekking zum Controller abreisst und das Ruder nicht mehr reagiert. Wenn man sich hinter die Pinne setzt, erreicht man die Großschot nicht. Trotzdem hatte ich es nach vielen Versuchen geschafft, die sehr knapp bemessene Zeit im Racing zu schaffen, um endlich mal eine richtige Kielyacht zu segeln. Aber nach einigen Runden damit um die Inseln, war die Luft auch schon raus - ist einfach zuwenig "Content" da. Die 5.- € für 2,5 Stunden Segeln sind ja nicht unbedingt zuviel, zumal das "Gleiten" und die Geräusche schon auch ein Segelgefühl erzeugen, aber der einzige Grund, weiter zu machen wären nur die knackigen Regattazeiten zu erreichen, die einem dort abverlangt werden. Und da bin ich als Echt-Segler schon etwas überfordert. Technisch lief es auf meinem i7 / Win 11 / GTX 3060 und der Pico 4 problemlos
간단한 요트 시뮬레이터. 너무 간단해서 할 게 없네요. 현실에서 요트 타기는 쉽지 않으니까 연습용으로 구입하였습니다. 기본적인건 배울 수 있지만 조작의 불편함과 컨텐츠의 부족이 심각해서 비추천입니다. 컨텐츠는 자유 항해와 레이스 세 개, 배 두척이 끝입니다. 배는 한척 더 있다는데, 멀티플레이에서 다른 사람과 만나는 과제를 깨야 해금되어서 없는거나 마찬가집니다. 맵은 좁고 레이스도 사실상 하나밖애 없음. 모든 컨텐츠 소비하는데 한시간 조금이면 충분합니다. 조작은 간단하긴 하나 틸러 익스텐션이 없어서 팔을 쭉 뻗어도 끝까지 밀 수가 없어요. 태킹 하면서 자리까지 옮기다 보면 인식이 이상해지는 경우도 많고, 배 움직임도 부자연스럽습니다. 개발자가 올린 영상 봐도 배가 픽픽 기울어집니다… 개발자는 이 게임 개발 끝내고 애셋 그대로 써서 새 게임 만들고 있습니다. 차라리 그걸 사는게 나을지도 모르겠습니다.
I come more from the auto-simulator genre in VR... Not having sailed a boat of this type in many years, I thoroughly enjoyed every minute, thus far! This is def. immersive and teleporting/tacking under more adverse conditions would be a real challenge! I DID find myself leaning back over the side of the faux-Ronstan, as if I was utilizing the strap a couple times, weight transfer is a factor I like about my experience so far. I currently need a better location, to be less inhibited with movements (not hitting real life furniture), but... Catamarans? TRIMIARANS?! TY SIR! Wonderful work Mr. Greg... I can't devote a ton of time to it ATM, but, without much time thus far, I am a Fan of your sim... I also have to thank you for getting back to me regarding looking at my initial log file! Multihulls would be fabulous someday! TY!
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Players by region
Where this game's players are, estimated from review languages.
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