
A bullet hell shmup with a secret. 100 waves, 20 bosses, and the slow realization that the sector you're purging isn't a sector. You are not crossing the void. You are inside it. Now with local co-op: two pilots, one screen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A routine purge run past the edge of the charts. The wrecks out here form spirals. The ice over the First Fleet tombs is warm. The deeper you fly, the less this place looks like space.
"Command says routine. Command is far away."

Every five waves, something big. The Watcher. The Twin Pulse. The Coiled God. Each one has its own attack patterns, its own phases, its own place in the story. Because they aren't invaders. They're organs. And at the bottom waits the Void Heart, the heart of the thing you've been flying inside all along.

Classic arcade bullet hell: swarms, elites, mini-bosses, wave mutators that change the rules mid-run. Between waves you get sector logs and transmissions from the First Fleet, the ones who flew here before you and stopped answering.
"They are our own voices. Played back wrong."
Everything you kill goes into the library. Dozens of bestiary and codex entries, every enemy and boss documented. Half the story is hidden in there.
BOSS RUSH - all 20 bosses back to back, no waves in between.
DAILY RUN - one attempt per day, same seed for everyone, global leaderboard. You get one shot.
WORLD BOSS - one giant boss, one health pool shared by every player in the world. Your damage counts. It has enrage phases. Good luck.

Four ships, four weapon loadouts, four ways to die slower. Between waves, the upgrade shop opens: drones, weapons, shields, crits, and the limitless VOID OVERCHARGE. Every 10 waves you pick 1 of 3 mutations that bend the rules: vampiric rounds, ricochet, chain lightning, gravity wells. No two runs build the same. Find a synergy that breaks the game and ride it to wave 100.
Bring a second pilot. The whole campaign, one screen, one controller and one keyboard. A tether runs between your ships and cuts enemy bullets while you stay close, charging a shared meter. Fill it, both press special within half a second, and the screen clears. The phase shield covers both of you, bombs and overdrive come from one pool, your ship special stays your own. Go down and you drift as a wreck until your partner flies over and brings you back.

Graze scoring, combo multipliers, and a leaderboard that remembers everything. Three difficulty settings: from first-timer friendly to absolute punishment. Full controller support and Steam Deck compatible. Hand-crafted pixel art, original soundtrack, and zero microtransactions. Built from scratch in C++ and OpenGL. No engine. No middleware. Just the void.
"It knows your callsign. It knows your old one."
Engagement
Reviews
VOIDRAVE мне зашла. Люблю жанр bullet hell, и здесь он сделан как надо. В начале довольно сложно — даже первый босс может вас сильно выбесить. Но с каждым траем чувствуешь прогресс: прокачка накапливается, начинаешь лучше понимать механику, и в какой-то момент тот же босс уже отлетает без проблем. Прошел больше 100 волн и кучу боссов. После каждого дают выбор из трёх пассивных улучшений, что сильно влияет на билд и стиль игры. Со временем экран превращается в настоящий хаос из снарядов. Если вам нравится такой жанр, игра точно зайдёт. Можете глянуть мой стрим - https://www.youtube.com/live/XHy4BBDXEMM
content is fine for the price, banging music. a little too easy and hard should be the default
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
VOIDRAVE is a amazing gaming. It remainds me classic games like twinbee in video game when i was a kid i still have that game(retro games) and there are bunch of cool weapons, upgrades and ability power. Still playing the game to complete all the achievements in the game. The game levels are challenging and the levels get harder. There are bosses and they can really challenge you with their different, unique attacks. I recommend this game bcz its fun to play and addicted to it. Happy Gaming. Errraaakkkkkk thank you for this game.
Really enjoyed this one. The pixel art is really great, and the soundtrack fits the game perfectly. The gameplay is super fast-paced and very addictive. The bosses I've fought so far have all been really cool, fun, and unique. With each boss, there's always something new to expect, as they all have a wide range of attack patterns. If you're into bullet hell games, I'd definitely recommend giving this game a try!
Fairly fun main levels but get to boss and you`ll tearing your hair, first boss was a bullet sponge that took forever, had to quit, start again and try a different build with upgrades galore to even shift his health down, manged it then the 2nd boss, two bloody lasers you have to perfect dodge, no thanks I`m done. I purchased extra lives and died after one, bugs galore, tried easy and makes sod all difference. There are much better retro shmups on here peeps, check out my RPG channel for some of them.
This is a really engaging shooter with a lot of challenge and a neat progression/shop system. I find I'm able to feel like I can get into the "flow state" pretty quickly and feel the desire to improve and get further into the waves of enemies and bosses the game sends at you. The soundtrack is really spectacular and helps keep me really pumped. One of my favorite things about Erak (the developer) is that they are really responsive to feedback and try to make additions and tweaks based on feedback, which is great to see.
so uhh idk what to write as a review but this game is super fun to play in your free times without internet access specially. I dont think i have so say much for these types of game since everyone has played these sort of game a lot of times before in phone (dont even lie saying u havent) . the game is good music is fitting for the chaos thats happening across your screen and you can get insanely op super quick . The bosses are also decently tough and u cant just cheese through them.
Asteroids and Galaga with an upgrade! This Bullet Hell Rogue Light Shoot' em up game with design and story with a twist. Play this indie Retro arcade game aiming for high scores! I'm first currently.... Can you beat it? ERAK! The Dev constantly updates it before we can report any bugs. 9 out of 10 in it's genre. Still looking more into replayability as there are harder modes, never ending , and a boss challenge feature. https://youtu.be/PsBVq_gZXfU?si=j-R2uJyhpsClbOUj
1.有人说这游戏的exe报出木马警告,我用杀毒软件检测过,并没有异常报告; 2.70关的boss居然镜像改我键位,鬼人正邪?????
第一个boss有点难啊,也可能是我菜。操作和画质可以再添加点特色。还是挺感兴趣的。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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