
Turn-based tactical strategy with a detailed combat system and interactive environment. Explore the open world, complete quests, search for rare artifacts. Lead the last army of the Order of the Gatekeepers and stop the coming chaos!
Modeled estimate, not a reported figure. How we estimate →
About

Ancient wilds have awakened. Insane prophets predict a coming apocalypse. Blood cults openly perform sacrifices... You will lead the last army of the Order of the Gatekeepers and stop the coming chaos. Not just humans are ready to join your banners, but also tough dwarves, mysterious elvers and half-wild turans. But keep in mind that not everyone will be happy to fight side by side with other races.
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!

Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
Interactive environment: almost every object on the battlefield can be interacted with.
Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
Open world: despite the presence of a story campaign, you decide where to send your army.
Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
Convenient unit and map editor. You can create your own missions and share them with other players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ok
개발자 여러분 한글화 감사합니다. 얼리 엑세스 시절 즐기고 잊고 살았는데, 덕분에 오랜만에 다시 꺼내보게 되네요. 개인적으로 너무 재미있게 플레이 한 게임이지만 인지도 이슈 때문에 널리 알려지지 않아서 안타깝습니다.
[h1] 我的兄弟我的团 [/h1] [h2] 战旗玩法 [/h2] 游戏的类型是回合制的战旗,类似于文明六的格子移动机制,需要有能够成立的路线才能完成移动。 不过这是进入战斗之后的形态,在上一层还有个大地图可以用来在不同地点间前往。 进入战斗后每个单位都会具有五点行动力,可以用来移动也可以用来攻击,不过单位的攻击需要的行动力较多,很多时候一旦大幅移动后就没法攻击了。 [h2] 职业与团员[/h2] 在你加入守门人骑士团前,需要先选择之前的身份,抄写员、新手、决斗者、流浪者、吟游诗人 职业之间用下来感觉不均衡还是比较明显的,有些细分之后的法系职业没有什么意义,直接用法师就行了。阵容搭配的话就看你怎么选择种族,因为这里面有不同的种族,相互之间也有各自的特色,精灵和矮人有鄙视没法共存。 可以在酒馆里提升大家的好感,这点还是很重要的,一旦后面关系很差就容易出现矛盾,进一步影响战斗发挥。 [h2] 游玩感想 [/h2] 远程单位有时候会出现未命中现象,实际用了之后感觉还是近战单位舒服,但是也不能全是近战,最好是配上点弓箭之类的远程,以及法师和牧师这种单位,不然战斗的时候手底下一窝蜂全拥上去,根本都没有充足地方给单位站立。 远程单位可以直接在射程内发起攻击,但是近战单位没办法直接快捷攻击这一点挺难受的,如果可以给出快捷路径+快捷攻击就好了,现在还要自己先点击走到敌人旁边才能发动攻击,操作上会比较麻烦。 地形作用在战斗时要重视,很多地方万一敌人直接卡在一个易守难攻的隘口,旁边是无法穿越的障碍植株就会导致打的时候没法集火以及触发一些额外buff。建议是先找到场景里适合围殴的地形,然后让肉厚的去卡好关键位置别让敌人支援,一个个放进来打就很舒服。 [h2] 总结 [/h2] 比较有年代感的像素风回合制战旗游戏了,玩家率领一支骑士团四处征战,可以前往不同的城市招募士兵加入自己的队伍,游戏里分为人类精灵矮人图兰人等多个种族,不同的种族之间还会有种族歧视关系,需要通过在酒馆拉近他们的关系,不然容易引起矛盾。战斗时会进入一张格子组成的地图,每个角色按照回合行动,近战需要走近才能发起攻击,团队配合和职业分工非常重要。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
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Languages: English, Russian*, French, German, Simplified Chinese, Spanish - Spain, Japanese*, Ukrainian, Polish, Portuguese - Brazil, Turkish, Korean*languages with full audio support
Hours played at review time, across 121 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I suck so hard at videogames its incredible. Besides the endless dying I did like the content I could see. Highly recommend for anyone who doesnt have the skill of a games journalist.
Игра очень хорошая. Действительно чувствуется возможность использовать тактические преимущества. Хороший выбор юнитов (хотя всегда хочется больше). Я получил очень большое удовольствие играя в неё. Рекомендую к покупке.
剧情有点短啊,怎么成为吸血鬼
прям годно. спасибо за вашу работу. хочется конечно больше, но уже много круче по тактике чем недавние звездные войны зеро.
14小时通关主线,如果不算上一开始没拿准情况灭了一次重开,应该在12小时左右,装备构筑方面不如bb,也没有终局事件,导致打到后面基本处于平推的状态,打到恶魔我还说强度上来了,没想到直接就结束了,留下一个空空的大世界,希望世界可以做的更动态一些
很好玩的游戏,画面比BB差点,但是战场互动可玩性比BB高,但是装备系统比BB少点东西。可以设置更多好玩的天赋,更多的装备,更多的怪物。反正目前来说没什么大短板,期待游戏完善的更好,希望制作组能看到。。。。话说制作组会看中文么?还有就是精灵得到基本就是大后期了,可能我没有帮助精灵打矮人,只是送了个树苗还是招不了好点属性的世界爱好者。人类弓箭手的7格无视障碍,矮人的速射2连发,成型后真的很爽。唯一死的一个农民是夜袭吸血鬼两飞刀给秒了。。。。。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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