
A bullet hell shmup with a secret. 100 waves, 20 bosses, and the slow realization that the sector you're purging isn't a sector. You are not crossing the void. You are inside it. Now with local co-op: two pilots, one screen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A routine purge run past the edge of the charts. The wrecks out here form spirals. The ice over the First Fleet tombs is warm. The deeper you fly, the less this place looks like space.
"Command says routine. Command is far away."

Every five waves, something big. The Watcher. The Twin Pulse. The Coiled God. Each one has its own attack patterns, its own phases, its own place in the story. Because they aren't invaders. They're organs. And at the bottom waits the Void Heart, the heart of the thing you've been flying inside all along.

Classic arcade bullet hell: swarms, elites, mini-bosses, wave mutators that change the rules mid-run. Between waves you get sector logs and transmissions from the First Fleet, the ones who flew here before you and stopped answering.
"They are our own voices. Played back wrong."
Everything you kill goes into the library. Dozens of bestiary and codex entries, every enemy and boss documented. Half the story is hidden in there.
BOSS RUSH - all 20 bosses back to back, no waves in between.
DAILY RUN - one attempt per day, same seed for everyone, global leaderboard. You get one shot.
WORLD BOSS - one giant boss, one health pool shared by every player in the world. Your damage counts. It has enrage phases. Good luck.

Four ships, four weapon loadouts, four ways to die slower. Between waves, the upgrade shop opens: drones, weapons, shields, crits, and the limitless VOID OVERCHARGE. Every 10 waves you pick 1 of 3 mutations that bend the rules: vampiric rounds, ricochet, chain lightning, gravity wells. No two runs build the same. Find a synergy that breaks the game and ride it to wave 100.
Bring a second pilot. The whole campaign, one screen, one controller and one keyboard. A tether runs between your ships and cuts enemy bullets while you stay close, charging a shared meter. Fill it, both press special within half a second, and the screen clears. The phase shield covers both of you, bombs and overdrive come from one pool, your ship special stays your own. Go down and you drift as a wreck until your partner flies over and brings you back.

Graze scoring, combo multipliers, and a leaderboard that remembers everything. Three difficulty settings: from first-timer friendly to absolute punishment. Full controller support and Steam Deck compatible. Hand-crafted pixel art, original soundtrack, and zero microtransactions. Built from scratch in C++ and OpenGL. No engine. No middleware. Just the void.
"It knows your callsign. It knows your old one."
Engagement
Reviews
Cool arcade feeling, good sensation, good music !
内容还行,boss战都很变态,20关boss无预兆直接瞬移到身边强制扣血,只能靠扣血直接强杀boss,后面的boss也是没有什么提示,无人机好多时候都不攻击,鸡肋玩意,价格很便宜不建议玩
Куча пуль. Успевай уворачиваться. Лучше играть на контроллере. На клавиатуре добавляет хардовости. Приятное звуковое сопровождение. Можно было бы в некоторых местах упростить, например сделать щит побольше и изначально попрочнее. Враги интересные. Стиль симпатичный.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
总体来说还算可以,但是我请问第70关是给人玩的?周围全是陷阱还会反向键位,不动会死,动你会死的更快。
Fine
Fun bullet-hell gameplay with normal wave levels but bad boss levels. Most bosses have too much health and takes a decent amount of time to kill. The UI can be improved by reducing clutter (the control descriptions, etc.) and allowing mouse inputs to select the menus. I can't recommend this game for now but it has a lot of potential.
有中文 有成就
縦STG。シンセサウンド。四行詩。一部ヤバい調整。 引力を持つテキスト 全100ウェーブ。ショートステージ。幕間に通信記録。少しずつ明らかになる真実。 遊びにくい部分 アイテムと見分けにくい敵弾。オフできない歪みエフェクト。固すぎるボス。突如足元にダメージ判定。 全体的にとても雰囲気が良く。面白い。 最後にお気に入りテキストを抜粋。 セクター34:イオン嵐 二度落ちる雷。常に二度。 一度は殺すため。一度は確認のため。 シビれる。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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