
Vague lizards again annoy poor rus! This time they stole the precious Baikal Voditsa and deprived rus of the only source of strength. Take your saber in your fist and show these lizards who is the boss of this village!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Vague Lizards, developed by PIVKO GAMES and published by Radiance Star, is a small-scale third-person action RPG that leans heavily into humor, folklore-inspired absurdity, and straightforward hack-and-slash combat. Rather than aiming for epic gravitas or deep systemic complexity, the game embraces a deliberately scrappy tone, presenting itself as a rough-edged folk tale brought to life through exaggerated characters, eccentric enemies, and a world that feels both earnest and self-aware. The narrative sets the tone immediately with a premise that borders on parody. In a rural, Old Slavic–inspired setting, the local balance of life is disrupted when strange reptilian creatures steal the sacred Baikal Voditsa, a mystical substance tied to vitality and survival. What follows is less a grand heroic saga and more a chaotic village response, as unlikely warriors rise to confront the titular lizards. The story is intentionally simple, serving primarily as a vehicle to move players from one confrontation to the next, but its humor and cultural flavor give it a personality that distinguishes it from more generic fantasy plots. Gameplay is rooted in third-person melee combat, with players engaging waves of enemies using a variety of weapons that range from light blades to heavier, slower-hitting tools. Combat favors accessibility over precision, allowing players to jump in quickly without mastering complex combos or systems. Positioning, timing, and crowd control still matter, especially when facing groups of enemies, but the overall feel is forgiving and arcade-like rather than tactical. As players progress, light RPG elements such as upgrades and equipment improvements provide a sense of forward momentum without overwhelming the core action. Exploration and structure are intentionally uncomplicated. The game guides players through a sequence of environments connected by simple objectives, including clearing enemy camps, assisting villagers, and reclaiming key locations. Side activities exist to add variety, but they rarely stray far from the central loop of movement, combat, and reward. This simplicity keeps the pace brisk, ensuring that players are rarely stuck wondering what to do next, though it may also leave those craving depth or systemic variety wanting more. Visually, Vague Lizards reflects its indie origins with a stylized presentation that prioritizes function and tone over realism. Environments are readable and distinct enough to support gameplay, while character and enemy designs lean into exaggeration. The lizard foes themselves range from comical to mildly menacing, reinforcing the game’s blend of threat and humor. While the graphics do not aim for high fidelity, they align well with the game’s lighthearted identity and modest scope. Sound design and music support the action effectively, emphasizing rhythm and momentum during combat encounters. Weapon impacts, enemy noises, and ambient effects provide clear feedback, even if they lack the polish or variety of higher-budget productions. Voice lines and dialogue delivery add another layer of charm, sometimes intentionally awkward, sometimes unexpectedly earnest, further reinforcing the sense that the game is not afraid to laugh at itself. The game’s reception reflects its niche appeal. Players who appreciate indie projects with personality, humor, and uncomplicated combat often find Vague Lizards surprisingly enjoyable, praising its creativity and willingness to be strange. Others note that its mechanics and content are limited, and that the experience can feel repetitive once the novelty wears off. These criticisms are valid, but they also underline the importance of approaching the game with the right expectations. Ultimately, Vague Lizards succeeds by committing fully to its identity as a quirky, compact action RPG rather than aspiring to be something larger or more polished than it is. Its charm lies in its oddities, its folkloric flavor, and its straightforward approach to action. For players looking for a light, humorous adventure with simple combat and a distinctly offbeat tone, it offers a memorable journey that embraces imperfection as part of its appeal. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра из разряда "Смех сквозь слёзы: сделано по приколу (и на коленке)". Слава Богу, я за ЭТО не платил! Удивился, что столько положительных отзывов. Надо было отнестись серьёзнее и сделать качественнее! Озвучка, сюжет, лексикон - авторы, допилите игру, пожалуйста!
