
A fateful meeting sets off a chain reaction, upending Mark's life. People disappear and memories prove unreliable. Uncover a hidden truth with Mark and his friends in this narrative adventure and race to unravel the mystery before it's too late.
Most likely between $3.4M and $9.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 97% | approximately $5.6M |
| PlayStation | $19.99 | 98% | — |
| Xbox | $19.99 | 100% | — |
| GOG | $8.99 | 86% | — |
| Nintendo | $19.99 | — |
Reviews
Themes across 1536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
[h1] An... Interesting Experience [/h1] [i]A kinetic VN with some trappings of the point-and-click adventure genre, Until Then, as stated in the title, was an interesting or, to be more fair, a mixed experience, to say the least.[/i] A bittersweet story of grief, loss, and acceptance, the game has an incredible first act with a gut-wrenching finale to it, followed by decent second and third acts that unveils the mystery teased throughout while giving it a more or less satisfying conclusion, aside from a couple of personal pet peeves. If it was just that, however, the game would still be a 9/10, since that's how strong the first act is to me. Unfortunately, the game does NOT seem to be satisfied with [i]simply[/i] being a fantastic VN. In its efforts to be, I don't know, unique (or perhaps memorable?), it inserts huge swaths of interactive gameplay that absolutely grind the game's pace to a halt while accomplishing little beyond being there for the sake of it. As I said before, it borrows the trappings of the point-and-click genre, without seemingly understanding the point of it. It's as if the developers played Steins;Gate and came away thinking, "You know what this game needs? ♥♥♥♥♥♥. ♥♥♥♥♥♥♥. Minigames. And hours of pointless walking and manual interactions." Or perhaps they took the wrong inspiration from the gameplay sections of [i]Danganronpa[/i] and [i]Ace Attorney[/i], without understanding why those segments actually work in those games. Whatever it was, the end result is that you're left with large stretches of pointless gameplay that could have been excised entirely without any negative repercussions to the player experience. In fact, it's something that should have been. Honestly, the gameplay portions grew to be incredibly frustrating by the time I was halfway through the game, when I just wanted to see the story progress instead of wasting another minute walking from one side of the room to the other while interacting with every item in between. It got bad enough to make me seriously consider leaving this as a negative review instead. Not because I thought the game deserved it, but because its overwhelmingly positive ratings does not properly communicate to the steam customers what exactly lies beneath all the glowing, and admittedly well-deserved, praise. In the end, I still went with a positive review because, at its core, the narrative it weaves is a beautiful one. I just wish it wasn't buried beneath so much... bloated gameplay. [b]7/10[/b]
Damn what a roller coaster. Not gonna spoil anything, but it's such a beautiful and emotional game. DO NOT look anything up and be sure to go in blind. It's one of those games where you just have to reflect after you play it.
[h3] 10/10. Definitivamente a narrativa que marcou o meu 2026. [/h3] Espaçar esse jogo por longos 2 meses me fez repensar coisas sobre mim, principalmente as que ignorei por muito tempo... maaas sem melancolias! Vou poupar os spoilers e os textões sobre cada parte do jogo (levaria horas pra terminar de expressar o misto de sentimentos, o quanto chorei em determinados pontos, e como de fato Until Then [spoiler] retrabalha o "aceite e deixe ir"... na vida, nem sempre conseguimos o que queremos. muitos de nós carregamos a dor, negação, arrependimento, imaginando como tudo poderia ter sido diferente se tivéssemos feito outras escolhas. mas, se prender a algo quebrado só nos traz mais dor. deixar o passado pra trás e focar no presente pode ser um sacrifício necessário [/spoiler] ) . O que posso dizer sem spoilers? --- "perdoe-se". Obrigado, Polychroma Games. Obrigado, Until Then...
Es mi primera vez jugando este tipo de juegos. Realmente no sabía si me iba a gustar, me arriesgué y fue una decisión que valió la pena. Cada segundo de este juego es muy disfrutable, por ejemplo: el arte, las interacciones y las emociones de los personajes lo vuelven tan real. No puedo contarte el contexto de la historia, pero si estás pasando por un mal momento, creo que este juego puede conectar con tus sentimientos y ser una manera de aprender a afrontarlo. Además, es muy accesible y puede durarte bastantes horas, y como ultimo consejo no debes parar hasta terminarlo.
