
Control characters from the Touhou Project series in this shooting action game featuring high-speed aerial versus combat! Danmaku battles faster than you've ever seen will unfold in the skies of Gensokyo as you use your mobility to dodge countless bullets flying at you with a variety of spells.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another great game from Arena Zero after Magical Battle Arena. Also great to play on the go. Short game but worth it. Already purchased since pre release. Play on my XBOX ALLY X 720p 13w mode hit 60fps but drop 20fps sometimes. Turbo 25W mode fix it but still drop 40fps. Best solution using framegen adaptive 75fps great even in 13w mode
fire
By the same dev team as Sky Arena, this game plays vastly different than it's prequel noticeably less than half the amount of characters and no arcade mode to be seen, but it greatly makes itself up with a story mode similar to Sonic adventure, customizable spells that alter stats, and amazing JP voice acting that fits the characters in this game very well! I heard that development of DLC in which adds Nitori, Aya, and Byakuren to the game.... I hope that comes true in the next year or 2.... cause it desperately needs it if the game's focus is on the multiplayer aspect.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why do melee attacks have a cooldown?
楽しい うぱー
é divertidinho mas não vale o preço
I think AreaZero really is getting closer and closer to nailing down the perfect arena fighter in the works. I personally loved Matsuri Climax (though the dash melee spam got really annoying) and I definitely think this game takes it a few steps up. I honestly have played tons of Dragonball arena fighters (closet comparison I have) and I always found myself liking AreaZero's Touhou fighters just a bit more Pros: The tutorial of this game was really well done and I got through the game fairly reasonably despite the confusing button layout specifically for controller play. The combat flows much faster than the previous game and it does it well, and many of the moves and characters are very fun to play as. They also still brilliantly implement the involuntary "I'm being over-comboed" recovery (spinning after being hit so much) to genuinely give fighters the chance to recover unlike many other fighting games, where spamming and combo trapping is a very big issue. Graphical improvements with a better story and the game (even though it only has 9 characters) making it only barely 4 gigs of space is an ABSOLUTE win. I love how they took aspects of special moves from the previous games and implemented a much more in depth character customization into the game to really give players a more extensive build and I think it can even be further delved on if they make another game. Cons: I think the character diversity is a little thin, Matsuri Climax had around 15-20 but it would be interesting if they implemented some more characters as DLC. I felt the basic shooting mechanic was a little lackluster how everyone had just the same basic bullet patter whereas Matsuri Climax had a lot more diversity in shooting style. I do think there is just a little less balancing in this game compared to Matsuri Climax. Meiling and Youmu are CRACKED wheras Remilia feels kind of underpowered. And the only thing I wish they brought back was the absolutely chaotic scenarios where you could do a 4 person (I even think you could do an EIGHT person online) battle royale in the previous game. I also think a little bit of the challenge was taken out of the game such as the arcade mode to fight several characters at once for a REAL challenge, but thats only a slight nitpick. All in all, just like the old game, to me, this truly is a treat and if you get a group of friends to play, I think it can be a real fun party fighter. P.S. AreaZero, if you read this review, with how well it seems you optimize your games and are getting better at promoting good gameplay, I genuinely think you can take your next game to the next level. With how many characters are in the Touhou Franchise, You could honestly make an arena fighter with practically the largest character roster of all time all with unique mechanics (we're talking a character library of over 200 here). It will be A LOT of coding (and you don't even have to make a super in depth story featuring them all), but I genuinely have faith that you have the potential to create a masterpiece of a future arena fighter and bring a TON of new fans to the franchise. Keep up the good work.
I can be a little hard to know how to win, but when you figure it out, you will be having the most fun ever playing this game
好
失望
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.1K | 243 | 88% | $19.99 | |
| $228 | 0 | — | $7.99 | |
| $82.5K | 967 | 89% | $3.99 | |
| $59.3K | 67 | 96% | $34.99 | |
| $1.6K | 23 | 91% | $3.49 | |
| $384 | 23 | 74% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $403.2K | 1K | 90% | $14.99 | |
| $403.3K | 1.3K | 81% | $14.99 | |
| $403.1K | 1.3K | 91% | $14.99 | |
| $403.4K | 948 | 96% | $9.99 | |
| $402.9K | 1K | 73% | $14.99 | |
| $403.6K | 611 | 84% | $9.99 |