absolute cinema
"СМУТНЫЕ ЯЩЕРЫ" - КОГДА ЭВОЛЮЦИЯ СЛИШКОМ УВЛЕКЛАСЬ ПИВОМ Физика движений - отдельный вид искусства. Вы бегаете так, будто его только что выпустили из бара в 5 утра. А анимация атак напоминает мои попытки поймать комара после трёх рюмок текилы. БАГИ ИЛИ ФИЧИ? Когда ваш персонаж застревает в текстурах(лестнице) - это не баг. ВЕРДИКТ: 12/10 БЕГА ПО ЛЕСТНИЦЕ
有成就 没中文 《混沌蜥蜴》 致敬勇敢的罗斯人!我们的土地已陷入危难之时! 这是一款以古斯拉夫为背景的动态第三人称动作惊悚游戏。 剧情简介 灾难降临 —— 在圣安德鲁节庆典期间,狡猾的蜥蜴族偷走了所有贝加尔湖神水!我们必须直面这古老的邪恶势力,展开背水一战。这对村庄而言是灭顶之灾,因为贝加尔湖水具有独特疗效,能治愈诸多顽疾。我们的挚友、经验丰富的战士阿列克谢・布哈洛夫与马克西姆・奥博斯拉诺夫,已决心助我们抵抗这股古老邪恶,夺回被窃之水。 穿越重重试炼,迎战各路敌人,夺回神水并守护村民免受邪恶侵袭。 核心玩法 多元敌群作战 运用多样化格斗风格与策略; 升级技能树,强化战斗效能(如解锁 “雷霆挥砍”“符文护体” 等斯拉夫秘术)。 武器定制系统 针对不同战斗场景适配武器(例:对抗蜥蜴轻甲单位用短柄斧,攻坚重甲单位换巨型战锤); 武器附魔升级(注入雷元素、冰霜诅咒等特效,附带击退 / 冻结等异常状态)。 失地收复计划 制定战术突袭敌方据点(需先侦查哨塔分布、破解魔法结界); 解放区域后可建立村民庇护所,解锁支线任务。 开放世界探索 穿越针叶林、冰封废堡、熔岩矿洞等 12 种地貌,寻找失落的斯拉夫神器; 互动解谜(如按古斯拉夫历法排列符文、用神水浇灌世界树幼苗)。 游戏特色 武器库深度:从小巧匕首到双手巨斧共 42 种武器,每种武器拥有专属连击模组(如 “熊爪拳套” 可触发抓取投技,“符文战矛” 可施展穿刺连击)。 动态任务链:帮助村民完成 “寻找萨满草药”“修复风车” 等任务,解锁隐藏剧情(部分任务会触发 “蜥蜴人内奸” 分支)。 沉浸式音轨:融合东斯拉夫民族乐器与电子摇滚,战斗时奏响《勇士之歌》,探索时流淌《森林低语》。 敌群生态系统:从杂兵 “沼泽蜥蜴人” 到精英 “冰霜龙裔” 共 18 种敌人,部分 BOSS 拥有阶段变身机制(如 “蜥蜴大祭司” 可召唤雷云风暴)。 拟真格斗系统:采用 “动量物理引擎”,挥砍武器会产生惯性影响,格挡成功可触发 “反击僵直”。 罗斯的子民们请铭记:我们对抗的是蜥蜴男权暴政,而非蜥蜴女性!拿起武器,让斯拉夫战吼响彻云霄! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠶⠚⠉⢉⣩⠽⠟⠛⠛⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⠉⠀⢀⣠⠞⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡞⠁⠀⠀⣰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣾⠀⠀⠀