
Combining the best of space combat and real time strategy. Victory can be tactical, a dogfight or capital ship slugging match - depending on how you decide to achieve it. Space combat on a RTS scale with space sim savagery.
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Languages: English**languages with full audio support
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Void Destroyer is a hybrid RTS/space combat sim featuring cell shaded graphics. This is certainly a golden concept, so why did this game objectively fail to capture the market that games like Elite and Star Citizen show is ripe for the taking? The game itself seems much like a late beta product, with unpolished controls, a terrible control scheme, and quite a few other issues that render a great concept for a game into a sad and disappointing flop (as the sales and reviews here on the store show). This is a curious tale of how publication models like Steam's Early Access hurt games, gamers, developers and publishers all at once. The developer dumped the game on Steam through EA, kicked the can down the road for a while, harvested all the "early access" cash, slapped a "release" patch on it, then ran off to the next project without truly completing and polishing the game he was already working on that he'd taken money for but never fully delivered on. Without publishing models like Early Access, the developer would have been forced to actually finish and polish the game, wherein it would have been a tremendous success, a win for gamers, developers and publishers alike. But that's not what happened. The developer had the option, through Steam EA, to take a shadier route which resulted in the game failing, took the money and ran off to the next project, presumably to do the same thing all over again. Can we blame the developer for this shadiness? Not entirely. Sure, people who go into other peoples houses, take their wallets and run, these are surely bad people exploiting crimes of opportunity. But the people who allow this to happen, in this case Valve, are ultimately to blame. I do believe the developer at one point intended to make a great game here, but Early Access ironically killed it. But the developer is also culpable, as he's left this game up for sale for a whopping $14.50, as well as farming it out to every bundle pusher who'd take it, instead of removing it. He does however use the store updates page for this game to let people know he's repeating the same "Early Access" bait-and-switch with Void Destroyer 2.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EDIT 2022: This game would benefit from a remake, because the concept is awesome, but the controls and stories could use a large boost on improvements. The developer already made a second game that works fantastic, and should implement those changes here as well because it would be a shame to let this gem go under because of its age! Even though this is an old game and it has some bad reviews, if you read them you will see that people actually like the game but encountered some bugs that in the later years have been fixed into a playable game. I personally can't believe that this game is 300 Mb and has so much in it. Even Homeworld has more than this. Don't be put off by the complexity, it's not really all that complicated and you can map your own shortcut keys. The game might become a bit repetitive at times, but the core concept will keep you busy and have fun while playing. It's a cheap game and it was also created by one dude. Buy it if you are an X3 veteran, you won't regret it! EDIT: I see a lot of people getting stuck in frustration on mission 5 (with the long range enemy turrets). Here is a helpful hint: Focus on building defensive structures, convert as many enemy ships as possible (specially the droppers), put your army behind your base and cheese those turrets with drones (newborns) and arsenists (they are cheap and easy to replace). Also, request for reinforcements and ore from the Hub in the tactical menu (where you set the value of your resources). The game Guide actually has a lot of helpful tips except for this mission in particular. The game really puts you on the edge after this mission with some really fun twists! I really love the game even if it is rough around the edges. One thing to be aware: if you drag a mission for too long (1-2 constant hours), the AI ships (including your own) start to wonder off into empty space. You can correct this by save and reload, but pay attention, because if too many wonder off, they will drop on you like bomb shells when you reload and you won't have any chance to retaliate and save yourself! One tip is to keep them all in formation (set "not engage"), that way you keep most of your army close!
Perhaps some of my issues were from the fact I was playing this with remote play... but - This ♥♥♥♥ is shockingly bad. Terrible visuals, annoying camera, annoying controls, to name a few things. Some of that can be endearing in some games, not all together, and not here. That being said, I can normally work around those and find some enjoyment... The part that gave this the absolute thumbs down - it crashes constantly. I have loaded this up several times now in the first actual mission, right at the point where I am assaulting the enemy position, and like clock work, the moment I am steam rolling them, the game will just crash. Each time in a different way, each time - crash to desktop. Why even bother after the 4th time trying, and the same ♥♥♥♥ happening.
This game tries to be different where it shouldn't but doesn't differ where it should. It wants to be a sort of Homeworld, or Homeworld Cataclysm, and yet it;s command interface is so clunky and so unwieldy, I think for the reason of wanting to be different or look different, that that alone makes it hard to control anything. Flying a ship itsself isn't that hard, but then it comes to command level, and that's where it all goes horribly wrong. Graphics are ok and such, but I prefer a 16bit graphics game with good game mechanics and good command interface over a shiny clunker. If you wunz shiny clunker, than this is the game for you.
Void destroyer is a fantastic if a little rough around the edges hybrid Strategy and Space-Sim game where you can control your assets from afar or get into an individual ship and get into battle yourself. The best part of the game takes place during a story which has some similar game-play features as the Home-world games such as a persistent fleet/assets and eventually revisiting areas you had once called your base of operations. The game difficulty during the story-mode can sometimes be quite unforgiving. If you struggle to the point of having your fleet wiped out but get to the next level then you're going to start out with very little resources to complete the next. Asides from the story-mode there is also a bunch of preset battle scenarios and also a mode where you can configure what bases are in a map and basically do this games version of a "skirmish" battle which would be found in traditional RTS games. The art and sounds are quite well done. Sound effects such as the sound of firing off a weapon are generally quite muffled which is a nice touch. Directly controlling ships is a lot of fun. The game encourages the player to directly engage in combat by making it so every ship has some kind of secondary attack or ability which is reserved only for the players use. Using a joystick I found the flight model itself to be enjoyable. The RTS side of things can get a little wonky in terms of camera controls, but otherwise it operates quite well. There are a few resources and each captured base will automatically generate certain ones depending on what kind of base it is. There is also (generally optional) mining ships which can go out and mine asteroids for some additional resources. Importantly during the story-line there is a research tree which is used to unlock new ships but also to upgrade the effectiveness of existing ones including your primary ship itself. I would suggest trying to max out the research on each map/level before moving onto the next one. This game feels very "indie" and as such there's a variety of quality of life aspects that are missing which would make playing a little more comfortable. Overall I'd say this game gets my recommendation, especially accounting for the heavy discounts this game goes for. It's a bargain at those prices for people that are looking for this kind of game-play.
I tried the game and got to level 5ish... The controls are messy. Sometimes it feels like a thousand controls to remember and there are so many things you can do that its just too much. I play Homeworld a lot and this feels a lot like it. However, Homeworld has easier / better thought game controls. I gave Void Destroyer a good college try, I played it for a few hours over a few days and just couldn't get into the swing of things. After I died 20 times on level 5 I figure its time to move on.
game is brutally difficult and very unforgiving but an absolute BLAST! picked it up long time ago only recently got around to playing it. definetly going to pick up 2 soon!
nope bad buy
Irgendwie ist dieser Titel mir nicht zugänglich. Vom Tutorial bleibt im Gedächnis irgendwie nichts hängen. Und im ersten Fight wirke ich planlos. Fazit: Das war mein zweiter, vergeblicher Versuch ins Spiel zu kommen. Ein eisener Wille ist wohl Grundvoraussetzung, um überhaupt starten zu können.
Blow ♥♥♥♥ up, get paid.
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