
Dive into a gripping strategy adventure set in a dystopian world. Lead your tribe to victory, deploy animated units, and conquer tactical challenges in this immersive (PC & PCVR) turn by turn board game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Vestiges: Fallen Tribes is a unique blend of strategy, board game mechanics, and autobattler gameplay. Immerse yourself in a sci-fi world where tribes are battling for water, and your tactical decisions will shape the future. As a tribe leader, you’ll use a deck of cards to summon and command animated units round after round, until you come out on top.
Three Playable Tribes: Each with unique abilities and playstyles, ranging from aggressive rush strategies to careful, defensive play.
Solo Campaign: Immerse yourself in a narrative-driven campaign with dozens of missions, each offering a set of tactical challenges.
PvP Mode: Take on other players in competitive battles using your custom deck. Challenge friends or online opponents to prove your skills in real-time.
Dynamic Strategy Gameplay: Deploy units directly onto the battlefield by using energy to play cards from your hand, and place them strategically. Then watch your cards come to life as animated warriors who fight for your cause.
(VR) Immersion: Experience the tribal science-fiction world of Vestiges: Fallen Tribes with fully immersive VR controls. Feel the weight of your decisions as you direct your forces from a god-like perspective.
Sandbox Mode: Want to test out different strategies? The sandbox mode lets you experiment with your custom deck and battle setups without limits.
Whether you’re using your best strategy to complete every objective of the solo campaign, or battling other players in PvP, Vestiges: Fallen Tribes offers endless hours of immersive, tactical gameplay that will keep you coming back for more.
By the creators of awarded games Ragnarock and Propagation: Paradise Hotel.
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! Playing in VR only with the standard HTC Vive and Track Controllers. Graphics and game play are top-notch. The only issue is it keeps hanging on me. I can usually get through one (1) entire Mission. The next Mission hangs up in my headset almost immediately into the first wave of the next Mission. I have a very beefy liquid-cooled computer, which includes a great GPU & CPU. I don't get a lot of frame-drops in VR, but it hangs almost like clockwork after every Mission. At least I get credit for the previous Mission after I exit the game manually and come back to try again. Sometimes, I need to reboot by computer in order to play the next Mission. Please fix these VR issues....optimization, perhaps? Otherwise, nice job on developing this quality game!
Un tres bon moment passé dans la campagne, hate de tester le PvP !
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vestiges: Fallen Tribes is one amazing game, with watching the devs with so much passion it deserves so much, i took part in the first tournament and the CM during that time was incredible, i honestly want this game to gain more attention and love, it's amazing in VR as well as desktop.
상당히 존나 재밌음 왜 이걸 안하지?
Amazing graphics and univers, I love the look of the figurines. I just played the solo missions (we need more of those) so far but can't wait to test my decks on my friends this week end !
このゲームをプレイするにはまだ早い
Les graphismes sont tops, l'univers est super sympa ! Des niveaux faciles et d'autre plus durs pour l'instant, ça challenge. J'aime bien ! :)
Bon potentiel et bon concept, j'aime bien ! Je ne suis pas un grand fan de TFT de base, mais là l'ambiance est top ! Pistes : Bouger uniquement avec la souris serait top. Rendre les animation + fluide. J'ai du mal a voir a quoi correspond les barres de vie des pions BG Suzon
Vestiges: Fallen Tribes is an inventive strategy title that merges the sensibilities of tabletop board games, deck-building, and autobattler design into a cohesive experience built equally for traditional PC play and virtual reality. Developed and published by WanadevStudio, the game situates players in a bleak, science-fiction future where water scarcity has fractured civilization into rival tribes locked in perpetual conflict. Rather than relying on sprawling maps or real-time micromanagement, Vestiges: Fallen Tribes frames its battles as carefully staged confrontations on a compact, board-like battlefield, emphasizing foresight, positioning, and strategic preparation over reflexes. The core gameplay revolves around turn-based card deployment and automated combat resolution. Each turn, players draw from a customized deck representing their chosen tribe and spend limited energy to summon units onto specific spaces on the board. Once placed, units act independently, engaging enemies based on proximity, priority, and inherent abilities. This creates a compelling dynamic where the most important decisions happen before combat begins. Success depends on reading the battlefield, anticipating enemy placements, and sequencing card plays effectively, rather than reacting mid-fight. The result is a satisfying tension between planning and execution, where victories feel earned through clever preparation rather than mechanical dexterity. A major strength of Vestiges: Fallen Tribes lies in the asymmetry between its playable factions. Each tribe has a distinct identity, reflected in its unit types, playstyle, and strategic strengths. Some tribes favor aggressive early pressure, overwhelming opponents with fast deployments, while others excel at control, durability, or calculated counterattacks. This diversity encourages experimentation and makes deck construction a meaningful part of the experience. Tweaking a deck to refine synergies or adapt to a specific opponent becomes just as important as performance during individual matches, adding depth and replayability to the game’s systems. The single-player campaign serves as both a narrative framework and a gradual onboarding process. Missions introduce new mechanics, unit types, and tactical challenges at a steady pace, allowing players to learn organically while remaining engaged. Story elements are delivered through brief narrative segments that flesh out the world and its conflicts without overwhelming the player with exposition. While the broader lore remains somewhat understated, the campaign does a solid job of contextualizing battles and giving purpose to each encounter. Tactical variety within missions helps keep progression engaging, even as environments remain relatively consistent in appearance. Visually, the game adopts a stylized diorama approach that reinforces its tabletop inspiration. Units animate with clarity and personality, making it easy to read combat outcomes at a glance, while the board itself feels like a living strategic space rather than a static grid. This design choice becomes especially impactful in virtual reality, where the battlefield is presented as a tangible object you can observe from multiple angles. In VR, placing cards and watching units spring to life carries a tactile satisfaction that elevates the strategic layer, making decisions feel physical and deliberate rather than abstract menu interactions. Multiplayer adds another layer of depth by introducing human unpredictability into the mix. Facing real opponents forces players to adapt more quickly, as both sides deploy units without knowing the other’s intentions in advance. Bluffing, counter-decking, and reading opponent behavior become important skills, giving PvP matches a different rhythm from the more structured campaign scenarios. However, the game’s relatively small player base can make matchmaking inconsistent, and competitive longevity may depend heavily on playing with friends or coordinating matches externally. Despite its strengths, Vestiges: Fallen Tribes has some limitations tied to its focused scope. The campaign, while well designed, is finite, and players seeking long-term progression systems or frequent content updates may find the experience shorter than expected. Environmental variety outside the central battlefield is modest, placing most of the game’s expressive power in mechanics rather than world exploration. These constraints do not undermine the core design, but they do define the game as a concentrated strategy experience rather than a sprawling one. Ultimately, Vestiges: Fallen Tribes succeeds by committing fully to its hybrid identity. It does not attempt to replicate traditional RTS or large-scale 4X games, instead carving out a niche where deck-building, positioning, and automated combat intersect. Its thoughtful mechanics, strong faction design, and standout VR implementation make it particularly appealing to players who enjoy cerebral strategy and tactile decision-making. While its audience may be specialized, for those drawn to strategic depth delivered through a compact and innovative format, Vestiges: Fallen Tribes offers a distinctive and rewarding experience. Rating: 7/10
The game is fine, probably, but I have managed to get in 1 game in 70 mins of playtime. The rest is just a few pre-constructed missions and modifying a deck I have not been able to use.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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