I want my $6 back HIGHKEY. The first chapter was so strong, but the rest was so ♥♥♥♥♥♥♥ bafflingly bad. A huge ♥♥♥♥♥♥♥ waste of time with minor changes and the script writers getting lost in the sauce with their own STORY in the later CHAPTERS. There's better ways to express grief and loss, but the gameplay is such a ♥♥♥♥♥♥♥ pain to get through with the two main characters I lost all my endearment towards. Do yourself a favor and finish the first chapter and go to the DLC if you value your time.
I really wanted to enjoy Until Then. The presentation is gorgeous, the soundtrack is fantastic, and the characters are charming. It's clear the developers put much love and effort into it. However, one aspect of the game completely soured the experience for me: the minigames. For a game that's primarily a slow-paced story-driven narrative (to the point some might even say padded), the minigames feel strangely unforgiving. Most of the game encourages you to relax, take your time, and enjoy the dialogue and atmosphere. Then, out of nowhere, you're thrown into reflex-based or timing-heavy sequences that demand near-perfect execution. The shift is jarring. What made it especially frustrating is that many of these minigames leave very little room for error. Missing inputs or making a small mistake can mean repeating large sections of the game, which increasingly destroyed any good will. I guess they were added for variety but for me they just interrupted the story at the moments I was most invested. If someone picks up Until Then for its emotional storytelling and slice-of-life atmosphere, they're probably not expecting several surprisingly demanding gameplay segments that can become roadblocks, especially for completionists like myself. The story itself has its highs and lows, but I would have been much more forgiving if the gameplay had stayed out of its own way. Instead, the minigames became something I dreaded every time one appeared. I can understand why so many people love this game, but the inconsistent gameplay design mixed with incredibly slow pacing made it difficult for me to enjoy. I came for an emotional narrative, not to get stuck retrying minigames that felt completely disconnected from the rest of the experience.
Прекрасная игрушка с глубоким сюжетом, реалистичными диалогами и красивыми пикселями) Я провела тут много часов и могу порекомендовать. Единственное, в конце как будто уже намудрили, но считаю что можно закрыть на это глаза) А, и еще, обязательно после первого прохождения подождите окончания титров)
игра 10 из 10, но подруга гг лесбуха, поэтому дизлайк лютый, еще везде эти блядские отсылки на лэхэбэтэ фу фу фу
Useless time wasted
Some games entertain you for a weekend, some games make you think, and then there are the rare ones that quietly settle somewhere in your heart long after the credits roll... and this game is one of those experience... I knew coming into this game was going to be a coming of age story by just the looks of it. You hang out with your friends, you got to school, you meet your love interest, yadda yadda yadda.. but as you play the game.. you notice something unsettling but you can't put your finger on it.. What makes the game so special isn't some huge twist or constant action. It's the way it slowly earns your emotional investment. Before you realize it, these characters stop feeling like backgrounds, unimportant characters, and start feeling like someone who is as important as the main character. Their victories make you smile, their struggles hurt, and the quiet moments in between become just as memorable as the big ones. The pixel art is gorgeous, full of expressive animations and subtle details that bring every scene to life. Pair that with an incredible soundtrack, and the atmosphere becomes something truly special. i want more of this, I NEED MORE OF THIS. THE WRITING IS AMAZING! It amazes me how mature the writing is. It tackles loneliness, grief, uncertainty, friendship, family, and the fear of not knowing what comes next without ever feeling preachy or melodramatic. It trusts the player to sit with those emotions instead of spelling everything out. and that ending? damn... I won't say anything...Not because there's some massive spoiler waiting for you, but because this is one of those stories that deserves to be experienced exactly as it was intended. Go in blind. Let the game take you where it wants to take you. Until Then isn't trying to be the loudest game in your library. It just wants to tell a story. Why don't you give the game the time it deserves and dive in to one of my favorite story driven game....