
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really neat little jaunt! My hours represent one full playthrough of the main levels, including time spent going for silver medals. I fully intended to return, get golds, find all collectibles and NPCs, farm B Sides, and get the platinum trophy. Absolutely worth $8, the physics feel AWESOME. If the aesthetic isn't your thing, wait for a sale I guess, but this is a speedrunner's dream. FFO: Mirror's Edge, Celeste, Neon White
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $443.8K | 1K | 72% | $8.99 | |
| $444.2K | 733 | 42% | $29.99 | |
| $443.3K | 1.7K | 95% | $14.99 | |
| $444.6K | 778 | 73% | $19.99 | |
| $443.3K | 600 | 73% | $29.99 | |
| $443.2K | 700 | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 4 | 100% | $4.99 | |
| $64.9K | 150 | 87% | $19.99 | |
| $23.1K | 90 | 71% | $11.99 | |
| $5.9K | 25 | 96% | $7.99 | |
| $2.6K | 15 | 87% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game needs to be in Early Access or a Beta of sorts. I love this game. I played the DEMO and got all golds, and all b sides. It was fun, and the levels were well designed. They were disjointed, in that they didn't "flow" together in any perceivable way, but I figured the full release would fix that. Given we only had a small selection of levels, at least. I was quite wrong. The bad of this game is often times the level design. There is a reason that "yellow paint" exists in games, even if annoying to some. Many levels are designed obtusely, and are not immediately clear where the end goal is, or what the paths to take are. You may argue that finding your own path is part of the fun. Of which, I would agree. In this case however, I cant. As so many levels are just platforms and set pieces strewn around with what feels like very little regard for flow. More of a, "figure it out yourself" situation. But, don't get me wrong. There are some BANGER levels in here. The devs are clearly talented with level design, so it baffles me why half the levels in this game feel like unity engine default boxes strewn around in an environment, when others are coherent with great ambience and set design. The game as is feels half baked, as if they didnt have time to finish all the levels to a certain degree of polish, and just threw their concepts in to pad time or make release. Now, the bones of this game are really, really good. The parkour feels great, and has a tremendously high skill ceiling with how movement works. Now I might argue a hint or tutorial on how movement works might be nice, but overall its solid and I have little complaint. And when the levels do work, they really work. The ambience of this dystopian world is awesome, and its very fun to play those levels where it shines. It just gets ruined by every other level being a bland nothingburger. Overall, I cant really give a recommendation as a whole game. At least, as a "full" release. But if you just want to play a great parkour game with community map support, its wonderful. Ill certainly update this review if things change.
Amazing game from amazing devs!
очень короткая игра н пару часиков. сюжет странный. атмосфера оооочень приятная и загадочная внекоторых местах. игра на один вечер к сожалению
[b]Parkour[/b] - [b]Speedrunning[/b] - [b]Labyrinthine Brutalist Dystopian Megastructures[/b] [b]Movement tech[/b] - [b]62 level* game for £6[/b] If any of the above sounds fun or interesting this is one for you. [i]*31 in base game, and apparently 31 unlockable "b-side" levels by finding secrets. I have only unlocked 43 so far.[/i] I actually was more drawn to the art style and level design and the parkour angle, and assumed I would not like the racing aspect. However I ended up really enjoying it. Slide, Wall Jump/run. Bhop and vaulting up are just the start. Theres lots of ways to move fast, and lots of secrets to find if you turn away from the main path. I love the exploration aspect too and kudos to the devs; instead of using magical blocking walls to prevent you from getting anywhere, theres almost none of that. You can climb to the top of the level or into every nook and cranny you can see. Some of the levels are closed in labyrinthine corridors of residential and industrial architecture, others require exploration to figure out where to go and are more like puzzles in that respect. The sounds are well done, with attention having been paid to making the sound reverberation of each room feel unique, adding to that sense of immersion. The music fits well and opts for a chill / electo / ambient vibe, with different tracks for each level. In this age where everyone is looking for only the negatives, it feels unjustifiably cruel to point to any thing that might be wrong with this product, given it's price and overall quality. However, there are some levels of the main 31 that felt undercooked in terms of their visual design, for those rare few, it did feel like the level was mostly jumping on generic cubic shapes without much detail in the level. There are quite a few characters you can talk with and learn details about the world and their personality, but all that we ever get. Theres no story, really, I would have liked to have learned a few more details about the world and its events. I feel those things to only be minor issues, and the game itself, is pretty great.
買來玩了就知道為什麼壓倒性好評了
I invite all my friends to try and beat my silhouette across the levels. You wont...
i love parkour games and i like how this one has it's own aesthetic and doesnt really try to copy mirror's edge, i wish more triple a game studios would make parkour games but at the same time i'd have to play those on my xbox with a ♥♥♥♥♥♥ controller because my pc sucks, this game is easily accessible and the parkour physics are really simplistic but great, also the ost is amazing
I know a couple people named Robert. They do not run as fast as the Robert in this game. Why.
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Where this game's players are, estimated from review languages.
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