
vapormaze is a roguelite FPS in a vaporwave maze. You are trapped in a maze of lies. To escape, you must find the truth. Shoot robots, jump spikes, buy guns, get upgrades, throw bombs and explode the system. Can you escape?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
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Reviews
Do you love the OG FPS roguelite HEAVY BULLETS? Do you love the dulcet tones of WINDOWS96? I do! So I had to pick it up! TLDR is that I recommend it if you like the aesthetic,and are ok with a work in progress. Otherwise you might find this frustrating. There are definitely bugs and control issues. But there is also an undeniable quality and craft present as well. I think the good out weights the bad, and the bad will probably get fixed -STRAY THOUGHTS (can't really say PROS or CONS just yet) -The soundtrack is stellar, WINDOWS96 is best of the best. 11/10 -Looks really nice -The physics based movement is interesting, but it needs some tuning IMO. Jumping is really hard to control, making platforming a real pain. Jumping is Easily the biggest con for me right now -The punch gun is a great example of the physics working well, its a fun weapon when you get used to it. -Bugs... yeah some bugs. I got stuck in the tube/elevator after I bought a bunch of stuff at the start of a run... had another tube at the end of a level blocked by some procgen smaller tubes in the way... But overall I definitely give this a thumbs up, its super cool, just needs bit of work. look forward to playing some more and seeing how it progresses
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Hours played at review time, across 38 reviews with recorded playtime.
Love the look of the game, and the items are fun to use. If I were to change some things, I would definitely slow the movement a bit and find a way to make jumping easier to control. It makes the platforming segments a complete nightmare to play. Oh yeah, one more thing. Another good quality of life suggestion: Not sure if this would work, but maybe add a reduced clutter setting for weaker PCs? I'm on a $300 laptop so I get 20 fps lol. I can manage with that but it would be handy
Consegui chegar no máximo no lv 5. Não sei se por eu ser astígmata ou autista, mas as cores fortes, as luzes com o tempo me deram dor de cabeça. O jogo foi feito por um brasileiro, isso me deixou animado em jogá-lo. As fases poderiam ter mais variações entre os níveis e talvez mais recursos para sobrevivermos.
its fun. would be more fun if the upgrades what you get would last but well its part of the game that they dont i guess. there was a major bug, what triggers when you go to next stage and it teleports you randomly somewhere high or inside wall and then you have to start all over cause of it.
somehow of all roguelites i own i keep returning to this one the visual and audio aesthetic is on point the game can seem frustrating at first because of floaty movement and visual clutter that makes it hard to see the enemies, but once you get used to it it becomes a very very fun game, throwing enemies around with the spring gun is peak if you are a vaporwave and ziggurat/heavy bullets enjoyer its definitely a must buy
I love how it looks, i despise how it plays. The controls are super floaty, i have to unlearn all my instincts on how platformers operate to make the simplest jump, I feel like the moment i press jump, im just praying to god to take the wheel, because my control of the situation is gone. I often find myself not seeing the enemies that try to kill me with all the stuff that lies everywhere, the maps are way too simple, mostly just a straight shot from start to the exit room, with few dead ends you have no way to predict before you find them. It's a shame because the game looks and sounds amazing, the guns are good enough to shoot and you can feel the effort the author put in, but in the end it plays like garbage and i can't find the motivation to rewire my brain around the terrible physics.
Vapormaze can be rough around the edges but overall it is a great game and even greater rouge-like. I feel as though the game has a high-ish skill ceiling, as certain mechanics, movement, and gunplay are hard to nail down at first. However, if you continue playing you'll find that the mechanics become second nature and are fun to use. The game also exceeds aesthetically, as the world and the music are quite unique and different to many other games I have played. The atmosphere of this game is probably its greatest achievement. There are certain mechanics that can be a bit finicky or sometimes annoying, but overall the game is a relaxing and fun experience. I would recommend this game to anyone who is into other rouge-like titles (although I will say this game is a tad bit overpriced, maybe wait for a sale).
You rarely get to play vaporwave-themed games, let alone vaporwave-themed roguelites. Apart from this incredibly ingenious concept , this game actually follows the phylosophy of vaporwave and criticizes consumerism : You enter mazes in which the fake pleasure of consumerism reigns, your goal is to reach the end of the last maze to set yourself free from this vicious circle. The game itself is chaotic, i mean REALLY chaotic. It's not incredibly hard but on the other hand a few mistakes and bad items management are all it might take to kill your run. my successful runs lasted around 40 minutes, 40 minutes in which you mustn't let your guard down although you can purchase permanent upgrades ,those will be helpful to increase your chances of having a successful run. Surely an unique game with an unique concept, if you're into roguelites , give it a shot
The game certainly has an interesting aesthetic but that hardly covers for the many flaws. There is absolutely no tutorial or explanation in game whatsoever. You can't play it like a typical roguelike or shooter because you honestly don't get enough ammunition or opportunity to just play the game. There is much more resource management in this than any other roguelike or shooter I've ever played. Some people may have fun with this but i certainly didn't. There are way too many props just lying on the ground and can sometimes make the room feel insanely cluttered. The pickups had bad interactions, i.e. i would walk straight through them and it wouldn't register as being picked up. I never felt like i had enough health, ammo or bombs. The game feels overly complicated in its management and weapon systems, and too simple with physics, map layout, and perks.
I almost A E S T H E T I C A L L Y broke my keyboard because of the mad jumps. Nevertheless, the game looks and sounds wonderful, especially if you are into these aesthetics/cores.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.7K | 9 | 78% | $8.99 | |
| $228 | 2 | 50% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $31.9K | 340 | 71% | $4.99 | |
| $8.9K | 27 | 70% | $12.99 |
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| $7.3K | 178 | 95% | $1.99 | |
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| $7.3K | 101 | 50% | $3.19 | |
| $7.3K | 86 | 83% | $2.99 |