
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Most likely between $273.5K and $775K. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a true gem. The gameplay, which caters casuals as good as pros, is equally enjoyable with controller, m/k, on a big screen, on a small screen. Runs perfectly on steam machine and appears to be free of obvious bugs, as I have not encountered any on any system. The visuals, for what they are meant to be, are beautiful (yes folks, this is UE). Gorgeous even, if you have a sweet spot for the Quake era brutalism megastructure aesthetic like I do. And the game does encourage you to wander of and do exactly that, if you don't care for the fastest time once in a while: Explore your surroundings, find easter eggs, b-side level entrances and absorb that mixture of a melancholic soundtrack, thought through level design and one of the most beautiful, minimalist approaches to world building I have seen since a while. Without many words or cutscenes this game oozes atmosphere and mood, the world building is spot on. I will not stop to recommend this game to folks IRL, as well as here: Experiencing what a tiny team of highly skilled indie devs is capable of, in times of disrupted gaming economy, crazy hardware markets and gutting layoffs at veteran AAA studios, surely is a tremendous relieve. Indies will be shaping a huge part of gaming's future. Absolute recommendation, even if you just like one of the aspects of the game.
So good <3
Tragically short.
shmooooove
its so oddly satisfying
속도감있는 갓겜이여
At no point did I have the feeling they were running out of juice. It's as if the game constantly makes you feel... something, even though - at first glance - it might seem rather boring (to some). Addictive sadness if it was a game or something like that. But this is not simply a game. It's a form of art. It made me realize what I once loved about gaming and what I believed to be lost along the way. It's as if you take the atmosphere of Portal and Half Life and combine it with a gameplay loop somewhere in between Mirror's Edge and Counter Strike Surfing. The movement is smooth and close to perfect. Don't mind a few glitches here and there, because this world is as immersive as it gets and lets you forget minor bugs in an instant - that is if you're ready to embrace the aesthetics of this melancholic, brutalist ode to depression. In the end, glitches will feel more like a gimmick. The soundtrack is perfection. The replayability is insane. The price tag is a joke. If I knew what game this was, I would have paid full price, just for the sake of it. The dystopian atmosphere is top notch, but I guess you have to be a certain kind of human to really dig it. I hope this game is a financial success, so that there will be more of it. 10/10 Masterpiece. Not only the best indie of the year, but maybe even my personal game of the year. This will be stuck in my head among titles such as Portal. You know... games that actually made you feel something, while being fun at the same time.
Very nice parkour game with lots but really lots of secrets.
Parkour 👍
相当不错的一个游戏了,但总感觉目前内容不够...如果只有地图更新的话确实不够,创意工坊除了地图之外应该开放更多内容,比如人物模型或更多,游戏潜力很大