
Abstract ruins. Hostile shapes. No escape but forward... Death isn’t the end as you know it. Here, it’s how you grow! Each defeat teaches you more as you rise again to defeat foes with stolen blades and bows. Pushing through a broken world warped by cruelty and shadows. Welcome. This is Void Sols.
Modeled estimate, not a reported figure. How we estimate →
About
A sprawling, labyrinth stretches out ahead, steeped in shadow. Foes lurk behind every corner, but only through combat and perseverance can you endure. Death is but a lesson, you have no choice but to try again. And again. And again.
Explore a hand-crafted world and master how to take down formidable bosses in the minimalist souls-like you've been looking for! On your quest to liberate an enslaved world, you will face off against sword-wielding grunts, arrow-flinging fiends, and brutal bosses that will test your strength and skill.
Gain Sols by defeating enemies and exploring a world filled with challenges. Bonfires offer some relief in this unforgiving world, and allow you to tailor and refine your build using your gathered Sols. Equip new weapons, alter your stats, and adapt to the challenges ahead. Just be sure to reclaim your Sols whenever you’re bested by a foe…
Venture into this abstract fantasy and discover secrets of the world. Explore different biomes and illuminate every corner to find rare items, secret paths, and the truth behind a world plunged into darkness.
In Void Sols, every fight is a lesson, and you must master your weapons, skills and movement to take down challenging foes. Turn the tides in your favour by studying your enemies, exploiting their weaknesses, and using their own traps against them. Gain allies, watch for attack patterns, and perfect your timing in combat as you navigate this harsh land.
Void Sols is the perfect distillation of the souls-like genre. With a range of difficulty sliders, you can either ease your way into its unforgiving world as a newcomer or test your mettle against relentless challenges that will push even souls-like veterans to their limits.
WARNING
This game contains certain light patterns and flashing lights that could trigger or cause discomfort for people with photosensitive epilepsy or other photosensitive conditions.
If you experience dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions while playing, please immediately discontinue playing Void Sols and consult your doctor.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tried the game when it was just a demo, fell in love with it, but I was sad that it was too short and I had to wait so I forgot about it until today. I got the game the second I found out it was released and fell in love again
Excellent souls-like that keeps up the pace through out various stages. Well worth the price and time
fun, short souls-like. simple combat. weapon variety small early game but gets large enough by mid game although i mained a starting weapon, just vibed with hammer despite slow speed. the ability to freely respec you're entire build and saving 4 builds at a time is amazing quality of life that should be in more games there's not really a story to speak of but that's not a bad thing. better a vague non-existent story than a bad one. All items should be on map otherwise you'll miss some items because there probably in a hidden room and have no idea where even though most items in hidden rooms are shown. I ended with 98/102 items and it kinda bugs me but oh well. a lot of world connectivity until final area. there's a hidden item that's used a currency there that you gotta walk all the way back to main area to use. You can keep playing after beating the game but there's not much point unless you're gonna hunt for any missed items/achievements. maybe a new game plus might be a nice addition even if its only to play on the power fantasy and do the alt ending without starting fresh. overall: short, top-down souls-like to scratch that itch, just don't expect a lot of replay-ability. would def recommend. if you're not sure, there's a freaking demo that saves progress.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для хороший игры не нужна высокая графика или обязательно глубокие темы. Достаточно что бы создатели любили и горели своим творением. И эта игра однозначна из таких. Будучи явно вдохновлённым Дарк соулсом, разработчики, на мой взгляд, сделали формулу лучше. Расходники восстанавливаются когда ты используешь костёр, луки и метательные ножи восстанавливают за убийства, характеристики взаимодействую друг с другом, а тринкеты позволяет модифицирвоать геймплей. Паралельно с этим в лучших традициях ничерта не понятно, но очень интересно ибо авторы следуют принципу показывать, а не рассказывать. Под конец игры создаётся кое-какое понимание, но оно не создано быть претенциозным. Боёвка приятная, больше нацеленная на увороты. Да, есть паррирование, для тех кто любит, которое так же привязано к механике оглушения - отличнейшая механика в этой игре, создающая дополнительный слой в боёвке. Однако управление лучшим назвать не берусь. Только под конец игры узнал, что на пробел цель можно свапать, а до этого буквально плевался в битве с несколькими мобами что крутятся вокруг когда я пытаюсь добить хилого. Артефакты нацелены на специфичный геймплей и за всю игру я по факту пользовался одним и тем же - на восстановление хилок. Но по итогу игра оставила очень приятное послевкусие, особенно когда начала издеваться над моими ожиданиями.
Very good game! This has been on my wish list since I watched Iron Pineapple play it haha! I'm glad I finally picked it up!
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so far, the controls feel stiff and movement feels slow and sluggish. demo was great, movement felt quicker and more responsive. It could just be me, but no build feels like it works, you are almost force to use the parry shield if you want any chance of winning. might play again, probably wont
比较恶心的游戏,武器数值低,跑图慢还没传送,小怪像疯狗一样无限距离追踪,地图后期完全不知道怎么走,身上几个关键道具也不知道在哪用,零引导烂完了。
Players by region
Where this game's players are, estimated from review languages.
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