
"Beware adventurer! The danger here is far beyond your skills, do not risk your miserable life.... Still there? Interesting."
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Простая игра в техническом плане, НО при этом с интересным геймплеем. Хардкор на высоте, для казуалов есть сложность: пуси.
its cool but combat is very mouse-lectclick-mashy. i want to play it more but i dont want to mash my mouse to be sure that my attacks will come out fever dream of a game. def worth the price, potential for lots of hours, has some depth to it while being simple at the same time
This game is awesome. I love the lore explaination for the translation issues and I like how town is set up. I'd recommend lowering the difficulty, but I may eventually increase it again once I get used to it. Only complaint I have is that the enemies don't telegraph their attacks. It's a shame this has mixed reviews, it's incredibly cheap and I could quite easily sink many hours into this. Plus, the loop of leaving the dungeon, upgrading stuff and then gambling whatever cash you have is very satisfying. There's a deep and earnestly designed game here. Time for a Verlies II renaissance I think.
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Hours played at review time, across 40 reviews with recorded playtime.
aynen kanka
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☀️
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we need chinese, we need chinese, we need chinese. 我们需要中文。没有中文先差评。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
Safa y tiene cromos que mas quieren xD
VERLIES II, developed and published by Koya Game, is a dungeon crawler that commits wholeheartedly to a harsh, methodical style of play that feels rooted in the traditions of classic roguelikes. It doesn’t attempt to ease players into its systems or soften the edges of its design; instead, it embraces difficulty as a core identity. From the outset, the game establishes a tone of tension and uncertainty, where every step forward into the dungeon carries risk and every decision has the potential to end a run. It’s an experience that values patience, planning, and resilience over speed or spectacle. The overall structure revolves around a cyclical progression loop centered on a village hub and a procedurally generated dungeon. Before each descent, players prepare by managing equipment, purchasing supplies, and making strategic choices about how to approach the next run. Once inside the dungeon, the game shifts into a survival-focused crawl where resources are limited and threats are constant. The procedural generation ensures that layouts, encounters, and rewards change each time, forcing players to rely on adaptability rather than memorization. This unpredictability is one of the game’s defining strengths, as it keeps each attempt feeling fresh, even as the core mechanics remain consistent. Combat unfolds from a first-person perspective with grid-based movement, blending real-time responsiveness with deliberate positioning. Success depends on more than just attacking—it requires careful management of stamina, timing defensive actions, and reading enemy behavior. Encounters often feel tense and deliberate, as rushing in without a plan can quickly lead to defeat. The game offers different character classes and skill paths, allowing for varied playstyles, but progression is intentionally slow and demands commitment. Building an effective character involves understanding how different systems interact, which adds depth but also contributes to the steep learning curve. A major element that shapes the experience is the presence of permadeath. Losing a character means losing progress, which raises the stakes of every encounter and decision. This mechanic turns even minor risks into meaningful choices, encouraging players to think carefully about whether to push deeper into the dungeon or retreat with what they’ve gained. Resource management becomes just as important as combat skill, as players must decide how to allocate limited supplies in order to maximize their chances of survival. This constant balancing act creates a strong sense of tension, but it can also be punishing for those who prefer a more forgiving progression system. Visually, VERLIES II adopts a stylized, comic-like aesthetic that gives it a distinctive personality without relying on high-end graphical detail. Characters and environments are exaggerated in design, creating a cohesive look that fits the game’s tone. While the presentation is not particularly flashy, it is effective in conveying information clearly, which is crucial in a game where awareness and quick decision-making are key. The audio design complements this with subtle atmospheric elements that enhance the sense of isolation and danger without becoming distracting. The game’s uncompromising design will not appeal to everyone. Its lack of guidance, combined with its unforgiving difficulty, can make it feel inaccessible, especially for newcomers to the genre. Progress often comes through repeated failure, and the procedural nature of the dungeon can sometimes produce uneven difficulty spikes that test patience as much as skill. However, for players who appreciate games that demand mastery and reward persistence, these challenges are part of the appeal rather than a flaw. In the end, VERLIES II stands as a focused and unapologetic take on the dungeon crawler formula. It prioritizes depth, tension, and replayability over accessibility, delivering an experience that is as demanding as it is rewarding. While it may feel rough around the edges and at times overly punishing, it offers a satisfying sense of accomplishment for those willing to invest the time to understand its systems and overcome its challenges. Rating: 7/10
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Players by region
Where this game's players are, estimated from review languages.
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