
Veloria awakens from a nightmare in an abandoned orphanage. As childhood fears resurface, she must piece together fragmented memories and uncover a dark past. Explore, solve puzzles, and survive this twisted place to reach her true ending.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Play as Veloria, a high school girl who awakens in a world that feels both familiar and alien. Following the fragmented traces of her memory, she must solve puzzles and encounter strangers who seem oddly recognizable. She seeks not just a way out, but the ultimate truth: Who is she? And why has she returned to this place?
The girl wakes before a gloomy orphanage. Ashes swirl through the air, unveiling a truth long buried: the real orphanage was consumed by fire years ago. What stands here now is a distorted reality, pieced together from shards of memory. In search of answers, she steps through its doors. Shrouded in eerie darkness, the building reveals its secrets only by the faint glow of candlelight…
Dostoevskian Psychological Depth: A narrative that explores the complexities of human nature.
Intricate Design: Carefully crafted puzzles interwoven with level design.
Ethereal Visuals: An art style defined by a unique sense of translucency.
Cinematic Presentation: Expressive CG scenes and immersive visual effects.
Narrative-driven puzzles that drive the story forward.
Mechanics that shift between memory and reality.
Exploration, stealth, and intense chase sequences.
"This is You" — Veloria
Veloria A timid and introverted girl who avoids social interaction. Though she struggles to express her emotions, often appearing cold, she possesses a kind heart and unwavering persistence when it comes to what matters most.

"This is You as a Child" — Veloria

Grace
Harboring unspeakable secrets with "Grace's Home,"
appearing as a doll and moving with great difficulty,
always presenting an air of arrogance and having a fondness for colorful things.

Ethan
Soft-spoken and gentle, yet full of life and passion. He has a warmth that comforts those around him. As a child, his maturity made him Veloria’s closest confidant, and he relied on her deeply. He savors the amber candy Veloria gave him, letting the sourness erode his teeth until the taste of rust—reminiscent of Veloria’s hair—fills his mouth.

Ella
Born with Porcelain Doll Syndrome (Osteogenesis Imperfecta), she is paralyzed from the waist down and confined to her bed. Always wearing a gentle smile, she possesses a maturity far beyond her years and rarely shows intense emotion. She treats Veloria with exceptional kindness.

Grian
The sole teacher at Grace's Home, adored by all the children he educates. Though an adult, he retains a childlike heart and often seems naively innocent. He frequently tells corny jokes that few find funny—except for Veloria.

