
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1434 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good. The mariokart of the straftatverse
Its less of a parkour game and more of a flying/gliding game(lmao). It is insanely fun though. the standard soundtrack is more horror ambience which fits the them of the game but i dont like it. I reccommend getting friends together or putting on your playlist and just going fast. Amazing 9/10
I mean this game is just absolutely ♥♥♥♥♥♥ incredible. One of the first things I noticed about this game was the music, it is actually so damn perfect for the way the game looks and feels. It for some reason really reminds me of music from silent hill. I also really love the low quality textures and the low poly look. it makes the game run amazing and gives it a nice vibe that pairs well with the music that I love so much. Obviously the mechanics and movement are amazing as well. One thing that would be nice would be maybe some graphic settings but that's just me being nit picky. I think this game is worth the 8 bucks, 10000 percent.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $455.8K | 2.6K | 92% | $4.99 | |
| $455.7K | 721 | 96% | $14.99 | |
| $455.7K | 13.8K | 83% | $0.99 | |
| $455.5K | 872 | 73% | $24.99 | |
| $456.3K | 3.5K | 88% | $6.99 | |
| $455.3K | 3.9K | 94% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $156 | 2 | 100% | $4.99 | |
| $64.8K | 150 | 87% | $19.99 | |
| $23.1K | 90 | 71% | $11.99 | |
| $5.9K | 31 | 97% | $7.99 | |
| $3.2K | 18 | 89% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
out of this world, especially the music
One of the best movement games I've ever played. 10/10.
Bind crouch to M1. Love it. Great music, aesthetic, level design. The only blemish is that one B-side level. You'll know it when you get there.
Честно напишу, я не разделяю общих восторгов, мне игра не понравилась. Первые уровней 10 норм, получил именно то, что хотел - ощущение скорости, потока, саунд неплохой, можно было прямо медитировать в процессе бега. Карты очень красивые, в принципе все атмосферные. Не понравилось: 1) Последние уровни, особенно те, где нужно проходить чекпоинты с лампочками. Очень много слепых карт, где приходилось минуты по 2 искать, куда дальше бежать. Все ощущения первоначальные, само собой, ушли. Какая там скорость и поток, когда тыкаешься в каждый угол и пытаешься понять, куда идти. 2) При нажатии приседания в воздухе ноги персонаж не поджимает, вроде смотря на призрака можно эту анимацию увидеть, но я не знаю, как будто ее вообще нет. В связи с этим все время ударяешься в край препятствий и теряешь скорость. 3) Карта с бассейном очень крутая, но блин, проходится секунд за 40 и всего одна? Разочарование... В целом лайка игра заслуживает, но не знаю, кайфа какого-то особенного я не получил.
Имба если игру напроч сломать то можно и за 40сек пройти))))
If Mirror's Edge and Kreedz Climbing had a baby
Если бы персонаж из Lorn`s Lure качал ноги.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.