
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 11 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Command an ancient starship and fight your way to the heart of a dying Empire. Fend off attacks from demented cultists, craven space pirates, and xenophobic Imperial soldiers. Discover powerful artifacts and use them to build your ship into a fearsome war engine.
Your starship is a mighty and terrible vessel, brimming with arcane technology and devastating weapons. Harness your ship's weapons, modules, and reactor power to maximize your combat potential.
Arrange your upgrades into powerful combos and use them to surgically dismantle your enemies. But watch out. They can do exactly the same to you.
Enlist crew from six different factions. Customize them with a vast array of wargear and engage in bloody, strategic boarding actions against enemy craft. Watch them crush their foes or die horrifically in the frenzy of void warfare.
Experience hundreds of randomly generated encounters. Navigate through a brutal and unrelenting galaxy, weaving together a new story with every run.
Meet technocultist magi, Imperial deserters, demon lords and more. Recruit them, fight them, and make choices that impact the state of your ship and the lives of your crew.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game has the potential to be a good spiritual successor to FTL, especially if they make it easier to mod. It is not very polished though. I've attached a list of my suggestions. If even some of these get addressed i think i'll change my review. First of all, and this is perhaps the most damning one in my opinion: The writing is extremely uninteresting. I apologize to whoever probably put a lot of effort into writing it. All the factions you encounter are differing flavours of evil with zero depth, and the most emotional exchange you'll ever have is a "The colony appreciates what you've done" after saving them from a thousand years of suffering. This isn't something even the original FTL did very well, but it is very possible to create small and interesting characters that you can chuckle at even if they only participate in a one-node event. Instead, every character is either non-descript soldier or non-descript flesh horror. Another part of this is that the complete lack of humour makes everyone feel distinctly inhuman. Humour is often how people deal with extremely tough situations, and seeing a complete lack for it doesnt make this universe seem dark and depressing, it just makes it seem fake. Second-most-importantly: Please add a speed-up. There's no reason to force players to wait minutes to wipe ships that literally have no way of presenting a threat to you. I also think the graphics are not very good. I get that it's supposed to be dark and gritty, but come on. Every human character is the same depressed man with differing degrees of jaundice. This is my area of least expertise, so if you disagree, disregard, i just feel like i get drained from looking at the artstyle after a while. The crazy amounts of greebles at some of the ships don't help. I think they need to add more hotkeys, alongside an indicator that tells you which hotkey is bound to a certain button when you hover over that button with your mouse, and not just in the settings menu, these are some of the functions i think need a hotkey: recall crew unload/load crew auto-fire (could just be holding shift while placing an attack, should also be possible for spells) When you have two crew in a room, and you move the one manning the station, the other one won't automatically take over his position. He should do this. You should be able to control crews specific position in a room. If you click on a tile where there's already a unit, they should switch place if in the same room, if not the unit should go to the closest available tile. This should also happen if you order a crew to move somewhere some other unit is *trying* to move to. You should also be able to override uncontrollable units like this. Meaning your guys should be able to push uncontrollable units out of the way, if not outright control them. Beams seem to stun and damage all people in the rooms they hit, they should instead only affect the specific tiles they hit. There should be an oxygen tracker (like in FTL) that shows exactly how much oxygen you have. You should be able to swap around units position in the unit bar. The unit bar also starts another page long before the units have filled up the available space at the top of the screen, which is a little pointless. You should be able to pause during menus, meaning that the game will be immediately paused upon exiting the menu, instead of having to perform a quick pause to avoid wasting time. You should be able to queue spells if a character has multiple, its annoying to have to pause in quick succession. When you order many units to move at the same time, a lot of white arrows make things confusing. The arrows relevant to the units you have currently selected should be yellow, or distinguished some other way, so that you can check which units are going where. boarding ship launches immediately According to the tutorial, systems are supposed to automatically refill to previous levels after having been damaged and then repair. This is certainly not always the case, especially not when ion damaged. I don't know if the ion damage thing is intentional, but it really shouldn't be. Some positive innovations i've noted: You can hover over projectiles in mid-air to see what kind they are, this is useful and very cool. The loot you can find and break open on some ships is also a very fun mechanic.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fantastic. Yes, the FTL influence is obvious, and the lore has some things in common with WH 40k but with some important differences. Unlike both FTL and Warhammer 40k, there's no aliens in Void war. This avoids some of the goofy tone of orks or mantis, and as you're not part of the Imperium-equivalent, you're not in the propaganda bubble of 40k space marines. What remains is a more consistent and grounded grimdark tone to the game which I appreciate. Like FTL, there is a large variety of ships that support different strategies, but unlike FTL you get to choose a commander (who must survive) to either double down on that strategy or cover the weaknesses that the ship has, as well as all of your crew having equip slots to further the tactical depth. Normal difficulty is basically the tutorial (and reasonably challenging) but there are 12 more difficult settings than normal which unlock as you beat them (so you beat normal to unlock torment 1, beating torment 1 unlocks torment 2, etc). Starting with torment 1, you get significantly more options in shops which further expands your tactical options. Also, unlike FTL there are 3 different end bosses which provide variety and minibosses which are both difficult and rewarding. The biggest negatives I can say is that some commanders without innate boarding abilities are much weaker on ships that don't provide boarding options from the start, and the strategies that are viable for Torment 12 are far narrower than what you can do at lower difficulties where you can reasonably win with any ship/commander combo. Void War is updated frequently and very much worth your time.
