
classical horizontal scroll 2D Shmup
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*The DEMO version is under production and may differ from the product version.
A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction.
Defeat enemies to release energy items.
Approach them to draw them in automatically, but releasing the attack button will also attract distant items.
(The faster you collect them, the more points and energy you gain.)
Once your energy gauge is full, Hyper mode becomes available.
While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled.
BITs can also block pink enemy attacks during Hyper.
Continuing to collect energy even further unlocks Double Hyper.
in Double Hyper, homing shots are added to your arsenal and points are quadrupled.
(Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.)
Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier.
Combining this with Hyper multipliers allows for a maximum of 32x points.
In boss battles, bosses release energy items every time they lose 1/4 of their health.
The fewer seconds that have passed, the more items appear.
Defeating them quickly also grants additional “Destruction Bonus Energy.”
Clear a stage with no deaths to earn a NO MISS BONUS.
The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again.
3 Game Modes × 2 Difficulties (NORMAL / HARD)
NORMAL / HARD
The Hyper gauge also functions as shield energy.
At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits.
In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy).
X-mode (X-NORMAL / X-HARD)
You can hold up to 2 shields (1 on HARD).
Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper.
Hitting enemies with shots outside of Hyper increases the gauge.
Activating Hyper while holding a shield grants bonus points.
VX-mode (VX-NORMAL / VX-HARD)
Energy gain is 1.5× higher than other modes.
You have 1 automatically regenerating shield that works even during Hyper.
When respawning, the energy gauge retains the amount it had before the player ship was destroyed.
Gauge increase from shooting enemies outside of Hyper is higher than in X-mode.
Settings Screen Options
BLUR: Toggle blur effects
SHAKE: Toggle screen shake
EFFECT: Set to MIN to reduce explosion debris and other objects
BLASTTINT: Choose explosion effect color intensity
WALLWARN: Turn terrain collision warning ON/OFF
LOW SPEED: Choose from 4 types of low-speed movement behavior
BIT Control: 6 types (TYPE-A to TYPE-F) — forward fixed, free movement, hold-style, etc.
〇 TYPE-A・TYPE-B
Press the R button (default) to cycle through BIT positions.
〇 TYPE-C (Recommended)・TYPE-D
Hold R and move the control stick to adjust BIT position. Release R to confirm the position.
〇 TYPE-E・TYPE-F
When R is not pressed: BITs stay in front.
When R is held: BITs move to a different fixed position (position changes depending on lever input or lack thereof).
Config Screen
Separate from the Settings screen, you can access it with ESC or the START button (default).
Here you can configure key mappings, controller vibration, volume, toggle between fullscreen/windowed mode (window size settings are independent of fullscreen), and exit the game.
*Replay playback may not be normal depending on the content of the game update.
Thank you for your understanding.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game. Forgiving and a bit unrefined in it's presentation, but the action is tight and art direction inventive.
シンプルなSTGですが面白かったです。終盤のヤケクソ弾幕どうすんのよとか喚きながらも 初見でクリアできました。コンティニューに助けられた感じです。 印象としてはパワーアップのないダライアス、という感じでした。 演出とBGMに気合が入っていました。
へっぽこゲーマーでも気軽に楽しめると思うw この手のお約束で初見殺しは多いがバリアの御蔭で何とかクリア、 突き詰めると難しいんだろうなぁ…(無理そうな実績が…w 自分が下手なだけだろうけど、相殺ビームが肝心な所で撃てないのが少し気になりました。 上手ければ期待の場所で撃てる様になるのかな? ---------追記------- VX-mode(追加ver)は遊び易いverかと思いきや、難易度upでした…初見さんお断り(個人的感想 相変わらず壁(巨大戦艦本体)が脅威で、死んだ後油断すれば(死後のバリア無い為)サクサク死ぬ。 之ならノーマルで緩く遊ぶ方がストレス無いかな…やり込んだ人向けなのかね?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool shump that's got some Metal Black/G Darius style energy where you got a big beam. I think the standard mode is a little odd since using the big beam means you're giving up six (!!) hits of shield and bosses in particular don't feel like they give you enough meter, but VX mode feels a lot better balanced to me. So be sure to try all the modes.
