
A short horror game where you control a decaying spacecraft exploring distant star systems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian*, Spanish - Latin America*, Turkish*, Portuguese - Brazil*, Lithuanian*, Polish*, Russian*, Ukrainian**languages with full audio support
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5/10 Концовка достаточно астрофобная, но прям чтобы был страх - такого нету. Геймплей достаточно душный особенно к концу, за это достаточный минус. На протяжении всей игры была легкая жуткая атмосфера, но не более, лучше если бы она была более жуткой на протяжении всей игры. Я бы советовал пройти, она проходится быстро
Short but tense horror experience. Gameplay can get a little tedious in the later parts, but it doesn't drag enough where that becomes a real issue. Could use more of a tutorial at the start and can definitely cause eye strain for some people but for what it is, it's good.
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Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um jogo curto e bem atmosférico. É bem simples e gostaria que ele durasse mais tempo, mas acho que vale a pena se você curtir essas coisas. Única coisa que estragou um pouco para mim foi ter que ficar alternando a energia entre os sistemas da nave no fim do jogo. A ideia é legal mas na prática só deixa o jogo mais cansativo a ponto de tirar um pouco a imersão. Talvez uma ideia melhor fosse fazer a energia flutuar cada vez mais, aí você tem que desligar os sistemas que está usando para manter o suporte de vida funcionando.
Voyager-19 nails the atmosphere: those clunky, Apollo-11-style console controls make you feel like you're really piloting a dying probe into the unknown, and the slow-burn mystery kept me hooked start to finish. The ending lands a bit abruptly, mostly because the slow-scan camera means you can miss what's actually happening if you're not snapping photos constantly, but that's a minor nitpick in an otherwise short, original, and atmospheric ride. Recommended.
this game isnt a horror game. theres almost no tension and the ending is lackluster. it is very obviously foreshadowed in the files that you get from the broken space station. i saw a review saying that instead of a difficulty curve, it has a tediousness curve and i 100% agree. the screen gets so cluttered with dead pixels and noise that its just hurts your eyes. the entire power mechanic was just a way to increase the annoyance of playing the game. all it does is add a delay to using your sensors. i get that in-universe the power would go down, but gameplay wise its just annoying. when i was playing i thought "oh yeah theyre gonna make us use the power for our life support to power the other sensors, increasing the tension because we're on a time limit now" but no. some positives i will give is that the entire monster idea of the entire planet is unique, even if its just a scaled up version of a mimic. the part of the ship that we are in, as little as there is, does look cool with all the pipes connected to our player. if youve played iron lung and are looking for a game like it. you wont like this game. if you havent played iron lung and are looking to buy this game. buy iron lung and not this.
A lonely and mysterious journey through the unknown. It captures the feeling of being completely isolated while slowly uncovering something far beyond your understanding. short but deserving of a 9/10
A short, but quite enjoyable, if scary and creepy, neatly packaged experience. Worth every penny if you like atmospheric horror. The environmental storytelling is delectable.
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I have mixed feelings about this game. on one hand, the worldbuilding is excellent, and the game does a great job capturing the Lovecraftian sense of eldrich cosmic horror. The atmosphere is easily its strongest aspect. Like many games in this genre, though, it's very short, and I found the ending lacking. The gameplay is simple and somewhat reminiscent of FNAF 6. You allocate power to different systems in order to perform your tasks, while your total power reserve gradually decreases over time. You also have a life support system that will kill you if it loses power. Naturally, this teaches the player to expect that, as power becomes scarcer, they'll eventually be forced to make difficult decisions—perhaps even shutting down life support temporarily to complete the mission. That's exactly the kind of tension a resource-management system should create. However, that moment never comes. There are never any meaningful trade-offs or sacrifices to make. Once you realize the game is never going to force those decisions, the tension disappears. And for a horror game, losing that sense of uncertainty also means losing much of the immersion. The mechanics stop creating suspense and instead become routine and annoying. The final encounter is clearly intended to be terrifying, but I found it more visually impressive than frightening. Ironically, the only moment that genuinely startled me was the unexpected micro-meteor impact that shakes the ship. After that, the game never manages to build on its momentum, and the horror quickly fades away. I genuinely think Voyager-19 has a lot of potential, but it never fully explores the gameplay systems it introduces. It keeps all of the inconveniences of power management without ever delivering the difficult choices that would justify those mechanics. If the player is never forced to weigh survival against completing the mission, then the entire power system feels unnecessary. The game could have removed it altogether and allowed instant movement between tasks with little impact on the overall experience. The atmosphere and worldbuilding are strong enough that I wanted more from the game. Unfortunately, the mechanics never evolve beyond their initial premise, leaving the horror feeling underdeveloped by the time the game ends
Great atmosphere
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