Военный космический корабль Геноцидер 747 терпит крушение в пустоте космоса в течение 325 перелётов. Экипаж лайнера отважно борется за спасение своих жизней. Действующие лица: не унывающий и мужественный капитан, изобретательный и находчевый техножрец Амасек-7-7, симпатичная и невозмутимая ассасинша, хладнокровный и обаятельный связист Радарус, а также несравненная Мисс Мурпулус в роли Мисс Бурпулус в игре Void War.
Please Games workshop, just give these guys a million dollars for the game or something instead of taking it down. This is straight gas. FTL expanded. Very well done, really like that they went for ground combat too. The Demo of this game is essentially a full game by itself. These devs are pretty generous in the amount of Demo content I would say.
This game is outstanding, its just FTL with a 40k skin and because of that its perfect... Literally perfect, I am really enjoying it as I have with FTL! There are new features, weapons and enemies but all in all its a very polished and clean experience. The roadmap is awesome as well, the updates have been regular and the communications from the devs has been spot on. Thank you so much Tundra, I love this game!
Basically a reskin of FTL with a couple of relatively minor system changes. Boring after a few playthroughs, but it made me decide to redownload FTL Multiverse, which is a much better game despite being a fanmade mod. For charging 20 dollars, I'd hope that they would've done some of their own work instead of mostly just borrowing content from FTL and putting a new coat of paint on it. If you're hungry for a spiritual successor to FTL with greatly expanded lore, mechanics, and progression, it already exists. I highly recommend Multiverse, it does a much better job expanding the FTL formula than Void War ever will. Plus it's free!
I can almost believe Subset Games made an FTL sequel and was funded by Games Workshop.
Short version : It's FTL if it was set in 40K. I'll recommend the game because it's good. It does everything well (I love the boarding mechanic and I think it's better than FTL's) but please for the LOVE OF GOD change the final battle. During the entire ♥♥♥♥♥♥♥ game you are rewarded for boarding and killing the enemy crew and in the final battle you get punished for doing so. I'm not saying to make it super easy to board but come on. We get taught that the best way to win is to board. e get extra loot for doing so. We get to customise our soldiers to make them at boarding. And when we actually need to board and use all that extra loot and equipement the rules changes and suddenly boarding doesn't do ♥♥♥♥ and killing the enemy crew doesn't give us any thing (the ship self repairs and fonctions at full capacity) If you don't want us to cheese the fight by boarding (wi=hich I understand) make it that every new phase stronger enemy spawn rather than just say "♥♥♥♥ you no oxygen and automated ship) If you want to keep the no oxygen aspect then make the ship have a debuff because there's no crew to man it or even better as I said before let us board it and make the enemy stronger every new phase. Because the problem is that for a game that gives us that much customisation the only way for us to win is to play the "boring" way and have a fully upgraded shield and weapons to play an FTL fight. You have a wonderful boarding system LET US USE IT.
This game gets a thumbs down purely because of the asking price. It is NOT worth $19.99. It is a simplified version of FTL that has a Warhammer 40K skin slapped on it. Is it fun? Oh absolutely. Is it infuriating just like FTL? Oh absolutely. Is it worth $19.99? Oh hell no.
It's a game which comes across as challenging fun and I've put a fair amount of hours into it. However progress is none existent with a player missing out on much of what the game offers in weapons, power ups and set up's unless they wish to play on maximum difficulty levels. Starting from the bottom it is nigh on impossible to level up what ships are available to you to select for your next run as nothing bar a couple of ships from the next level unlocks. Same with weapons, powers and starting crew. Then you have the demonic ships / final bosses which require a particular set up to beat, so no variation in tactics if you havent been able to find these weapons / crew during the run. So you get killed off eager to start again, to find that effort has only slowly ticked towards unlocking something. Yes you can refer to cheat codes and cheat engines to fix the games issues with difficulty / progress but whats the point in that, only to see what lies further. So, after initially being impressed at so much the devs have done right, at its heart the game structure / progress / difficulty levelling is broken.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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