
Team up with up to 4 online players and defeat hordes of monsters in this action based looter-shooter! Unlock powerful tiers of weapons and equipment to develop your character into an unstoppable champion!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
**Important** This game has been successfully patched to fix the Unity Security Issue from October 2nd 2025.
Valkyrie Champions is a mission-based Hero Shooter with an emphasis on upgrades and progression. Choose your champion and fight solo or with up to 4 online friends against huge amounts of enemies and ultimately save the lands against evil!
Features
- Single player or play online with 4 Steam Friends.
- 4 selectable Valkyrie Champions to choose from, each with their own weapon/spell set and unique stats.
- Multiple missions with varying difficulty modes to master.
- Unlockable weapons and equipment to develop your combat skills.
- Challenge a large variety of Monsters and Bosses!
- Skill tree to strengthen your characters!
Genres
Engagement
Reviews
[b][i]Казуальный, аренный экшен с напоминающим Vampire Survivors геймплеем, четырьмя персонажами, одиночной игрой и поддержкой кооператива до 4 игроков онлайн.[/i][/b] Геймплей: https://youtu.be/ENaLaJgkojs Прохождение состоит из небольших миссий на аренах с экран. В каждой миссии надо выполнить поставленные задачи: убить определенное количество врагов, уничижить босса или продержаться заданное время. Каждую миссию можно проходить сколько угодно раз на любом из трех уровнях сложности, чтобы заработать монет для прокачки героини. Учтите, что ту для разблокировки персонажей/предметов и для прохождения сложных миссий, придется много гриндить. В игре 4 разных валькирии: две доступны на старте, остальных двух разблокируем с прохождением. Отличаются они внешним видом, характеристиками и базовым снаряжением, но затем прокачка у всех одинаковая. Для каждой валькирии придется покупать одни и те же улучшения по отдельности (если какой-то скилл разблокировали для одной, то другим он не доступен, нужно копить золото и покупать его снова для другой валькирии). В миссиях выпадают апгрейды, но они временные и незначительные. Если вы помираете, то теряете подобранные бонусы и не получаете за текущую попытку золото (считайте, что зря тратите время). Вот улучшения, купленные в меню, постоянные, их не отбирают, но они теряют актуальность, как только вы разблокировали следующий апгрейд в данной категории. Ига довольно сложная из-за непривычной механики: основным оружием и львиной частью дополнительных скиллов валькирия атакует только врагов впереди себя, стоящих по ходу ее движения. Чтобы ударить врагов по боками или сзади, придется не просто развернуться, нужно поменять движение в эту сторону и зажать кнопку атаки. При этом пятиться назад можно, но очень медленно. Оторваться от врагов можно перекатом/рывком, но его использование ограничено генерацией стамины. Чтобы облегчить прохождение в первую очередь нужно за заработанное золото разблокировать оружие на вкладке со свитком. Оно атакует врагов позади валькирии (выстрелы летят назад). Тогда от врагов можно просто бегать/перекатываться и ждать, пока их не перебьет снаряженный скилл из вкладки апгрейдов со свитком. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +13 more
Hours played at review time, across 38 reviews with recorded playtime.
Very interesting take on the "Survivors" Genre. This game differs itself by being heavily focused on Missions and Permanent Upgrades rather than the standard Endless Survival Waves or Survive for X amount of time, It also feels much less punishing in regards to taking damage than other games of the genre. Health potions drop quite often, but this definitely doesn't make it an easy game by any means. This game could be a real gem if given a bit more polish. The core gameplay is there already, but it needs some work in terms of Build Variety. There are many systems in place to modify the character (Gear/Skills/Mid-Stage Power-Ups), but all of them end up feeling like pretty linear stat increases. Gear DOES change your attack patterns, but there's little use in using the early gear due to the damage differences in the later ones. I'd love to see changes to the gear system to make it feel more like creating a "build" rather than buying the most expensive items. Overall, for the couple dollars that it costs I think the game is worth it. While part of the game could use some improvements, the content that you get currently doesn't feel like it's heavily lacking to the point of not being worth the price. More gear should be coming out over time as well, so if the issues I mentioned turn you off of the game be sure to check in it after it's had some time in early access.
[h1]COOP可能なVSライク[/h1] 日本語対応、コントローラー操作可能 4人までの協力プレイが可能 現Verだと前方に攻撃を出し次の攻撃が出るタイミングで 反転しダッジしながら敵に当てるのの繰り返しをしないと 武器のパワーアップでが出来ない 死んだらお金が手に入らないからである 武器を買うために短いとはいえ何回も クリアできるギリギリのステージを繰り返し プレイしなければいけないので少し作業感が強め 但し、早期アクセスなのでアップデートでバランスが変われば 面白いゲームに化ける可能性が大きい [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter[/URL] 毎日更新してます! [/code]
В отличие от других обзорщиков, я как-то не склонен сравнивать эту игру с Vampire Survivors. На мой взгляд, они слишком разные по всем показателям. По сути это маленькие - на несколько минут (по крайней мере формально) миссии на маленькой локации - арене. У вас на выбор есть несколько персонажей (на данный момент 4, из которых два нужно еще разблокировать), которые отличаются характеристиками (хотя я лично существенной разницы при росте статов не заметил), разница в базовом оружии (хотя я не назвал бы это принципиальным) и скине. Причем все, кроме пары базовых вещей, вам придется покупать за вынесенное с заданий золото. На первые миссии вы отправитесь с базовым оружием и броней...причем кпд у них такое себе, поскольку большую часть времени вы будете тупо бегать от толпы зверья, пытающего отгрызть от вас кусочек, и автоматически бьющее перед собой оружие будет по большей части рассекать воздух впустую - вы будете лишь периодически поворачиваться для нанесения удара, после чего продолжите бег с препятствиями, дабы не быть съеденным. Первым делом стоит купить свиток (relic) - его атака, как и атака других вариантов этой закладки, бьет назад, а не вперед, как базовое оружие, и потому имеет кпд на порядок выше. На самих локациях вы никакого оружия не получаете и не улучшаете - вы можете лишь выбрать бонусы из сундука в виде плюса к опыту/золоту/скорости/урону. На мой вкус слишком скучно, однообразно и требует гринда. Если кто-то подумал, что слово "Валькирии" в названии подразумевает соответствующий сеттинг, вы ошибаетесь - кроме слова в названии и номинального названия персонажа Валькирия, игра никакого отношения к ним или сеттингу викингов не имеет.
