
Varthos calls you to his side. Fight hordes of monsters and undead creatures in this captivating action RPG, who have only one goal: to kill you. Fight, die, repeat — the battle for the throne of the world has begun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 5 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Varthos calls you to his side. Fight hordes of monsters and undead creatures in this captivating action RPG, all of whom have only one goal: to kill you. Enter battle in the bodies of fallen heroes—if you fail with one, Varthos will awaken the next warrior for you. Death is only the beginning: die, be reborn, and benefit from the experiences and achievements of your predecessors.
Fight, die, repeat — the battle for the throne of the world has begun.
Features:
- Gripping action RPG with hack'n'slash and rogue-lite elements
- Single and multiplayer modes for up to 3 players
- Directly controlled heroes that can be leveled up without fixed classes
- Randomly generated dungeons
Alone or together with friends: Fight against evil and use your skills tactically in team battles. Trade items found in multiplayer with your teammates to strengthen the group's combat power.
“You are what you wear” — no predefined hero classes, you have complete freedom in how you equip and play your character.
Explore different areas with open landscapes and dungeons. These are randomly generated every time you start a new game.
Control your hero directly: Instead of using point-and-click to move your character, we rely on WASD for movement as well as precise aiming with the mouse.
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel hat seine Ecken und Kanten und wirkt manchmal etwas ungeschliffen hat aber eine schicke Grafik und actionreiches Gameplay. Wer Lust auf ein Spiel hat, das sich mechanisch gut anfühlt, sollte Varthos eine Chance geben. Bin mal gespannt wie es sich weiterentwickelt.
So far I am liking it. It is what I would describe as a modernized version of Diablo 1. While rough around the edges, I am liking the responsive controls. You move with WASD, dash with spacebar, and if you go melee, you block with ctrl; simple. So far, I prefer it to the older moving-with-cursor in this case. While games like Grim Dawn do it so that they free your keyboard for skills and spells, this game keeps it simple to its core. There is no crazy number of stats that make you theorycraft builds and such, so streamlined controls are more beneficial. Also, while several people do not like the sparse enemies, I actually prefer it. They are few, but even the humble spiders pack a punch, and it is a nice variation from the usual "hordes of enemies explode at the press of a button" you keep seeing from the ARPG genre, from Last Epoch to PoE 1 & 2. Since, as I said before, this game keeps it simple, the loot here does not require a PhD to figure out (see Grim Dawn and PoE), giving straightforward bonuses (i.e. +1 strength, 5% fire resistance, etc.); it may increase in complexity as I go along, but if the idea is to keep it simple at the beginning only to increase in complexity as the game progresses, instead of showering you with stats and damage types from the very beginning, that is good design to me; I guess I'll see if that is the case. The abilities are tied to the weapons, which is not a bad idea. In the end, the impression I got is that it is not the game mechanics the main factor between victory or defeat, but your skills. I appreciate that. Overall, this is a game that is trying to do its own thing, keeps it simple, streamlined, and pays respects to the classics. While these are just my first impressions from my very first playthrough, I am closing the game wanting to come back to it, which is a plus in my book.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2시간하면 컨텐츠 끝 이걸 28000원주고 산다?!
coop is fun need more skills more chest more maps shrines to buff or change skills
Interesting so far. This is the first perma-death type game I have played so I am still getting use to it. Bought it during early access for $20 and so far I would recommend it.
This is ♥♥♥♥♥♥♥ trash. I played ten minutes and that was all I could take.
Очень интересный Диаблоид!!! Есть потенциал у игры!!! Хотя игра находится на ранней стадии разработки. Буду следить за проектом и ждать обновления!!! А Разработчикам УДАЧИ!!!
Love this game so far! Coming from a long time POE / Diablo and general ARPG fan. I love the visual elements of this game so far, evertthing looks great. I like how the weapons give the skills you use, perhaps in the future, equipment could do the same by giving similar skills or enhancements to skills. I cant wait to try playing with this friends, I think it will encourage voice chat / parties to have to literally communicate and coordinate attacks, due to how quickly you can die in this game if not tactical, and I think that's awesome! Also coming from a mostly Console gaming point of view, I need to play this with a controller, but so far it's awesome early access game!
I gave it a shot and as of now i can't recommend it. The graphic style looks like an early 2008 game. The fights feel weird and sluggish you see that you did X amount of dmg towards the enemy but the HP bar doesn't go down till 2 seconds later and it makes you feel like you're hitting the enemies with a sponge that could probably even heal the enemies instead of damaging em. The World feels empty and boring and out of the sudden you're getting attacked by spiders, wolves, orcs or skeletons. The level design made me wanna quit already after 5 minutes max out of boredom there are no real goals you just get randomly XYZ item drop and then it might be better or might not be. Maybe try polishing the UI more by changing the weapon stats colors. -If you hover over em and the weapon has worse stats than your current one make the values display in RED if they are better than your current one make em GREEN. -Add a Enemies left Counter in the top left so so you know when its over. -Add a Rooms out of Counter in the top left so you know how many rooms in total you cleared. (currently it feels like an infinite boredom chamber) -For the level Design i would say try adding small OBJs into the levels to make it feel like there's a purpose of you even doing the dungeon. -Add a path trace onto the ground that leads you to the exit that you can enable or disable via keybind. Also the pricing is outrageous for what is delivered to the paying customer. Maybe add a Demo to the Store page so people can have a 30 minute trial of what its like before buying it Overall a 3/10 don't buy it YET maybe in a year or two its better
Ogólnie gra się spoko, ale obecnie nie jest warta tych pieniędzy. Strasznie biedna w content i mamy raptem 2 biomy, z czego te mapy są krótkie. Z resztą na multi nikogo nie wyszukuje, więc to wyraźny znak, że zainteresowanie tym jest bardzo słabe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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