
Become a vampire. Strike from the darkness and drink the blood of your prey. Use stealth, persuasion, and an arsenal of upgradable abilities to sneak past enemies undetected or punish the guilty in the seedy backstreets of nighttime Venice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Become a vampire. Strike from the darkness and drink the blood of your prey. Use stealth, persuasion, and an arsenal of upgradable abilities to sneak past enemies undetected or punish the guilty in the seedy backstreets of nighttime Venice.
Vampire: The Masquerade - Justice is an open-ended, narrative Adventure RPG set in the World of Darkness universe. You have the power to strike fear into the hearts of a criminal underworld as an untraceable shadow, picking off targets one-by-one.
Full campaign-based adventure RPG with hours of gameplay. Choose your path through levels, complete bonus objectives, upgrade powers and build a character suited to your playstyle.
Stealth is your weapon. Take to the rooftops and seek new paths away from enemy eyes, use traps to snatch up unsuspecting prey, and slip past unseen through enemy defenses.
Punish the guilty with brutal abilities. Launch towards foes with immense force or boil their insides. Sneak up and sink in your fangs, or use your crossbow to take down or distract guards from afar.
See a different side of Venice with gorgeous visuals that lead you through the winding streets and canals of the City of Water under the cover of night.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 241reviews | 65% | — | $31.3K |
| $29.99 | 835ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can put up with the stylized 2010s graphics and the campy/cringy dialogue, but the VR controls are shoddy, the level design is questionable, and AI pathing is somehow both incredibly forgiving and incessantly punishing in equal measure. Some of the VR issues may be specific to the tethered Quest 2 setup I was using, but the hands are well below where the controllers are and the shoulders kept getting up in my face (why tf do I need full arms anyways?). The neck bite at first seems cool, but rather quickly gets annoying as you have to lean in over and over (you can't pull them to you like you absolutely should be able to). And with the inside-out tracking of the Quest 2, some parkour/climbing maneuvers are a pain (e.g. monkey bars). I was using the smooth look and smooth move which I do in every VR title that allows it, but even with that level of control, I kept running into situations where some random enemy would appear where I didn't expect, forcing me to rely heavily on the x-ray effect to see enemy hearts. The blink was one of the more frustrating parts with the beam sometimes refusing to turn on (maybe some sort of cooldown? who knows) and other times simply not going as far as it should, or not letting me go somewhere I thought I should be able to. I played Thief VR just before this and had original thought it somewhat mediocre, but playing this game has made me re-evaluate that title more positively after seeing all the little touches that game did better. I can't say this is the worst VR title I've ever played or anything so dramatic, but it's still far from a recommendation for me.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America, Simplified Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Of course it's woke. Body type 1-2 voice type 1-2 instead of male-female. Don't recommend unless you already lost your brain cells to main stream media.
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AWESOME, UNDERRATED GAME! If you like Thief - then this is for you.
Absolutely broken game. The sheer amount of bugs and constant crashing is unbearable (that's the main reason I decided to write this review). The developers were too busy promoting merch for a game that basically nobody even bought instead of actually fixing this broken mess. Boring combat system, the unlockable skills are completely uncreative — you suck more blood, you can disable cameras by shooting them, and so on. The story and characters are forgettable, with only occasional lore drops. And I won't even get into the fact that the absolute majority of characters in the game are non-white and female — both the main characters and the regular generic enemies. It's extremely immersion-breaking. The only thing that still keeps me playing this outrageous piece of ♥♥♥♥ is my fanatical obsession with achievements. To anyone else, I'd strongly recommend staying miles away from this trash.
I like what I played and saw. Didn't progress that far, not for any fault of this game. I have a problem with my Quest 2 VR rig and all VR games: Love the headset and visuals but hate the controls. Even with Blade & Sorcery and other very well liked games I can't grab the handholds in almost all VR games (except Alyx and there that blessed turned by hand wheel made me skip a chapter cause I couldn't do that twice as required, try as I might). I hate VR touch controls, and I think VR would have progressed much farther if when not indispensable, they offered the alternative of using a gamepad or K&M like in excellent Bordelands 2 VR, my favorite VR game.
