
Explore the lands of Sirenus Bay, God’s Garden, Whitebleak, Fort Ember, God Snare, and the mysterious Immortal’s Abyss. Are you brave enough for this adventure?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En vrai ça va c'est bien pour les gens qui aiment se genre de jeu mais bon pour 10e y'a mieux.
Valiant: Resurrection sizi güçlü titanların ve çeşitli büyülü yaratıkların yaşadığı bulut diyarı Asteria'da bir maceraya çıkarıyor. Oyun, Argo ve ejderha yoldaşı Golagros'un düşmüş bir prensesi diriltmek ve ülkeye yeniden hayat vermek için çıktıkları macerayı anlatıyor. Ancak yolculuklarında karşılaşacakları zorluklar da yok değil; Düşmüş Titanlar'la yüzleşmeleri ve Asteria'ya hükmeden karanlık bir ırk olan Yargıçlar'ın dikkatli gözlerinden kaçmaları gerekiyor. Oyun boyunca Sirenus Bay, God's Garden, Whitebleak, Fort Ember, God Snare ve esrarengiz Immortal's Abyss gibi çeşitli yerleri keşfedeceksiniz. Her bölge, üstesinden gelmek için cesaret ve kararlılık gerektiren kendi gizemlerini ve tehlikelerini barındırıyor. Valiant: Resurrection, geçmişteki klasik oyunları anımsatan güzel bir 16-bit RPG tarzında sunuluyor. Görseller ve oynanış, RPG'lerin altın çağına saygı duruşunda bulunarak sürükleyici ve nostaljik bir deneyim sunuyor. Bu cesur ve tehlikeli maceraya atılmaya hazır mısınız? Valiant sizi Asteria dünyasına girmeye, zorlu düşmanlarla yüzleşmeye, sırları ortaya çıkarmaya ve kahraman unvanına layık olduğunuzu kanıtlamaya davet ediyor.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute little RM game, not really polished - walking of the edge map, invisible obstacles, etc.. there is a lot of better RPGMaker games out there for the same or even lower price.
▬▬▬.◙.▬▬▬ ═▂▄▄▓▄▄▂ ◢◤ █▀▀████▄▄▄▄◢◤ █▄ █ █▄ ███▀▀▀▀▀▀▀╬ ◥█████◤ ══╩══╩══ ╬═╬ Joguinho bom ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬ ╬═╬☻/ ╬═╬/▌ ╬═╬/
Valiant: Resurrection is what I'd refer to as a 16-Bit version of Shadow of the Colossus—and judging by the protagonist's name, I don't think this is a coincidence—but it has none of the charm and is not done in a clever way. At the start, you have the choice whether or not to skip the intro. I didn't as it was my first time playing the game. Before I was even through it, I wished that I had. The reason? It tells you everything that happens before the actual game starts, but not in a good way. In writing, there's a rule where you should never tell your readers what's happening, only show it. This whole section is telling the player the beginning, about the protagonist who we're meant to get to know later, and what the plot is. It's insane on how much [i] telling [/i] there is for a game that's visual and could've let the player explore what's happening instead of constantly hammering it in. After the intro, it doesn't get much better. Yes, the protagonist sets off on his journey and so on, but things spiral downwards fast. And most of it comes from the writing, but not all of it. First things first, the amount of ellipsis used is honestly mind-boggling. I've heard of comma addicts—which we'll get to—but this is a whole other level of [i] nope [/i] and [i] don't. [/i] It's never a good idea to overuse anything. If you do that, you're risking of losing readers—or in this case the player—because these are things they can and will notice, which takes them out of the story. Now their attention is solely focused on the mistakes instead of the characters or tale. Second, this also goes in the “overuse” category and that's commas. Commas can make or break your text. In this case—and during certain moments—it's more the latter than the former. If you have a long sentence, don't fill it with commas. And certainly don't add words that do not need to be there. Yes, sometimes it might add character to do that. However, when a sentence already has two or three commas, it doesn't need extras. Or you can add that sort of thing in another way. The most notable sentence that I read with a lot was during the intro, which had five of them. That's... shocking. Third, what's with the protagonist constantly referring to his fiancée as anything apart from her name? It just seems odd to me that he doesn't know it based on the intro. If it had been an arranged marriage, doesn't know it because of memory loss but still aware enough that he feels a connection, or it's a curse where he [i] can't [/i] say it as disaster will strike. Now that would be interesting. However, as far as I can tell, that's not the case. Fourth, the surroundings feel hollow. One of my favourite things about RPGs in general is the fact that you can interact with the environment. When you take that away, it makes areas feel empty. That vase with flowers? The character doesn't bother to look or even smell them. Shelf filled with books? You're not allowed to read any titles or even a section. Gold bars everywhere? Hey, that was the one thing you wanted to know why it was there! Lastly, the fetch quests are maddening. The few that I did, there was no joy in completing. It all felt like a chore. None of them were interesting, not even the characters who gave the quests. Personally, it would've been better if there were a few but adding so many doesn't make it fun. In conclusion: Play the game this one took inspiration from.
RPG Maker junk. Story is ok, but the gameplay is 100% fetch quest and the map layouts are too annoying to put more than the couple of hours I have invested into this. Poop
нет
This game has a lovely story and is playable till the end. There are a few things that don't make sense, but they're easy to overlook.
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Played this for a bit & had to stop. Wasn't a fan of the story & the game overall just seemed way too simplistic. Bought this cause it kind of reminded me of the Aveyond series which I LOVED in terms of the battle screen & the fact that you can see enemies etc plus it's made on rpgmaker XP which Aveyond was also. Overall I'm not going to finish it though, it's just not interesting or complex enough
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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