Vianna
Claims to be your best friend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
角色扮演+惊悚解谜 画风精致的独立游戏! 和制作组相互交流了游戏制作经验,从零到发布完善的制作之路颇为不易,steam正在冬促,喜欢这个画风的玩家一定要来试试! 游戏玩法以探索解谜为主,画风与ui精致,制作组利用了回忆世界和诡异世界的互相影响来构筑谜题与指引,玩家啊需要从记忆碎片中拼凑出完整的真相 游戏时长约9小时左右,害怕卡关的话还有免费攻略dlc下载!现在游戏已经几乎修完了所有BUG。文本乱码问题也已经全部修复。目前steam上正在冬促八折优惠,请各位玩家放心玩,放心垂直入坑。
Der Fakt, dass es einfach keinen Auto-Save gab ab bestimmten Interaktionen, sondern man immer wieder zur Kerze ins Zimmer gehen musste, war schließlich der Grund für die Rückgabe, da man einfach klar kommen musste, wenn man ein schlechtes Ende kriegte und dann wieder ganz von vorne anfangen musste.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, French, Traditional Chinese, Korean, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术太戳我了,立绘和CG都非常精致,氛围感绝了。没跳脸杀,双时空解谜跟剧情结合得也好,配音用心,还有个免费DLC,哈哈不错! 个别谜题有点卡关,不过瑕不掩瑜.
画风好美,美术效果拉满了,真的真的很喜欢这种画风,音乐氛围简直完美,玩完了根本不尽兴。
洋馆在夜幕下沉默,隐于深林之间,洋馆前方是一小块空地,延伸出逼仄的小径深入密林,而在路口处,一个女孩看着洋馆彳亍着——这是游戏甫一开场的第一个场景,一个让人不由联想起魔女之家的开头,是一个引人怀念又唤起期待与略微紧张的开头。在游玩之前我对这款游戏的预期其实是一款美少女贴贴文游的样子,但这样的开头却在一瞬间勾起了我对魔女之家,对青鬼等诸多小时候玩过的微恐解密游戏的回忆,也让我瞬间明白了这大概是一款同样有追逐战的游戏吧。事实上这款游戏的品类放到今天已经略显怀旧甚至落伍(?)。 薇拉里娅的烛花在各方面都还尚可。沉浸感的音乐,精美的厚涂CG,怀旧但清晰可爱的像素风格。场景和人物美工打磨的非常精致。但就目前的体验来看也有一些问题,比如开篇部分的旁白和对话有点不知所云,主角不太讲话,让人不太清楚她的动机、性格。不同角色配音音频的音量大小也有不同一的情况。但就现在来看整体还不错,之后也会继续体验👍
The story is a little confusing but I managed to understand it The art style is truly remarkable 10/10 :)))
怖いのはゲーム内容ではなく作者の強迫症。 第3章で時計の謎を解いていると、教室で今も「俺がルールブックだ」と厳かに宣告し続ける[b]唯一の時計ではなく、黒板の2箇所が時計だ[/b]と主張してくる。 ……作者の世界では次元が我々とは異なるのだろうか?あるいはルネ・マグリットが常に彷徨っているのだろうか? ここに背筋が凍る恐怖を感じると、それ以前、[b]縮尺が異なるはずの[/b]部屋内と廊下で同一歩数歩くと[b]見えていない位置の壁に必ず亀裂が見つかる[/b]と主張していたこと、病名に度を超した執着を示していたことなども気になってくる。 そういう所も含めて「大丈夫、受け入れられる」という方にオススメします。
美术不错,cg蛮好看的,像素也有种早年日恐的感觉
总体来说算是一款不错的微恐RPG游戏,虽然最开始有很多千奇百怪bug,但制作组的态度还是很好的,反馈以后bug在不断修复,文本,配音,引导方面的问题也在后面更新中修复。 cg的质量 挺好的,至少我很喜欢,当初就是看上cg和立绘买的游戏。 解密难度 我不太好说,首发因为bug影响游戏流程后就去看攻略玩了。 剧情方面 有点类似于碎片化叙事,需要从文本和多结局中拼凑,希望以后能有人进行剧情汇总方便理解。 游戏氛围 还算不错,该有压迫感的地方处理的基本没问题。 至于多周目难度,以我自己制作视频攻略时来看,一小时内速通基本没问题(虽然不做成就多周目没什么必要,注意多存档就能打全结局) 至于第三章钟表解密,如果看不懂官方攻略,或者想自己解密但不知道原理的,可以大概参考一下我的分析,或者搜索视频攻略(以下涉嫌剧透) [spoiler] 一个是主世界时间,也就是中间的座钟的时间。 一个是怀表时间。 怀表时间决定你放的影子在哪个时间活动,主世界时间与怀表放置的影子的时间相同时,影子才会活动,除此之外的时间不会活动。 调整怀表时间后,要再次调整中间座钟时间才会更改主世界时间,仅调整怀表不调整中间座钟不会更改主世界时间。 调整中间座钟后,此时主世界时间变更为怀表时间,怀表时间会变更为 原怀表时间+主世界时间。 调整怀表时间时,若影子与自己同时在调整(会显示影子的动画),此时怀表时间更改为 影子调整的时间+自己调整的时间。 举个例子 主楼(最上面三个钟的楼) 左边钟坏的不用管。 中间的钟,调整之后,会把现在主世界的时间,调整为现在你手里怀表的时间,调整后手里怀表时间也会改变。 右边的钟,可以把手里怀表的时间校准为3点。 音乐教室(有钢琴的房间) 里面的钟可以把手里怀表的时间校准为2点 教室(左边的房间) 里面的钟可以把手里怀表的时间校准为4点 [/spoiler]
The artwork and story of this game is so good! A very loving community and the creators are constantly working to update and keep making this game even better!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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