
Life ends… but the story doesn’t. After death, you find yourself in a strange, distorted place where normal logic no longer applies. Explore, hide, solve puzzles, and try to figure out exactly where you’ve ended up.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Instead of emptiness, you find yourself in an unknown space-partly familiar, yet twisted and unstable. Rooms shift their shape, everyday objects behave unpredictably, and paths can suddenly close or open in unexpected directions. Somewhere nearby, something lurks that you’d better avoid. It sees everything and reacts to the slightest movement. You’ll explore, encounter unexplainable phenomena, uncover hidden mechanisms, and face challenges that demand your full attention. The only question remains-where exactly have you ended up after death? And what comes next?



Game Features
Journey after death - explore a mysterious realm that doesn’t follow the rules of reality.
A dangerous entity with sharp vision - stay out of sight, hide, and use your surroundings to avoid detection.
Gradual uncovering of the protagonist’s past - discover who they were in life and why they ended up here.
Moral dilemmas and human nature — choices, consequences, and actions that can’t be ignored.
Non-linear storytelling - the story unfolds through exploration, details, discoveries, and your own conclusions.
Realistic graphics - high-quality visuals, detailed objects, and a cold, unsettling color pale

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임은 그래요 뭐... 둘째치고, 아니 왜 지루하고 현학적인 개발자의 개똥철학을 게임 막판에 스킵도 안되게 다 때려박아 놓는데요? 뭐 떡밥이라고 볼 수 있는게 설명도 없고 게임 내에 녹아있지도 않아서, 그냥 따로 놀아요. 게다가 퍼즐도 알기 어렵고, 괴물이 부조리하게 움직임.
RAGAZZI NON LO COMPRATE FA CACARE, NON SI CAPISCE NIENTE. EL DICTATOR
깨라면 깰 수 있는데 굳이 해야하나 싶을때 짜게 식는다
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Difficile pour moi de recommander ce jeu. Le début avait l'air sympa, l'intro est accrocheuse et donne envie de découvrir l'histoire, mais il y a trop d'éléments frustrants à mes yeux dans ce jeu. Notamment la gestion du monstre qui devient très vite pénible. L'environnement dans lequel on se trouve et les mécaniques de jeu ne permettent pas vraiment de ressentir la tension satisfaisante d'une course poursuite sans tomber dans la frustration parce que cette saloperie nous attrape à tout va et une fois qu'on a été vu, on a très peu de chances de s'en sortir. Ce n'est pas faute pourtant d'avoir l'habitude de ce type de jeu. L'environnement est également très sombre à partir de cette portion du jeu, la lampe de poche n'est pas folle en matière de puissance et puis comme il y a des sauvegardes manuelles en dehors de certains moments précis, on doit recommencer les séquences en boucle et l'agacement détruit toute possibilité d'avoir peur. Les puzzles quant à eux ne sont pas intéressants. C'est du basic et c'est un peu toujours la même chose. Il y a également de gros drops de fps alors que mon ordinateur aurait dû faire tourner le jeu parfaitement d'après les indications de la page de vente, et ça même en ayant jonglé sur les paramètres pour passer en low-medium. Le dialogue interminable qui tourne autour du pot à la fin du jeu pour répéter encore et toujours les mêmes choses m'a mis le coup fatal me menant au pouce rouge. Je n'ai ressenti aucune émotion par rapport à l'histoire, juste de l'ennui et de l'agacement. Par ailleurs, les notes à lire sont beaucoup trop nombreuses. Il y en a une tous les 2 mètres. Les notes peuvent certes être utiles pour construire une histoire, mais nous bombarder à ce point avec, ça devient juste lourd. En bref, déçue par ce jeu. Ça plaira sans doute à certains, mais pour moi c'est un non.
Thius game is insane bad. Invisible Walls ??? Bad Mechanic´s in the House when you search the keys. Bad Dead Key becaus the stairs to find is hard.... sorry but really bad.... I´m so sorry.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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