
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You're sentenced to Nemo Ultra, a decaying prison island infested with cybernetic horrors. Learn what it means to survive in your new home. Explore the vast island and discover bizarre tools to help you press deeper. Meat obeys metal.
Voltage High Society is a gritty first-person cyberpunk metroidvania. Locked doors, ability gates, backtracking, shortcuts, secrets, and boss fights test everything you've learned.
Each hand fights on its own in aggressive close-quarters combat. Throw punches with either fist, or arm one hand — or both — with the weapons and tools you discover. Choose the correct hand for the job by reading your enemies for an opening.
Embrace the island's virulent metal plague to survive and thrive on Nemo Ultra. Gain new combat moves and ways to interact with the world. Seek out the nearest lizard-run body-mod shop to get started. Veteran prisoners also whisper of mysterious rings surfacing across the island...
Nemo Ultra is a hand-crafted, interconnected island built for exploration. Unlock new passages with your expanding toolkit and turn dead ends into shortcuts. Inspired by repeated viewings of Tetsuo: The Iron Man and Escape from New York.
PS1-era aesthetics meet modern lighting and visual design. Dark, oppressive alleyways open into neon-drenched arenas. With its deformed inhabitants and electrified atmosphere, the world of Voltage High Society feels like a place that existed long before you arrived.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 226reviews | 90% | — | $86.3K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game with an incredibly unique style, a fascinating setting, and satisfying gameplay. I have been glued to my seat the entire time. Can hardly ask for more than that. Try the demo if you're not sure, then, if you like it, buy the game. Completely worth it.
An excellent homage to Tetsuo: Iron Man. The hand-to-hand combat is genuinely engaging. I just wish there was more of it. The enemy placement is pretty sparse and they don't respawn so the world can feel empty at times. Boss fights are incredible, but they don't drop any rewards. The developers are very active and helpful with bugfixes. Overall, I really enjoyed the experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed Voltage High Society for its unique weirdness. I found the grey cyberpunk Tetsuo-like world extremely compelling. It is not a very good game though. It’s extremely barebones. After the first two quests (each of them having two places to go and you choosing where to go first) the game gets uncompromisingly linear. There is barely any weapon and enemy variety. There are only four skills you can buy with scraps that you keep collecting along the way and none of them are really useful. You unlock all the skills mid game and scraps become useless (you can also use them to replenish health and energy, but you don’t really need to do that as you can respawn with full meters). The game would benefit from more areas to explore, some side quests, deeper character development. It is several parts put together that don’t really fit well - it needs more streamlining and clearer direction. For the number of years the game has been in development it kind of suck. Definitely needs more of everything to be acceptable for the general player. Feels like a student game at the moment.
Excellent bizarre game. Only encountered one bug while playing and after reporting the devs literally fixed it in five hours.
Weirdest thing I have played in a long time, and I absolutely loved it. The grungy artwork, the unsettling soundscape. This has some of the best binaural audio of any indie game I've played. It has some jank, but for a game made by like 4 people and on a shoestring budget, it's nothing egregious, and the devs have been very responsive to bug reports post-release, and putting out fixes very quickly, with more updates to come, so that jank may be entirely gone by the time you play it.
TL;DR solid, worth your time I saw the store page, I bought the game Something in me always craves for artstyle like that: low saturated, gray and metallic, dirty and bloody, mechanic yet organic, dystopian and surreal. It reminded me of System Shock 2, some parts of Blame! and oooooo boy i appreciate this The game does not try to be serious, yet it's narrative is kinda solid, for my 6 hour playthrough i got the suspense in some areas, jokes on computers, interesting locations that want to tell stories including environmental storytelling. It's not metroidvania though, it tries to be in first part of the game, until you get to first loading screen. Also in this area I met a huge disappointment, the performance was not great, I felt it even in the first locations on which I didn't get 60fps on steamdeck. But freezes, low framerate as low as 25fps was constant on the camp and all locations that are tied to it. The combat system is ok, it's fun, it's not deep, it functions alright, sometimes on low fps the targeting of punches is off, there is no tutorial how to deal with enemies, so you need to learn it by trial. The boss battles are alright, although they could be done much better yet I enjoyed them. I hope this game gets a little bit more recognition, thank you guys 🖤
[h1] Damn good game! [/h1] I fell in love with the art style and music, enjoyed the gameplay and character conversations, laughed at the final boss's line, and vibed at the ending. Sure, there are some bugs and ball abuse, but none of that ruined my experience. I hope the game finds the popularity it deserves and you make another great game. Good luck with your future projects!
The game trans puppy girl will say is peak. And she's right. One of my favourite games this year and will be playing again. 10/10
My first impressions. The game has a fantastic style and a great sense of humor. I haven't played any game recently where the map has been designed with such detail and put together so neatly. The game's combat mechanics are enjoyable, and searching for rings is fun.
8.5 out of 10 since nothig is perfect in my mind it still was one heck of an game worth an play even with an bit of the jank it did have.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $261.9K | 1.1K | 83% | $12.99 | |
| $68.4K | 281 | 96% | $12.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.3K | 222 | 35% | $19.99 | |
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| $86.3K | 409 | 76% | $9.99 | |
| $86.3K | 409 | 89% | $9.99 | |
| $86.3K | 138 | 37% | $29.99 | |
| $86.3K | 483 | 90% | $12.99 |