
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
крутейшая атмсфера, жду новые уровни от авторов и сообщества, очень расслабляет
Easily amongst the most beautiful games I've ever played. The level design and art is immaculate. The music as well. Every level has a plethora of ways to go on about getting to the end of a map. A lot of techniques to learn, a beginner friendly game that goes on and gets quite hard the more you play it.
возможно сильно не в тему, но хотелось бы серфа, ну хотя бы пару уровней
Trash game
VHOLUME is a game where jumping off of walls makes you go faster. My sleep schedule never stood a chance. It's incredible how the game manages to be, at the same time, both a laid back movement sandbox AND an optimized time trial gauntlet. Both experiences feel fully fleshed out, the maps often have a sprawling brutalist landscape encasing a "main path," which you can follow to the end, or veer off to explore the strange beauty of the environments and find collectibles/hidden NPC interactions, OR find route-shattering shortcuts. I was surprised at how enjoyable the multiplayer experience for the game is. It can be daunting watching the replay ghosts at the top of the leaderboards to try and learn a new route, but when you're in a room full of other people banging their heads into the same wall you are, it takes a lot of the pressure off. People will workshop in the chat if a minor change to the route is viable or not, they'll hype you up when you break a top daily time, they'll commiserate with how much this game hurts your wrists. It's a great social experience. If I could make one suggestion: TAG. Make some multiplayer exclusive maps that're more arena-like than track-like (you could probably just paste in gm_bigcity tbh), and let me chase/run from other players! It would be so cool to use this movement system in a more adversarial way. This game is fantastic, and well worth the $8. I will be putting many dozens of hours into it in the near future. And probably hundreds if we get a Tag or Hunted gamemode!
That was sick. On Dweeb it was awesome.
amazing soundtrack by 1000eyes as always
satisfying
mirrors edge x dark souls 2
Прямо сейчас Электроники должны нанять авторов игры для создание Мирорс Эдж, игра мега пик, только не понятно че за обновления каждйы день выходят