
用生命在整活!你是一位直播up主,公司为了让你涨粉涨人气,逼你去叙利亚战场、核辐射区域、丧尸围城的城市等种种危险地方,开始真人生存直播!在开始生存游戏前,你要拿着公司给的一点点可怜的预算资金,自己调配购买需要的生存物资,雇佣其他有不同技能和特性的up主,跟你一起工(zuo)作(si)...总之,流量就是一切!不但要一边整活、完成公司给的涨粉涨流量KPI,还要一边在残酷的环境中活下来!太强了!我愿称你为最强UP主!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然但是,这世界的钱真他妈容易赚 阿巴也是,小直播也是,等更新了
钱为什么不能存银行啊
這游戲挺簡單的。 不是很難 我資源全給了主角導致打BOSS時隊友一直跪了救,救了跪。 還是要花點資源給隊友的,起碼撐一下防禦和血。 船舶那裏啥都沒,航天中心也沒做完,只能坐等。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
行,不愧是k老师,还是熟悉的味道
梗很多但是内容比较少,粉丝人数有点迷,200万粉丝没徽章了,人物属性感觉一模一样,等级没用,全靠吃东西提升属性,那设计等级做什么,而且我以为二级三级up主和一级有区别没想到也是一样,装备太少,可以说除了梗之外玩法上其实挺差的。虽然最多60分但是还是推荐一下
希望加入踢出队友的选项,完成剧情后,并不想带着几个老爷们回家(做任务硬塞的角色都是大汉). 希望可以加几个功能性技能,比如禁锢,眩晕.混乱.现在技能虽然很多 但是大多都用不到... 希望可以强制时间流逝(比如晚上刷非常难的怪).当前是一天就可以做完地图里的剧情,然后得在基地睡很多天来获得奖励.
這遊戲是苏神玩了以後覺得滿有趣而買下來體驗的 遊戲內容我覺得以這個價錢來說值了而且梗很多玩著玩著就一個下午了 期待之後的更新很想吃阿花和主人公的狗糧 有點可惜的是除阿花以外加入隊伍中的人物都沒有什麼互動 前期在第一個城市太努力肝粉和錢到第二和三個城市就完全沒壓力的在玩 錢喜歡花就花什麼東西都買直播忘了開就由他去繼續四處遊走 有點不喜歡的是遊戲背景音樂調到最低還是很大聲和效果音等很難拿個平衡 推薦這款遊戲給閒日沒事做想找個簡單樂子的朋友
这是入手这个工作组的第三款游戏啦,感觉挺好的,一如既往地走讽刺资本的搞笑风,个人其实有三点建议 1、战斗系统方便的话还是在优化一下,更多的点可以放在剧情上,战斗又不能确实的增加属性,后期完全就是在磨游戏时长没有太大必要。 2、关于粉丝的奖励,完全可以在城市避难所里窝着搞时长,带足物资狂吃狂睡几天就可以翻倍了,太取巧 3、招募的主播有最好可以调换,自己选择带那些主播不带哪些,现在是招募了就一直在队伍里不能踢掉。 话外再说个小创意,按照咱们工作组的尿性,要不要再出一个隔离模拟器,每天在屋子里定时减少健康饥渴,需要吃吃喝喝才能恢复,每隔几天可以领取随机派发的物资,在居家状态下想办法付房租。解决工作和一系列突发事件,帮帮邻里。下楼做检测的同时可以交换物资或者帮忙干活,当然会增加感染的风险,被感染就要隔离治愈掉健康和过时间。能不能熬过隔离100天,出来的时候是付不出房租被赶出来,还是利用机会倒赚一笔,还是在隔离期间帮助邻里荣获奖状又或者道德败坏被举报下狱。想想挺有意思的。不考虑出个游戏么,我一定会买。
非常棒,结局也挺好
成就全完成,三座城市全部拯救,一身神装,五千万粉丝,资产上亿,最后还吃了一把狗粮
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4K | 19 | 74% | $4.99 | |
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| $285.6K | 1K | 65% | $10.99 | |
| $3.3K | 8 | 75% | $14.49 | |
| $303 | 4 | 25% | $2.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5K | 67 | 73% | $3.99 | |
| $6.5K | 61 | 70% | $4.99 | |
| $6.5K | 52 | 65% | $5.99 | |
| $6.5K | 63 | 87% | $2.99 | |
| $6.5K | 53 | 66% | $4.99 | |
| $6.5K | 50 | 98% | $4.99 |