
It's a lovely morning in the village and you are a horrible goose.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 25.2Kreviews | 96% | — | $8.7M |
| $19.99 | 16.4Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
GOOOOOOOOOOOOOOOOOOOOOOOSE
So much fun! You get to just cause chaos for no reason, what could be better???
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 16.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Czech +2 more
| $19.99 |
| 3.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | 95% | — | not modelled |
| $7.99−60% | — | — | #36 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First half an hour, I quickly found it quite repetitive and not challenging enough to maintain excitement when playing. But later on it clicked, that the fun part about the game is actually causing chaos: to solve each stage's puzzles, the most rational thing to do first, is run around interacting with every available object around the stage, which is kind of funny as it suits the game's theme well. I do feel like that's what a silly goose would do. You play as a goose that has a fetish to move things and make loud noises around people. Also, I had a sad moment when the task was to get someone to put a ribbon on you. As I was searching the town, nobody seemed to want to put the ribbon on me. Only then did I realize that I've been too silly.
.
好玩哦
Ok but like, what's the name of the goose?
♥♥♥♥ ка же тяжело эти ебанные квесты иногда скучные и ♥♥♥♥♥ для ботанов корочь скучно советую
самая улетная игра в которой описали мою повседневную жизнь
very good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $783.8K | 2.3K | 76% | $14.99 | |
| $303 | 4 | 75% | $2.99 | |
| — | 0 | — | — | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $33M | 227.1K | 95% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 5.8K | 80% | $39.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 | |
| $8.8M | 8.1K | 79% | $39.99 |