Titolo interessante ma solo se si accettano dei compromessi. Quello che colpisce subito è l'atmosfera, davvero molto in linea col genere vampiri e affini, supportata da un comparto audio non memorabile ma che comunque incornicia l'intera esperienza e accompagna il giocatore per tutta l'avventura, compreso l'ottimo doppiaggio. Qui il primo punto dolente, manca il doppiaggio in italiano e per godermi il titolo ho dovuto scaricare una Mod che mi consentisse di apprezzare l'ottima trama del gioco, non un capolavoro ma comunque non banale o noiosa. Il gameplay è piacevole esclusivamente se si gioca l'intero titolo in modalità stealth, questo perchè l'intelligenza dei nemici è costruita per obbligare il giocatore ad attaccare solo di spalle o dall'alto. Qualsiasi altra meccanica di combattimento diversa da questa rompe il gioco costringendo il nostro personaggio a tirare pugni sui nemici in maniera quasi comica, se va bene, altrimenti moriremo subito perchè i nemici ci scaricheranno addosso le munizioni delle loro armi. Come dicevo all'inizio il titolo è interessante e si gioca volentieri ma una volta completato difficilmente ci rigiocherete e lo dimenticherete quasi subito ed è un peccato perchè con aggiustamenti sul gameplay e ambienti un po'più vari il titolo ne avrebbe guadagnato diventando un'acquisto obbligato.
wanted to love this and support this from the bottom of my heart but i couldn't even get past half an hour into the game because if it's ATROCIOUS freezing for minutes and minutes on end you're just left standing there in steam vr background for 6 minutes whenever the game decides to load right when you suck someone off or eat a rat or whatever
It could have been a great Dishonored rip off, but the game crashed on me multiple times, The number of bugs break immersion (hands twisting unnaturally, blink not working randomly). Few levels crashed to the point I had to restart them completely, as progression triggers were broken. Twist of the knife where them/they pronouns. I'm a vampire, I'm an IT ffs. Plot is flat, written by a 10 year old. Such a wasted potential. On the plus side, the music is great. Pretty much it. Play only if you get it for free.
Played on Meta Quest 3 via Link cable (which ran into a really prevalent crash-on-launch issue). Let me preface by saying I'm not the most staunch VtM / World of Darkness fan, so I'll skip commenting on the game's faithfulness to the lore in this review. [b]This game is at 64% "Mixed" rating on Steam right now -- I'd really like to give it a yellow Mixed review myself. Alas there isn't such a thing on Steam.[/b] First of all, it's was a massive pain with the issue of constant crashing on attempting to launch the game (UE4 engine error). I could luckily work around it by taking off my headset first and [b]only[/b] launching via my Steam Library page - seems to not work either if I launch via desktop shortcut. This is the first game I've had such an issue on, and I'm absolutely unsure as to what exactly is the cause, but I've not tried playing wirelessly with the Steam Link app. Alas I haven't managed to find a solution online to this problem. Otherwise, I've also encountered gameplay impairing bugs during my playthrough. Equipment count not reverting properly on reload from checkpoint; alert enemies never returning to their previous patrol nor losing their alert level; and some other slightly less annoying problems. Other minor less critical problems (typical jank) are also present: hassle with the hand-gesture UI for selecting ammo-type; Alyx-style hand flick-and-grab not being responsive; weird rubber-banding at times when trying to strafe (I don't know if it's my controller, actually); and so on. [b]However - as a stealth-focused game, I think my biggest gripe is with the game's level layout and enemy placements.[/b] I like a bit of challenge myself, and I can't say there was absolutely zero "skill issue" on my part, but I just feel like the game has way too many sections where enemy patrols overlap, leaving me very minimal space to manuever. It was particularly frustrating earlier on when I was putting in utmost effort to succeed on the missions' side objectives that include Zero Detection and Zero Kills - which led to many, many reload-from-checkpoint. A couple of segments even seemed impossible to get past without running into one or more guards' line-of-sight. Add the bugs with enemy alert states and not responding to thrown objects' noise on top of that, and I had myself many an annoying moment. These issues peeved me off less once I'd resigned to giving up certain side objectives (forgoing their XP rewards) instead of trying to maximize my rewards on each level. On the outdoor traversal sections, the game does provide little nooks and crannies you can explore, but so many of them seem to simply be empty rooms that don't seem have been intended as alternative sneaking passages either. I just feel like they were a distraction and I'd wasted my effort combing through the maze-like flooded Venician back alleys. ...but, despite all these misgivings, at the end of the day I didn't absolutely dread playing through the story and did somewhat enjoy the storyline. I'll leave my review as Positive given the current score the game is at.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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