
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's one of the best games I've played. If I were a developer, I would create exactly the same game. Thank you, Developer, I hope you will implement even more of your wonderful game development ideas.
Как и ожидалось игра вышла хорошей,отлично передана атмосфера брутализма,мегаструктур,бетонный серых стен это то чего больше всего не хватает в играх и все таки не зря бывшие разработчки Babbdi взялись за Vholume,ставлю 10 Блеймов из 10
roblox's jump challenge maps but for adults
If podracing were a footrace, it'd be this. Great atmosphere, lovely times hanging out in multiplayer. Fun time attacks. Lots of unlockables and secrets. Tons of levels. High speed, high skill ceiling, or just wondering around the liminal spaces at your own pace.
The game is pretty and all, but this is the worst I've felt speedrunning in a movement based type of game since garbage like Klei's Hot Lava. If you play through the levels slowly this might be passable if you really liked Babdi and Straftat. The meditative part is strong with this one. By this point the devs could've improved the dialogue and story of their games, instead of just pulling off random vibes. NPCs just toss random flavor text at you and it doesn't pay off looking for them other than wasting your time getting the achievement. All the cool looking design npcs are out in the open anyway. The parkour is too basic, you just bunnyhop while crouched, wallrun to gain height, and quake-type zigzag to gain speed, you can crawl any wall slowly while just jumping off of it while going forward, or you can circle the same wall and eventually climb it that way as well. The game is too barebones to invest into the speedrunning aspect that this title heavily implies. The top scorers use double wall boosts to break the levels. That's it, there is no other mechanic. The bonus levels are mostly godawfull chinese CrossFire platforming instead of cool stuff like real Source game type surfing. There were some levels that reminded me of early cs:source jumping servers where the light wasn't properly baked yet because of lazy kids making the maps. The speedrunning aspect conflicts too much with the serene atmosphere this game has, and actually running, ruins the game too much for me. Should've been another open adventure game instead, with optional speedrunning for mentally ill.
Dostlarla zibzib yapmak için güzel bir oyun. Uzun süredir bir oyunun atmosferine kendimi bu kadar kaptırmamıştım. Aynı zamanda uzun süredir kendimi bir oyun için bu kadar hırs yaparken de bulmamıştım tüm başarımları açayım diye anlamsız bir hırs yaptım siz yapmayın. Brutalist mimari ile dolu bir dünyada chill chill gezin maplarde keşfedecek bir kaç easter egg de var. Developer ile ilgili baharatlı düşüncelere sahip olmamaya çalışın
10/10 game 10/10 music 10/10 devs listening to the community 10/10 atmosphere
Vholume is a meditative and surreal experience that emphasizes momentum while simultaneously surrounding the player with compelling visuals that enticed me to stop and breath in the atmosphere. Its gameplay consists of fast, floaty parkour which at terminal velocity finds a player practically bouncing around the map. Controls are intuitive and it will not be long before one can speed through its levels. There is not a glut of mechanics, you will mostly be jumping, sliding, and wall running as need be. It is a testament to the strength of the level design that these three simple mechanics can carry such an exhilarating gameplay loop. The genius of this game, however, is in its tone which is simply magnetic. Its soundtrack is dreamily contemplative and its approach to the design of its architecture and npcs is superb. I found myself often leaving the beaten path simply because I wanted to fully explore every corner of each map. For a game that wants you to speed run it, I could not spend enough time making my way towards the finish line. Unfortunately, the game punctuates its levels by stopping gameplay to show you your time and ranking. Don’t get me wrong, I enjoyed working my way towards gold medaling the levels, but it is immersion breaking to have my flow state constantly interrupted when all I wanted to do was get lost in the games exemplary landscapes. Vholume’s most interesting levels take place in Potemkin cities that evoke a depressing feeling of solitude. There was a civilization here, it’s gone now. What few characters you do meet are as outlandish as their surroundings. They will share some words with you but will not converse or answer questions you may have. There will occasionally reference a ministry that may have at one point been of some importance, but it seems more a figment of the past than an active force within the game. Rather than fill itself with exposition and plot, Vholume correctly concerns itself with cultivating a particular vibe and in doing so succeeds wildly in creating a world full of mystery that is utterly enrapturing to inhabit. There are abundant secrets and the developers have a clear interest in opening up pathways to community designed levels so that the game can have a life beyond their influence. I look forward to periodically returning to this game just to dip back into its unique world. Vholume is clearly a passion project from a small team with an outsized creative ability, their singularity of vision and dedication to cultivating a particular kind of serene, contemplative tone has created a work that speaks volumes.
跑酷手感无敌,这个画质像零几年游戏的画质,不过搭配上这种场景倒恰到好处。地图场景有点像梦境加上后末日的风格非常有意境。
My megastructure brutalist fetish is having a full-blown orgasm with this it's actually life changing btw