
A hardcore roguelite card game where deck-building strategies are at the core of everything! With a vast array of cards, random dungeons, a wealth of encounter events, and diverse enemies, it awaits your exploration and challenge.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a flexible strategy card game infused with Rogue-lite elements, where every adventure brims with unpredictability. Confronting randomized dungeons, unexpected events, and a multiverse setting, each choice you make will forge a completely unique gaming experience.
Build Your Deck , Explore Endless Dungeons!

The '1+4' minimalist deck-building system : 1 core card + 4 support cards
Five elements : Water, Fire, Wood, Light, Dark – craft unpredictable builds
Diverse rune customization : unique abilities to elevate your combat experience

Over 300 cards to strategize with,every battle presents a new deck-building challenge!
Flexibly adapt your battle deck then immerse in strategic thrills.
In-run deck crafting & evolution: Even unwanted cards forge your path to power.

Diverse dungeon modules: Every expedition ventures into the unknown.
Fresh treasures & formidable foes await your discovery.

Randomized encounters await in your adventure,shape your destiny with every decision.
Recover, upgrade, or warp unpredictably,prove your mastery of strategy & serendipity.

Salvage loots from failed runs,the meta progressions improve your power.
Beyond a single dungeon.An intricate multiverse where infinite possibilities converge.

Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가격이 너무 싸서 오히려 긴가민가했는데 개재밌습니다 추가 컨텐츠 dlc 무조건 구매의향있으니 내주세요 그리고 한글 번역 조금만 더 다듬어주면 좋을것 같습니다
A really nice little auto-battler. I like the synergies and, above all, the soundtrack! Seriously, guys—get the game's soundtrack! I never usually do that, but I did for this one! --- Wirklich netter kleiner Auto-Battler. Ich mag die Synergien und vor allem den Soundtrack! Ehrlich Leute, holt euch den Soundtrack zu dem Spiel! Ich mach das sonst nie, nur hier!
Non c'è modo di progredire perché le carte sono troppo deboli.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Japanese, Korean, Traditional Chinese, Portuguese - Brazil, Italian, Turkish +3 more
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
デッキ構築系のローグライトとして、値段にしてはまずまずの完成度 コスパ良いと思います。 システムはBuriedbornesに近いかなと。ただ、数値はインフレせずにほんとに少しづつ強化していく感じです。 カードの種類はそこまで多くないが、デッキが5枚なので組み合わせは多彩で戦略性を楽しめます。 運要素がけっこう絡むので、好き嫌いはありますが、運が絡むからこそ長く遊べるのも利点です。 難点はアンロックがなかなか進まず、攻略度が遅い点。 上手くいけばさくっとクリアしてしまうかもしれませんが。。 カードデッキ構築系が他にもたくさん良いタイトルがあるので、もっとお金を出せるのであればそちらを楽しんだほうがいいかも。
毎回違った選択がでてきて楽しい
Mid roguelike deckbuilder. Overtuned difficulty and SLOW progression mechanic. 5 runs in a row just lost to the stat wall of the first level boss. It's an autobattler and I bought all the best cards the shop rolled, so doubt it's a skill issue, and again this is on the first level of the game.
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Villages and Dungeons is an elaborate rock paper scissor roguelike game where you build an autobattling engine using a creature and only 4 support cards. Its simple looks can be deceiving as there is quite a bit of skill involved in building the right engine and managing the dungeon pathing. On top of those, the resource management is well done too, where meta progression resources can be used to "revive" and retry battles, leading to interesting decision on whether to "go all in" or accept the loss and gear up for the next attempt. It's an addicting gameplay loop, albeit a bit grindy at times as you are nudged into battles just to scrap together some resources or open up new paths. It does have a few other frustrating elements to it. There is a bit of RNG to both the battles and card drafting. This means you may lose battles or get stuck in front of an unbeatable opponent because you didn't get offered the right cards. Example is encountering an opponent with high defense but no cards that could reliably puncture those. There are no consumables either that can get you out of a tight spot so once you hit a wall, it's sometimes unscalable. Whats worse, on top of already stripped down UI, after each battle you are greeted with the mobile leftover popups such as dev requesting you to give the game a high rating. Every. Single. Time. I feel like the game could've been better if it had gotten a few more passes to smooth over some rough edges, but as it is now, it's equal parts addicting and frustrating. [h1][b]Favorite mechanics[/b][/h1] • Interesting revival system that uses meta progression resources [h1][b]The positive[/b] [/h1] + Surprisingly tactical + Fair amount of ways to build your engine [h1][b]The neutral[/b][/h1] * There is no option to view enemy cards without re-entering battles * Annoying occasional mobile leftover pop ups [h1][b]The negative[/b][/h1] - No logs or pause button makes all the action a bit overwhelming at times - Promotes grind - Luck can be a deciding factor at times [h1][b]Conclusion:[/b] [/h1] An elaborate rock-paper-scissors autobattler with card drafting that's addicting to play, but poor UI, luck dependency and grind bring it down a notch. Recommended, 7/10.
Its more fun than I expected. Just take around 20 minutes to learn it. Turn off the music though.
Um ótimo Auto Battler!
チュートリアルがなくよくわからないうちに始めさせられたが一旦は面白そう
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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