
"Beware adventurer! The danger here is far beyond your skills, do not risk your miserable life.... Still there? Interesting."
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also tolles verliess spiel echt hammer kann ich nur jeden empfehelen der sowas mag
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Hours played at review time, across 40 reviews with recorded playtime.
Verlies 2 is trying to be an old school dungeon crawler, and approaching it with the design sensibilities of the 80's. The game is brutally hard, with experimentation and resources constrained down to a very narrow field of options. The economy of health loss, equipment durability loss, and the potion and repair systems that serve to restore it can quickly become a vice grip, as you run out of hitpoints to explore the dungeon, run out of money, and become unable to escape impending death. Furthermore, most of the systems for upgrading gear are effectively a trap, as enchanting, buying or improving best gear has very little return on investment without control over the upgrades, the steep chance of item deletion, and the need to preserve money to avoid the aforementioned deathspiral. At the end of that journey of learning what skills are worthwhile, how to spend your money and how to conserve hitpoints in battle through judicious stamina and shield management, you get a truly mediocre game. The end result is a sense that the best way to play is to simply complete the first level, use the 100+ gold to gamble, and if you win 7 or 8 consecutive games, then you have the thousands of gold required to actually escape the hamster wheel. The game has few quality of life features, a few bugs and editing mistakes, and a twisted sense of fun. I cannot recommend it.
oyun güzele benziyor aslında ama bazı yerlerde kitleniyor oyun ilerlemiyor ne yapacağınız da bellli değil baydı
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
This game is awesome and easy to play, very sensible and focused. One of the best dungeon crawlers I've played in a while. The main game, Verlies II, is an excellent game. It is structured in a way that provides excellent, streamlined challenge, opportunities to notice one's own player mistakes and integrate them into future playthroughs, and an easy to use, easy to understand interface. It isn't the 'standard' control interface, but it is more streamlined than the 'standard' control interface. It didn't take too long before I turned "show intro" to off and "fast dice game" to on--this game's mechanics are simple, delightful, and their integration leads to a very elaborate experience that requires thought, consideration, and choice, and consideration of the game's structure. I can easily see how some players rack up hundreds of hours playing VERLIES II. It does what it does, better than most games do what most games do. It offers two primary variations from the normal, default difficulty: "I'm a p*ssy" difficulty is the first one. I did an attempt on this difficulty between attempts on normal. This alternative, reduced difficulty variation features 'hide 'n' heal' mechanics and some items and services with lower prices. It may feature other differences, that's what I first noticed. The second primary variation is a DLC called VERLIES: Origins, a port of VERLIES I. Verlies: Origins is a lot like Verlies II, but it doesn't have the hub town and instead you find various people within the dungeons who offer various services. It also doesn't have the blocking mechanic, that I am aware of--right-click used the equipped magic, instead. If there's another button to block in Verlies Origins, I didn't find it. The first variation is good for exploring potential skill development, because you'll survive longer with HP regeneration and in theory can acquire more skill points faster than on normal difficulty. Verlies Origins is a game that some prefer to Verlies II, some don't. Verlies II is enough of a structural change that it's even more different than the change between Dragon Quest Monsters to Dragon Quest Monsters 2. VERLIES Origins is a well put together game, also. It shares structural similarities with VERLIES II, and exhibits structural differences. Origins is a much more forgiving game than VERLIES II. I played it before I played VERLIES II, so I could see where VERLIES II came from.
Verlies 2 is an amazing game. If this was released in late 80s/early 90s this would be classic today I am pretty sure of it. Game is underrated and it`s also extremely unique, which for me is 1 to 2 points up just because of that. If Pathologic Classic HD is most unique story telling game, Verlies 2 is most unique dungeon crawler. I see there is many negative reviews here about the game and I understand that. IMHO, people didn`t put enough effort because they thought it`s not worth it. Not many people even played this game since there is almost nothing about it when you google it. Most of the obstacles you will be stuck with in the game you will only find here on steam and most of it is answered by developer himself (Tyler). Game is not easy, especially for starter when you don`t know nothing but once you figure out how to play, it is not that hard. Game has great art style, amazing music and atmosphere. Music is so good, whenever I am in temple I stay and listen to that tune till end until it starts from beginning. :D There is only one thing that should have been done better - SKILLS. All of skills in game, you can develop them for 5 levels and spend 5 skill points but not all skills are valuable and worth 5 points. For example, Heavy Strike is waaaay more valuable than Blacksmith. So imho, less valuable skills should have required less points to be maxed. For example like talents in World of Warcraft or some decent hack and slash game. Personally I don`t have problem with randomness in this game and in general but even if you are skilled there is possibility you wont reach far in/finish the game because of it. First couple of dungeons are especially challenging because of that. Now let me give you my perspective on how to play this game properly. 1) In this game, damage is the king. Your offence is best defense. Sooner you develop higher damage, the better. You want fights to last as short as possible. If you don`t develop high enough damage, you will have to block a lot and loose lot of health anyway since block only reduce some % of damage on successful block. More pots you buy, price increase with the numbers you bought. So if you go too high, you wont have enough resources to finish the game. Less pots used, mana or health, better. 2) You have to block. Shield is as good as percentage it is reducing the damage. So if you have a shield that reduce damage for 35% and has a lot of stats and a shield with 45% damage reduction and no stats, the second option is better. 3) Always sacrifice your experience for your wellbeing/health. Experience is not that important, i have finished game as lvl 20ish and lvl 30 and it didn`t feel much different, gear and stats are more important. 4) You might think that first char is crap and you need to unlock others to have easier way trough early levels of dungeons, don`t think that and don`t go purposely to unlock characters, you will just waste time and patience. You will have them all just by trying to reach as further as you can and all of them are pretty much balanced. I wish this game gets a sequel or at least some new game is made influenced by Verlies 2.
juego de ROL estilo diablo en 2.5D en primera persona, es bastante raro este tipo de jugabilidad (recuerdo verla en juegos muy antiguos) pero en este titulo me llama la atencion por lo raro de la misma, esta a un precio accesible, buenos graficos, jugabilidad musica y sonidos tambien decentes, quizas la historia y algo el tema de la personalizacion estan un poco mas flojos pero para jugar un rato a algo medianamente novedoso esta bueno, lo disfrute bastante aunque no pude termninarlo ni hay walkthroughs en internet. Rescato como positivo que tiene cromos y logros y pide pocos requisitos. Si te gustan los juegos estilo diablo, este mereceria que lo juegues un poco como para entretenerte y ver algo distinto 7/10
Tried saving the world - everyone took a vacation. Left me with a quest to find a sock. Shadows refused to show up. Even the wind sighed and quit.
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