
Embark on an epic adventure designed exclusively for VR! Use your own hands to cast magic, fire bows and slice through your enemies on your quest to exact vengeance against the evil Dragore. Learn new spells and craft new gear to become the greatest Serafin Warrior of all time! Demo available.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игру прошел давно, создателей можно похвалить, силы потрачены не зря, в целом годная, но ближе к концу она уже надоедает, становится нудной. Ачивки за одно прохождение собрать не получится, потому что скрафтить можно мечей колец меньше чем есть в игре, а проходить ее второй раз, камон... там ни чего нового не будет у нее реиграбильность 0.
reminds me of an old 90's rpg put in vr. I wish there was a checklist showing if/how many shards/recipes/apples/etc are left on each Chapter for easier 100% completion.
Ein klasse VR - RPG!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 39 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Давно я в ВР играх не ловил мысль "куда ♥♥♥♥♥ идти". Всем советую, но готовьтесь гуглить прохождение, если вы, как и я - тупой.
Glitchy,buggy and frustrating. I like The concept but its a struggle to play.
Za 14 ziko? Dude, totalnie się kala.
Un jeu VR vraiment sympathique, avec des mécaniques de gameplay mêlant corps à corps et magie. Les qualités du jeu : - Les mouvements sont bien retranscrits, et on doit vraiment se battre au corps à corps ; - Un vrai challenge comparés à d'autres jeux VR, les ennemis sont vraiment dangereux (surtout au début) : ils bloquent les coups, tentent plusieurs attaques différentes, se soignent s'ils le peuvent, etc... ; - Le concept des glyphes pour choisir sa magie est vraiment pas mal, on s'habitue à changer rapidement pour s'adapter à la situation ; - Les niveaux sont assez variées, utilisent bien la verticalité, et les énigmes forcent parfois vraiment la réflexion ; - La dimension "light" RPG avec l'arbre de compétences donne un peu de corps au jeu, même si le corps et la magie étaient plus intéressants à utiliser que l'arc ; - Le jeu est assez généreux en contenu (fini en 20h environ), avec un arsenal d'armes, de sorts qui évoluent à chaque niveau ; Des petits défauts malgré tout : - Parfois les sorts ne se lancent pas même en respectant la bonne gestuelle (très frustrant pendant un combat de boss qui nécessite de changer rapidement de sorts ou d'équipements) ; - Quelques ralentissements / plantages sans raison ; - Une difficulté qui augmente assez soudainement vers la fin (mention spéciale pour un boss du chapitre 3 !!) ; - Certaines énigmes de boss nécessitent de "die and retry" plusieurs fois avant que la solution apparaisse clairement ; Globalement, c'était une très bonne expérience. C'est le plus long jeu VR que j'ai fait et, honnêtement, après le premier chapitre, , je n'ai pas vu le temps passer. C'est simple mais très efficace. On ressent la passion dans le jeu, et pour une très petite équipe de devs, c'est vraiment du bon boulot. Je recommande vivement !!!
Vengeful Rites is a VR game that wants to be Zelda without any of the polish required to do so. The game is lovingly crafted playdoh and unfortunately it's about as amusing. It is very clear the devs cared a great deal about the game, but either did not care or did not succeed in making that love come through in gameplay. While some elements of the experience are wonderful they are heavily outweighed by the constant bugginess of the engine. Combat feels rough, even if it is occasionally tactical, I mostly feel like I'm just bashing my face against enemies until they die with little strategy. Bosses are incredibly hit or miss with goofy mechanics that happen too slowly to be stressful or do too much damage to be 'engaging'. The kinesis spell is easily the single worst implementation of telekinesis I've run into in VR and the devs have an addiction to making you use it. Now, some things the game does really well is lovely vistas with beautifully interconnected stages, a magic system that is exciting and gesture based without being too complex, some of the most engaging puzzles I've ever experienced in VR, and a brilliant soundtrack. Even the voice acting, low-tier as it is, is fun! Unfortunately I cannot recommend this game as every single time I play it I wanna scream out of frustration, but if you can get past those annoyances it has moments where it's worth venturing forth. It's clear to me the developers cared about this project, but they did not take the time to polish it and that part is what makes it a hard one to suggest.
It's pretty alright :D
fajna gierka
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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