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⡤⠤⠄⢤⣄⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⢰⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠴⠒⠋⠉⠀⠀⠀⣀⣤⠴⠒⠋⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⡄⠀⠀⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠞⢳⡄⢀⡴⠚⠉⠀⠀⠀⠀⠀⣠⠴⠚⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢦⡀⠘⣧⠀⠀⠀⠀⠀⠀⠀⠀⣰⠃⠀⠀⠹⡏⠀⠀⠀⠀⠀⣀⣴⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠳⢬⣳⣄⣠⠤⠤⠶⠶⠒⠋⠀⠀⠀⠀⠹⡀⠀⠀⠀⠀⠈⠉⠛⠲⢦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⠤⠖⠋⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠱⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⢳⠦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣠⠖⠋⠀⠀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢱⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⠀⢃⠈⠙⠲⣄⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⢀⢾⠃⠀⠀⠀⠀⠀⠀⠀⠀⢢⠀⠀⠀⠀⠀⠀⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⣹⠮⣄⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣰⠋⠀⠀⢀⡤⡴⠃⠈⠦⣀⠀⠀⠀⠀⠀⠀⢀⣷⢸⠀⠀⠀⠀⢀⣀⠘⡄⠤⠤⢤⠔⠒⠂⠉⠁⠀⠀⠀⠑⢄⡀⠀⠀⠙⢦⡀⠀⠀⠀ ⠀⠀⠀⠀⣼⠃⠀⠀⢠⣞⠟⠀⠀⠀⡄⠀⠉⠒⠢⣤⣤⠄⣼⢻⠸⠀⠀⠀⠀⠉⢤⠀⢿⡖⠒⠊⢦⠤⠤⣀⣀⡀⠀⠀⠀⠈⠻⡝⠲⢤⣀⠙⢦⠀⠀ ⠀⠀⠀⢰⠃⠀⠀⣴⣿⠎⠀⠀⢀⣜⠤⠄⢲⠎⠉⠀⠀⡼⠸⠘⡄⡇⠀⠀⠀⠀⢸⠀⢸⠘⢆⠀⠘⡄⠀⠀⠀⢢⠉⠉⠀⠒⠒⠽⡄⠀⠈⠙⠮⣷⡀ ⠀⠀⠀⡟⠀⠀⣼⢻⠧⠐⠂⠉⡜⠀⠀⡰⡟⠀⠀⠀⡰⠁⡇⠀⡇⡇⠀⠀⠀⠀⢺⠇⠀⣆⡨⢆⠀⢽⠀⠀⠀⠈⡷⡄⠀⠀⠀⠀⠹⡄⠀⠀⠀ ⠀⠀⢸⠃⠀⠀⢃⠎⠀⠀⠀⣴⠃⠀⡜⠹⠁⠀⠀⡰⠁⢠⠁⠀⢸⢸⠀⠀⠀⢠⡸⢣⠔⡏⠀⠈⢆⠀⣇⠀⠀⠀⢸⠘⢆⠀⠀⠀⠀⢳⠀⠀⠀⠀⠀ ⠀⠀⢸⠀⠀⠀⡜⠀⠀⢀⡜⡞⠀⡜⠈⠏⠀⠈⡹⠑⠒⠼⡀⠀⠀⢿⠀⠀⠀⢀⡇⠀⢇⢁⠀⠀⠈⢆⢰⠀⠀⠀⠈⡄⠈⢢⠀⠀⠀⠈⣇⠀⠀⠀⠀ ⠀⠀⢸⡀⠀⢰⠁⠀⢀⢮⠀⠇⡜⠀⠘⠀⠀⢰⠃⠀⠀⡇⠈⠁⠀⢘⡄⠀⠀⢸⠀⠀⣘⣼⠤⠤⠤⣈⡞⡀⠀⠀⠀⡇⠰⡄⢣⡀⠀⠀⢻⠀⠀⠀⠀ ⠀⠀⠈⡇⠀⡜⠀⢀⠎⢸⢸⢰⠁⠀⠄⠀⢠⠃⠀⠀⢸⠀⠀⠀⠀⠀⡇⠀⠀⡆⠀⠀⣶⣿⡿⠿⡛⢻⡟⡇⠀⠀⠀⡇⠀⣿⣆⢡⠀⠀⢸⡇⠀⠀⠀ ⠀⠀⢠⡏⠀⠉⢢⡎⠀⡇⣿⠊⠀⠀⠀⢠⡏⠀⠀⠀⠎⠀⠀⠀⠀⠀⡇⠀⡸⠀⠀⠀⡇⠀⢰⡆⡇⢸⢠⢹⠀⠀⠀⡇⠀⢹⠈⢧⣣⠀⠘⡇⠀⠀⠀ ⠀⠀⢸⡇⠀⠀⠀⡇⠀⡇⢹⠀⠀⠀⢀⡾⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⢠⠃⠀⠀⠠⠟⡯⣻⣇⢃⠇⢠⠏⡇⠀⢸⡆⠀⢸⠀⠈⢳⡀⠀⡇⠀⠀⠀ ⠀⠀⠀⣇⠀⡔⠋⡇⠀⢱⢼⠀⠀⡂⣼⡇⢹⣶⣶⣶⣤⣤⣀⠀⠀⠀⣇⠇⠀⠀⠀⠀⣶⡭⢃⣏⡘⠀⡎⠀⠇⠀⡾⣷⠀⣼⠀⠀⠀⢻⡄⡇⠀⠀⠀ ⠀⠀⠀⣹⠜⠋⠉⠓⢄⡏⢸⠀⠀⢳⡏⢸⠹⢀⣉⢭⣻⡽⠿⠛⠓⠀⠋⠀⠀⠀⠀⠀⠘⠛⠛⠓⠀⡄⡇⠀⢸⢰⡇⢸⡄⡟⠀⠀⠀⠀⢳⡇⠀⠀⠀ ⠀⣠⠞⠁⠀⠀⠀⠀⠀⢙⠌⡇⠀⣿⠁⠀⡇⡗⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⠀⠀⠀⠀⠀⠀⠁⠁⠀⢸⣼⠀⠈⣇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠁⠀⠀⢀⡠⠔⠚⠉⠉⢱⣇⢸⢧⠀⠀⠸⣱⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡤⠦⡔⠀⠀⠀⠀⠀⢀⡼⠀⠀⣼⡏⠀⠀⢹⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠀⠀⠀⠋⠀⠀⠀⢀⡠⠤⣿⣾⣇⣧⠀⠀⢫⡆⠀⠀⠀⠀⠀⠀⠀⢨⠀⠀⣠⠇⠀⠀⢀⡠⣶⠋⠀⠀⡸⣾⠁⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀ ⢸⡄⠀⠀⠀⠀⠠⠊⠁⠀⠀⢸⢃⠘⡜⡵⡀⠈⢿⡱⢲⡤⠤⢀⣀⣀⡀⠉⠉⣀⡠⡴⠚⠉⣸⢸⠀⠀⢠⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢧⠀⠀⠀⠀⠀⠀⠀⣀⠤⠚⠚⣤⣵⡰⡑⡄⠀⢣⡈⠳⡀⠀⠀⠀⢨⡋⠙⣆⢸⠀⠀⣰⢻⡎⠀⠀⡎⡇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠈⢷⡀⠀⠀⠀⠀⠀⠁⠀⠀⠀⡸⢌⣳⣵⡈⢦⡀⠳⡀⠈⢦⡀⠀⠘⠏⠲⣌⠙⢒⠴⡧⣸⡇⠀⡸⢸⠇⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢠⣿⠢⡀⠀⠀⠀⠠⠄⡖⠋⠀⠀⠙⢿⣳⡀⠑⢄⠹⣄⡀⠙⢄⡠⠤⠒⠚⡖⡇⠀⠘⣽⡇⢠⠃⢸⢀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Ящеры в бой всегда только в бой и только ящеры!!! Ящеры вперед!! Люблю эту игру
Не, ну кайфанул мужики. Ведьмак нервно курит в сторонке...Боевка, сюжет, кат-сцены - все на высшем уровне. Респект отечественному геймдеву
why? 10/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 167 | 86% | Free | |
| — | 0 | — | — | |
| $39.3K | 75 | 63% | $24.99 | |
| $1.4K | 10 | 80% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 75 | 85% | $0.99 | |
| $1.4K | 67 | 97% | $0.99 | |
| $1.4K | 63 | 62% | $0.99 | |
| $1.4K | 75 | 85% | $0.99 | |
| $1.4K | 97 | 64% | $0.99 | |
| $1.4K | 91 | 93% | $0.99 |