
Shadow Stalk Studios is an indie company creating Untamed Kingdom. We want to create a space for everyone to enjoy and explore with friends. Come join us as we adventure through the wilderness!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 25 → 2.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 18 → 2.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Untamed Kingdom, a multiplayer animal survival game! Explore immersive maps and Hunt for food or avoid predators to keep yourself alive. Will you be up for the challenge?

Choose from a variety of animals, each with its own unique strengths and weaknesses, as you attempt to survive in the wild. Whether you're a cunning wolf, a graceful gazelle, or a powerful bear, your choices will significantly impact your gameplay experience.

Immerse yourself in beautifully rendered and highly detailed ecosystem, ranging from lush forests to harsh deserts. Every environment presents distinct challenges and opportunities, and the changing seasons and weather patterns affect your survival strategy. Encounter a dynamic ecosystem filled with a wide range of wildlife, both predators and prey, all with realistic behaviours and interactions.

Test your instincts and adaptability as you navigate the dangers of the wild. Hunt for food, avoid predators, and manage your energy and health to stay alive. Complete various challenges to unlock new abilities and improve your chances of survival. Establish and defend your territory from rival animals. Engage in territorial disputes, and use your wits and abilities to maintain your claim.

Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but the practices behind it make it feel like a scam and in general shady. The mechanics a player has is way too limited without a range of buttons to use and the animations are extremely rough. Characters do not have procedural animation which hurts creatures like the snake, and some of the creatures like tigers don't have a between animation when resting. There's also no range of animations, wolves can't lay down and tigers can't sit, there's just 4 calls, a rest animation, a sprint or trot if you press T, a sniff, attack, and a jump. A majority of buttons aren't in use which makes the game feel so barebones compared to alternatives, and it's not like they're lacking keys to do it. Either we should get a menu to access different animations and functions or more keys should be made useful. Also night mode happens in the character creator menu which is very dark and makes it impossible to see your animal or their coat. This is a problem. And in general I'm not crazy about how dark night mode is without the ability to adjust my brightness in the game. The game is also very badly optimized, you're meant to play direct 11 for the one that's more optimized but that's never made clear and it gives the impression that the opposite is true.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pue la mort, même gratuit je n'en veux pas remboursé ! Injouable
This game is so buggy, cant believe there is actully good reviews.... I think they might be paying these people LOL the animations lack...movement sucks and its just a complete mess. I remember joing their patreon and decided nope...know i tried it when being free... I know why its free because they will need to pay you to play this for free. and looks like some animals are Jesus because they walk on water
If you want a game experience like The Isle, just play The Isle. Glad this game was free. I went into Untamed Kingdom expecting something similar to The Isle but with bears and wolves instead of raptors and rexes. And while the basic concept is definitely there, I have to say that The Isle handles this type of survival experience SO much better. For starters, The Isle at least gives you more server options if you want to get away from toxic players or find a different community. Untamed Kingdom doesn't really give you that luxury, and OH boy, are there toxic players. I died several times in the span of an hour, and a good chunk of those deaths weren't because I was learning the game or making particularly bad decisions. I was dying to other players, including people I was actually grouped with. Then there's the playerbase. I was repeatedly killed by aggro elk and bison that seemed to spend their entire existence looking for me and other new players. They killed me three or four separate times while I was still trying to learn how the game worked because of "kill X amount of players" quests as an herbivore. But carnivores don't get such quests. Don't ask me why. I was told by an admin that dying wasn't a huge deal and that you only lose a little bit of growth, but when you're constantly getting killed while trying to figure out the mechanics and get used to how your animal moves and functions, that loss adds up. And more importantly, dying over and over within the span of an hour is just not fun! The community experience didn't help either. Trying to actually learn the game from other players was incredibly frustrating. More than once, I was essentially left to figure things out myself until I was practically begging for someone to explain things in global chat. Buttons sometimes just didn't work, like I just could NOT for the life of me get crouch to work. Second, it would not let me type in group chat for whatever reason, no matter how many times I tried to type. So I had no choice but to type in global. And wouldn't you know it, those toxic players used that to their advantage to help track down where I was. For a game that seems to rely pretty heavily on player interaction and learning from others, that's a pretty miserable introduction. Don't even get me started on the garbage sound design that made things sound closer than they were for WHATEVER friggin' reason, or in some cases you didn't hear anything at all. Like how a BISON and an ELK were able to sneak up on me all those times and one tap me as a wolf pup. And that's ultimately where I landed with Untamed Kingdom: I wanted to like it, but the experience just isn't enjoyable enough for me to recommend it over The Isle. If you're looking for this kind of survival experience, The Isle is still the place I'd point you toward. It has more servers, a more established ecosystem, friendlier players, and, in my experience, handles the core gameplay loop CONSIDERABLY better. Which is unfortunate, because I'd much rather recommend a competitor than give more money to someone like Dondi.
as much as i like the idea of the game it desperately needs more polishing. drowning to water thats not actually there or touching you. stamina draining so very very quickly that you have to sit every 2 minutes. No way to track your growth to actually know how grown you are. theres countless things that need to be fixed and polished. in its current state i wouldn't play it full time. yes, i understand its in early access but i had high hopes from friends who said it was 'peak' which in my opinion it is not. like the idea, just not the actual gameplay. Hoping in future updates or when its out of EA that its worth the play.
Концепция и разнообразие видов: Возможность играть за различных хищников и травоядных со своими уникальными способностями и стратегиями выживания. Модели животных (например, реалистичный грозный вид волков и детальная шерсть медведей) выглядят многообещающе.
Was ist mit der Grafik passiert? Das sah doch bei Release nicht so aus. Es ist ja komplett verpixelt. Man erkennt kaum das Tier dahinter. Man kann immer noch durch Steine lauf. Es gibt keine Kollision. Ein Animation für das Hinlegen gibt es auch nicht. Es sieht einfach alles so eingefügt aus.
I've played a total of 10hrs so far, and with continued development, TLC, and love this game could easily become a favorite for lots of people. Have patience, it goes a long way!
OK. I've played the game for a little under 20 minutes. RIGHT NOW, it is virtually unplayable, it made me motion sick + was buggy af, HOWEVER I think if the Devs put in the hours and work their ahh off they can make it into something great. I watched videos of the EA gameplay, so when I purchased it I knew that it would hardly be a game. I still bought it though because I'm hoping that eventually it may get somewhere, and that maybe my $14 will help the cause. Ik that games in early access don't always make it and get a lot of hate, but everybody starts somewhere. The isle has been underworks for like 10+ years now and the devs get heckled like they murdered the president's grandma. But since they kept going, even though it's taken forever, the isle is now a fun, mostly playable game. On a similar note: Path of Titans. Been around for four years now, and good grief has it improved, even through all the hate from Isle players. (The Pot and Isle community have beef far too deep for me to ever understand T T) In SUMMARY: DO NOT BUY IF YOU WANT TO HAVE WHAT THEY SHOW IN THE PREVIEW. IT'S NOT THERE YET. BUY IT ONLY IF you want to support the Devs, and support this lil shii-show of a game with a big vision. Or ig if you're like me, and just really want to have an animal survival game that has a decent snake. Good luck Dev Team, looking forward to what this might be some day <3 (But I think I'm physically ill from the motion sickness, I'll check back in in like a month or two T-T)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.1K | 63% | $19.99 | |
| $101K | 146 | 71% | $19.99 | |
| $0 | 0 | — | Free | |
| $0 | 107 | 64% | Free |