
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. How we estimate →
Checked against 8 developer-reported games
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
The single-player content Titanfall 2 was missing. It's just incredible! Also comparable to Mirror's Edge: surf_hades2. It's also curious how this is clearly using Unreal Engine 5, but it still aims for the general aesthetic present in Source movement maps. Thankfully, while it does use Lumen and whatnot, lag isn't particularly bad even on a medium spec build, although I'd prefer if Lumen could be disabled altogether. The demo is pretty generous too. While it only showcases 4 maps, it was more than enough schmovement for me to realise that I had to play it, and it even has leaderboards!
Fast paced and great feeling. VHOLUME is the third banger by the Lemaitre bros. (I think: Only Leonard is mentioned on the store page and in the credits but not Sirius) VHOLUME is a game all about its excellent feeling controls and great map design, the story is basically non-existant beyond what's already been writen on the store page. You can find NPCs hidding in weird places but in true Lemaitre fashion, they only speak in cliped nonsense that is more about establishing the vibes than anything else. The music is solid, very relaxed ambient noise. Stuff that barely counts as music but is perfect for reaching the flow state. Unlike a lot of speed games that have very noisy, distracting and somewhat repetative soundtracks. VHOLUME's levels are its strongest point, they're friggin weird and exotic looking. But not the least bit hard to navigate. You always seem to know where to go and whats expected of you. Which when combined with the fast paced and responsive controls makes the whole game feel buttery smooth. If you're okay with having basically no plot or worldbuilding, just fast paced game play. VHOLUME is for you.
Трижды уснул под игру, расслабляет
Great game if you like Mirror's Edge and brutalism and wondering how that other guy was 0.12 seconds faster than you
лучшая игра про паркур за все время
по суті ця гра є продовженням babbdi, тількі тепер більший акцент на спідран. гарна атмосфера, гарний мувмент. є українська мова, та мультіплеер, в цю економіку такий gem за 180 грн гріх не взяти.
its great, the movement mechanics are pretty joyful. i got all the gold medals after around 6 hours (after also putting 6+ hours into the demo so i had some experience already). if u dont try to explore and go for these medals then the game will be much shorter and might feel underwhelming. u can put in many hours into this game if you want to improve and feel the gameplay more. it has depth and the level design is interesting and engaging, though maybe obtuse at times. but its cool, it lets you do stuff like skipping half of a level if u jump over the intended path. theres things like infinite climb cancel tech or fall damage cancel. atmosphere is good in a vacuum but it is disjointed if u treat it as a walking sim. levels themselves are cool but they dont flow into each other well. theres not much sense of connection between levels. it doesnt feel like much of a immersive world. maybe the game wasnt supposed to have that and it is good in what it is anyway but i think there might be some lost potential. theres NPCs and lore in the game but it doesnt feel that signficant. but the npcs are also very quirky in a good way. the atmosphere from BABBDI is somewhat retained and that is nice, theres steam workshop support and thats amazing. fingers crossed for many cool community maps. that can provide great longevity the ambient music is ok i still have collectibles/exploration left to do + bonus levels. so you can spend some more hours doing that really cool game. fun to achieve crazy speeds thru bunnyhopping and wall jumping
Всем паркур, заселяюсь в общежитие, и сразу хочу уточнить вопрос: Смогу ли я выставить ваши кровати в коридор и начать по ним паркурить? Дело в том что я паркурю с самого детства по сараям, и очень хочу продолжить мое хобби. Спасибо за внимание
Разочаровывает, тут нет игры. Я люблю проекты с хорошим мувментом, но в этой игре кроме него буквально нет ничего. Это peripeteia, но без 90% геймплея, киберпанка, сюжета, левел дизайна и крутой аниме девочки с имплантами. Много уровней, но максимальное время их прохождения - 5 минут. Основного контента на 2 часа максимум, есть прикольные дополнительные левелы, но они мне не показались сильно интереснее обычных. Созерцательного контента нет, левелы будто сгенеренные нейросетью, даже в теории невозможно придумать, какое применение может быть у этих сюрреалистичных зданий и структур. Абсолютно не стоит своих денег. Если хочется такого мувмента - есть ghostrunner, severed steel, echo point nova, если нужна атмосфера и мегаструктуры - peripeteia. Это же просто огрызок от игры на 2 часа, технодемка. Из плюсов кроме мувмента могу отметить лишь то, что здесь сложно потеряться, но это от того что почти все уровни очень линейные, 1 балл за это и 3 за мувмент, итого: 4/10
I didn't expect much when I got VHOLUME but honestly it's a pretty good speedgame. The movement feels pretty good but I'd be lying if I said I didn't have some complaints about how momentum is preserved, how you gain speed, some of the hitbox/level geometry shenanigans and other miscellaneous stuff - BUT they're not dealbreakers, just something one would have to get used to (..). I have a background in speedrunning so some of the settings that are in the game are *really* welcome (timer, crosshair & speedometer settings especially). The game is visually just great. I didn't pay much attention to the music much (sorry 1000eyes!) because the game sort of warrants you to put on your favourite album and just enter a flowstate. Overall I strongly recommend the game! Especially considering the steal of a price.