Frenético y divertido shump con una estética muy particular a la que se le termina cogiendo cariño. Tiene un nivel de dificultad normal muy fácil de superar que invita a jugarlo a puntuar arriesgando con el doble hyper. Junto con Outside, Zakichi me parece el mejor diseñador actual en este género.
In a recurring trend that just about everyone is happy with, zakichi has released another quality shmup on Steam. VARYZNEX has a neat, simple balancing act when it comes to how you choose to use your hyper. If you keep your meter topped off, you'll be able to take a couple of hits before actually losing a life and it doesn't take all that long to fill it up. Makes the game pretty easy though; getting a 1cc without serious practice is quite reasonable if you play defensively, at least on Normal. On the other hand, consuming your meter to unleash the hyper will increase your firepower and scoring potential quite dramatically, especially if you double down on it. Racking up score with a double hyper is satisfying and the game lets you do it often enough where it lets you indulge in the exhilaration of really overpowering the enemy and turning the tables on them It's about as no-frills as you get but that suits me just fine. The retro look and soundtrack are on point. The settings giving a visual warning when you're close to a wall and the different variations on how your button press changes the positions of your options are appreciated. VARYZNEX is a good value like everything else zakichi has on offer. If a classic styled shmup is what you're after, then this should scratch that itch pretty well.
VASTYNEXを散々楽しませてもらってたので見つけた瞬間に買いました、お布施です。 あれ?兵装がだいぶ変わったな?でも面構成はTFの味付けだ、安心した。 エネルギー溜めて撃つダラバーのようなレーザーかと思ったけどこのごり押し加減はサンダーソード、しかもGダラみたいに撃ち合うやつ! 弾撃たないでいてもゲージが微増でもいいんじゃないかな?とは思うけどその辺はカジュアルより覚えゲーなのかなーと。 2面の背景が煩すぎる以外は遊びやすくていいです。 ※良い子の諸君!どれだけボス戦で興奮しててもLBやLTをうっかり押しっぱなしにするなよ!仕様を知らないまま遊んでるとなんか変なのでてるなと思ってるうちにタイトルに戻されるぞ!
The game is pure sublime hype. It subsumed me, truly.
Interesting classic shmup (not bullet hell) that does not make anything wrong but at the same time does have nothing that stands out. The controls are great and precise. the presentation is low tech but has a its own style and the bullet visibility is good. you have a button to shoot, one to change your shoot between directions (up, back and forward) and a special with a laser. you have a bar that works as a shield and also to fire a laser when it is full. you refill the bar with debris that you collect after destroying enemyes. The default difficulty is low for the genre. Unfortunaly there is not enough enemy variety and stages could be shorter as they are a bit repetitive. The game is fun. The price is a steal considering the quality. i recommend this game if you want something simple , brainless and fun, for a csuper cheap price, unless you are a hardcore gamer that wants a challenge or if you ony like bullet hell games .
그래픽은 투박하지만 전체적으로 썬더포스에 대한 오마쥬가 곳곳에 눈에 띄는데 궤도 폭격으로 터져 나가는 모함, 대기권에 진을 치고 있는 적의 함대를 뚫고 나가는 장면 같이 피 끓는 연출이 많습니다. 난이도는 노말 기준으로 슈팅 게임을 즐기는 사람이라면 몇번 해보면 1CC 가능한 정도로 쉬운 편입니다. 스테이지가 5개 뿐이라 컨텐츠가 좀 부족한 게 아쉽기는 하지만 워낙 저렴하고 할인 하면 더 저렴해지니 썬더포스의 추억이 있는 사람이라면 한번 해봐도 괜찮을 거 같습니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 100% | $6.99 | |
| $15.2K | 53 | 94% | $14.99 | |
| $11.1K | 88 | 90% | $5.99 | |
| $8.7K | 26 | 88% | $11.99 | |
| $6.3K | 32 | 78% | $9.99 | |
| $6.3K | 39 | 87% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3K | 54 | 70% | $3.99 | |
| $6.3K | 62 | 53% | $4.99 | |
| $6.3K | 57 | 89% | $6.99 | |
| $6.3K | 182 | 89% | $1.99 | |
| $6.3K | 57 | 79% | $4.99 | |
| $6.3K | 68 | 57% | $4.99 |