
Take on the role of a historian who, along with a friend, has arrived in an abandoned village in search of easy money. You've unleashed an ancient evil from a sealed chest. Now the fog is closing in, the dead are rising from their beds, and your own mind is becoming your greatest enemy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
One village. One night. Not a single witness. And no turning back.
Danila is a folklorist historian who agreed to help his friend Roma with one "simple" job. Come to godforsaken Zmeyevka, dig up an ancient chest, and receive seven million rubles. The client didn't reveal his name or face, but he paid an advance. What difference does it make, right?
They broke the seal. They released the Morok. Now Zmeevka has come to life. The huts breathe, the fog whispers with the voices of the dead, and black threads of a curse crawl beneath their skin. The village won't let them go easily. And their own consciousness tells them: "Kill your friend. Take the chest. Only then will you survive."
GAMEPLAY
This is a psychological visual novel with an emphasis on atmosphere and moral choice. Gameplay revolves around reading dialogue, Dani's internal monologues, and making decisions in critical situations.
Each choice can:
save the hero,
destroy them,
Only text, suspense, and the feeling of being watched.
GAME FEATURES
Slavic horror. Horror is born from silence and your own thoughts, which begin to sound like someone else's.
Paranoia as a game mechanic. The Morok feeds on your fears, greed, and doubts. Do you trust your friend? Or are you ready to strike first?
Unvarnished folklore. Chernobog's rune, Mavkas, a charmed chest, a lead seal—no Hollywood hype. Just what people believed in remote villages a hundred years ago.
Multiple endings and hidden dead ends. One wrong look into the water, one step toward a voice in the fog—and you'll forever remain a part of Zmeevka.
Genres
Reviews
Да
没中文 没成就 视觉小说:切尔诺伯格之印 一座村落,一夜之间,无一人见证,且无路可退。 达尼拉是民俗史学研究者,他答应好友罗马,一同完成一桩看似简单的活计:前往荒无人烟的兹梅耶夫卡村,挖出一只古老木箱,便可拿到七百万卢布报酬。委托人隐匿姓名与样貌,却预先支付了定金。达尼拉心想,这些又有什么要紧。 二人撬开封印,释放出魔物莫洛克。死寂的兹梅耶夫卡就此苏醒:木屋仿佛在喘息,浓雾里回荡着亡者的低语,诅咒化作黑色丝线,钻入二人皮肉之下。这座村落不会轻易放他们离开,心底的声音不断蛊惑二人:杀掉同伴,夺走木箱,唯有如此才能活下去。 游玩玩法 本作是侧重氛围营造与道德抉择的心理恐怖视觉小说。核心流程为阅读对话、达尼拉的内心独白,并在关键节点做出选择。 每一个抉择都可能: 保全主角性命, 或是将其推向毁灭。 全篇仅依靠文字烘托悬念,时刻营造被暗中窥视的压抑感。 游戏特色 斯拉夫本土恐怖风格。恐惧源自死寂与自我臆想,脑海中的思绪仿佛变成他人的低语。 偏执多疑为核心机制。魔物莫洛克以人的恐惧、贪婪、猜忌为食。你是否信任同伴,还是会抢先下手自保? 原汁原味民间传说。切尔诺伯格符文、水妖、施咒木箱、铅制封印,摒弃好莱坞式夸张桥段,还原百年前偏远村落流传的民间信仰。 多结局与隐藏死亡分支。只要不慎望向水中倒影,或是朝着雾中异响迈出一步,你便会永远沦为兹梅耶夫卡的一部分。
Коротко (где-то полчаса на всё), но интересно.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
This is one of those moments where silence and fog are more frightening than any jump scare. The atmosphere is incredibly thick.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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