
用生命在整活!你是一位直播up主,公司为了让你涨粉涨人气,逼你去叙利亚战场、核辐射区域、丧尸围城的城市等种种危险地方,开始真人生存直播!在开始生存游戏前,你要拿着公司给的一点点可怜的预算资金,自己调配购买需要的生存物资,雇佣其他有不同技能和特性的up主,跟你一起工(zuo)作(si)...总之,流量就是一切!不但要一边整活、完成公司给的涨粉涨流量KPI,还要一边在残酷的环境中活下来!太强了!我愿称你为最强UP主!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
感觉粉丝和钱来的太快,,游戏太简单,很多东西都没有用,比如绷带什么的。前期买罐头和水,逛完丧尸城市基本就直接成百万粉丝UP了,道具太多,使用起来太麻烦,比如粉丝包菜,一次给几百几千,前期过去后,这点粉丝太少了,而且不能一次性使用多个就很鸡肋和麻烦,消耗品和非消耗品应该分开放,不能用的物品哪怕不分开放也一个弄黑防止误触。我不知不觉钱就满了。最后为了不刀人让阿花妈妈强行复活就很离谱。 游戏难度过低,情感线莫名其妙,穿脱装备麻烦,剧情文本量太少,操作机械化,重复化严重。没有任务提示。想速通一个小时就能通关,都来得及退款。 建议多搞点剧情。然后优化一下物品使用与分类。战斗系统也可以优化一下,用屎枪毒死人后,还强制再过一个回合才能结束战斗就离谱,火星上可以把速度拉快一点,重复采矿真的很无趣。
紧跟时代脉络的RPG,难度低,剧情轻松,搞笑带点无厘头。想纯粹消遣不妨一试。
還不錯,3小時左右全破, 有創作,技術方面有點欠打磨,但整體能開心的通關.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
被“up主”题材骗进来然后发现和up主基本没啥关系。 开始惊喜,后面无趣。 赚钱so eazy,战斗so eazy。 做了很多伙伴,但在不平衡的战斗数值下,伙伴都大差不差,也没有多少分支剧情。 几座城市虽然有些微区别,但摸索完第一座城市,后面就是套路循环,也没有更新的东西了。 我可以接受这是个试玩demo,成品的话……奶茶不香吗?
为什么我在出去逛的时候一定要看信息并且回复,接个der的广告我为什么一定要现在看,然后被两三个丧失围住逃一个另一个接着来,跟我玩无限月读呢,真不推荐
I like this kind of games.
怎么说呢。 具体还是挺有意思的 内容不难,剧情简单,级数过高有种空虚感,钱早早就满了。所有任务都是躺平过,空虚。
这游戏虽然便宜吧,但是做的也太烂了,跟中年失业模拟器相差甚远啊
十几块钱买一个梗多沙雕欢乐多的游戏,很值。 开局可以直接在丧尸城刷到毕业,3000全买水跟食物,在避难所直接开技能然后睡觉(每天开一次技能粉丝多多,粉丝越多带货给的钱越多,完全可以在前期刷到钱上限,然后一路平推主线) 城建打到4就行,通关主线会给书,然后可以存档看双结局 当然,我评论的时候游戏还在更新,期待贵组更多好玩的梗跟游戏
小品遊戲
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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