Got all achievements and I can tell u: don't buy this game. U need to just press A and D for days in the same stage until u want to kill yourself. So u get level 100, all achieves, and hate yourself for had bought this game one day. Trust me, u don't want this not even for free. Poorly optimized. A game that should run with 1 bilion FPS just runs realy bad even with good graphic card, 8GB memory and a good processor etc. Multiplayer crash the game with a nonsense bug in the start etc Abandoned game by devs Too repetitive, realy boring.
I bought because I love 9th Dawn III and wanted to support the dev, and Vampire Survivors is a fun game in small doses. The game has terrible pc controls but is fine with a controller. It really needs key rebind option for dodge and click to move. Much better with controller. Aside from that I haven't played it much because I don't like WASD movement. It does work on the Steam Deck though which is a plus if that's where you want to play it.
If you're into bullet heaven games (the current hype started by Vampire Survivors) this is one to add to your collection. I'm playing a quick round here and there on Steam Deck and find it enjoyable, particularly the setting and visual style, as well as the mission-oriented gameplay.
Great game lot of fun the grind is a nice your always working towards that next weapon upgrade or that faster time for more gems it stops it getting stale devs are taking on board players comments and make tweaks here and there its seen some great QoL improvements recently for such a low price i a cannot recommend this enough if you like this kind of game you will love this
This game is super awsome and way better then "Deathless" Please support the awsome dev.
It's close to barebones atm ie --------------------------------------- - very simple talent tree: atk%, atk speed%, speed%, exp%, etc - With unbalanced stats to pump gems into. For example; you'll reach max lvl (20) loooong before you come anywhere near the end of getting through all the stages without spending any gems on exp%+ in the talent tree, so that twig is currently next to useless. - items you buy with gold offer very to no nuance, almost all the time the more expensive one is better. - Some slots don't have any items for sale yet. - Each character has a form of an elemental attack (if I can believe what the skill icons say in the shop menu bcs visually it also leaves much to be desired), yet there is no elemental dmg or effects and one champ is clearly better then the other which makes all the older champs redundant - no rebindable keys - sound is sometimes still loud even on lowest volume. My guess is that hit reg sounds stack. YET the grind loop is fun, and you can feel your character improving ones you bought an upgrade. For some pocketchange I would definitely recommend it towards fans of the genre. My suggestions: ---------------------- - introduce conventional stats like: crit chance, crit dmg, ele dmg, ?ele crit chance?, projectile size, melee weapon swing size, weapon range, aoe size, etc - more variety in power pick up. especially in chests (why would I need a hp pot?, the map is filled with them) - introduce elemental dmg and make them meaningful and show it visually. Meaningfull (in order of the champions currently in the game): - Ice: slows, chance to freeze (frozen enemies take more dmg) - Fire: does high instant dmg and small short dot dmg. Attacks have a chance to hit a close by enemy - Holy: offers heal in some kind of way (healing pool on the ground, chance to heal yourself and teammates who are near, use your imagination) - Dark/void/shadow whatever you want to call it: does long dot dmg but low instant dmg and stacks, some kind of debuff towards the enemies (lower dmg, take more dmg, chance to atk eachother, etc). This would make playing the game in multiplayer a lot more interesting and you could go nuts with the talent trees,items and *scaled* difficulty (-and in return also rewards-) example: Do I want to focus my frost champ on high dmg potential with freez chance or do i want to focus on aoe slows and increase slow amount with consistent average dmg? - Far bigger and personalized talent trees for each hero What somewhat differentiates this game from the rest in the genre is the talent tree system and items. So I would have fun with those (as dev included) and this would shine through in the end product I'm 100% sure (the price could then easily be increased imo). Also unique is that it's stage based; I would put a lot more emphasis on difficulty and rewards for it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 18 | 72% | $3.99 | |
| $1.7K | 18 | 94% | $4.99 | |
| — | 0 | — | — | |
| $29.6M | 61.8K | 56% | $19.99 | |
| $4.2M | 16.8K | 81% | $12.99 | |
| $11.6K | 196 | 57% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 51 | 73% | $2.99 | |
| $2.6K | 70 | 97% | $1.99 | |
| $2.6K | 64 | 100% | $1.99 | |
| $2.6K | 130 | 35% | $0.99 | |
| $2.6K | 55 | 76% | $2.49 | |
| $2.6K | 129 | 72% | $0.99 |