
Unearth the fascinating story of Xi Niu together with three young archaeologists
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un très bon divertissement
Hermoso juego. Tanto los gráficos como la historia son impecables. Me hubiese gustado que tuviera más niveles. Me encantaría que sacaran otro juego dentro de la misma temática.
[b]Story[/b] A group of archaeologists are digging for artifacts in some rural places in China. Once you find the required number of artifact pieces, you can assemble them to recover the artifact into its original state. Each completed artifact brings you back to its history, which relates to Xi Niu, a Chinese girl who lived over a thousand years ago. Returning to the historical scene, you will play as Xi Niu, working at the paddy fields and looking for the murderer of her parents who wore a golden mask. You have to switch between present life as an archaeologist and ancient life as Xi Niu. Xi Niu later being offered as a courtesan in the palace, and she seizes this opportunity to find the murderer. Once she receives the invitation to the palace, you need to help her to increase her rank, starting from a concubine. [b]Gameplay[/b] A rich story and beautiful background music, but the characters' movements are a bit rigid. I don't understand why the characters can't get the equipment by themselves. Every piece of equipment needs to be brought to them by Ivy (the player). Why can't the characters fetch the equipment by themselves? It's still challenging, though. Also, I would prefer the cursor on the game is bolder and bigger. It's pretty tricky to see where is the mouse cursor during the game, especially during the rainy scene. I never experienced difficulty finding a cursor in a game due to the rain. I don't know whether I should call this "realistic". The ancient scenes are more vibrant, but the tasks are more challenging. It's a massive torture when playing the mini-games, such as writing calligraphy and washing clothes on the wooden board. The dragging functionality didn't work as smoothly as it should be to perform the task. The worst thing is that some tasks require perfection to get all stars. The tasks in the present mode are easier and enjoyable, but the ancient time has a more beautiful and vibrant background, but the mini-games are intolerable. A few inconsistent dialogues include the character calling her friend Crystal and mom, the King calling the doctor "Honey", and asking about a fire where no fire happened in the story. Also, I experienced a few times of blank screens with background music and one mini-game requesting action, but nothing happened. It also doesn't allow you to exit the current screen when stuck in those situations. Towards the end of the game or the last few levels, the game seems rushed to be completed and released. Besides a few blank screens during the story scenes, the levels in ancient times were unreasonably difficult, and this came out of nowhere. The present mode slightly had more workers to deal with but was not as crazy as the ancient mode. If I remember correctly, the previous game that I played from Gamehouse - "Detective Jackie - Mystic Case"- was also developed similarly. The last few levels before the game's ending were extremely difficult than any levels before and more problematic. I would appreciate such a plot twist for the ending if the game has met the standard of strict testing for quality. As for this game, the ending made me feel I had wasted my time for nothing. [b]Random Trivia:[/b] I watched so many ancient Chinese dramas, and I'd never seen any emperors or kings will bow to their servants and maids. Besides the emperor, anyone needs to bow to the prince. This one is like everyone bowing to each other.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour juger un jeu Gamehouse, il ne faut pas le juger sur son gameplay, lequel reste le même de jeux en jeux (sauf pour le troisième opus de Heart's Medicine, lequel ne fonctionne vraiment pas et punit les joueurs les plus habitués du genre). Il faut le juger sur son ambiance et surtout sur son histoire et dans le cas de Unsung Heroes: The Golden Mask, les deux rendent le jeu addictif alors que sa mécanique de jeux est exactement la même que tous les jeux de cette licence. Le résultat est sans appel : on veut découvrir l'histoire de Xi Niu. Donc on continue et on voit s'écouler les heures. Une idée simple mais efficace, c'est d'avoir découpé l'histoire en deux : l'époque moderne avec Ivy et ses deux amies archéologues et la partie dans le passé avec Xi Niu. Pour avancer dans l'histoire de Xi Niu, il faut que le chantier archéologique avance. Le fait d'alterner entre le présent et le passé aide à doser : si on avait eu les deux histoires de manière séparée et non entrelacée, on n'aurait peut-être pas ce sentiment d'être avec Ivy et de découvrir avec elle l'histoire de cette héroïne anonyme. D'ailleurs, ce qui marche dans Unsung Heroes: The Golden Mask, contrairement à Heart's Medicine: Doctor's Oath, c'est justement cette juxtaposition. Dans Unsung Heroes: The Golden Mask, il faut refaire quelques chantiers afin de débloquer les morceaux d'artefacts qui permettent d'avancer, c'est annoncé dès le départ et surtout, pour le joueur aguerri comme pour le joueur débutant, cela se fait rapidement et le jeu est permissif dans les erreurs. Dans Heart's Medicine: Doctor's Oath, même en finissant un niveau avec 3 étoiles et un boost, l'accès à l'histoire reste bloquée pour des raisons obscures. L'histoire en elle-même est d'ailleurs pleine de rebondissements et des plot twists. Petit détail : alors que sur les chantiers, on n'a que les bruits de nature et de machines, on a des musiques d'ambiance chinoise dans la partie avec Xi Niu, ce qui aide à se plonger d'autant plus dans l'ambiance. La fin me paraît un peu abrupte et des questions, que je tais afin de ne pas divulgâcher le jeu pour celui ou celle qui me lirait avant d'acheter et de jouer, restent en suspens. J'ignore si c'est une volonté des développeurs afin de teaser une suite (que j'accueillerai avec plaisir) ou si c'est délibéré. Je reste un peu sur ma fin, même si cela ne gâche pas mon expérience de jeu et n'entame en rien ma volonté de retourner sur ma partie afin de finir le jeu à 100% et d'obtenir les derniers succès manquants. Si vous êtes un fan des jeux Gamehouse, Unsung Heroes: The Golden Mask est une petite pépite qui change agréablement des histoires déjà racontées par le studio de développement. Si vous aimez les jeux casual, de gestion de temps, sans prise de tête et que vous êtes surtout là pour l'ambiance et l'histoire, Unsung Heroes: The Golden Mask pourrait parfaitement vous convenir. Pour ma part, je l'ai eu en soldes (en-dessous de 5 euros, je l'ai fini en 6h de jeux, ce qui le rend bien rentable mais si vous veniez à l'acheter plein pots, entre le jeu en lui-même et les succès à débloquer, je ne pense pas que vous seriez lésé.
Edit: I didn't finish the game, after the 2nd time running into an error that would make finishing the level impossible I just stopped. I can't finish the game, it's not worth it to me. Let me be clear, I intend to finish this game and to a certain degree I enjoy this game, but having been a long time player of this franchise, I cannot justify recommending this game to another player, because frankly it is unpolished compared to the other games within this franchise. And here are the issues with this game: 1) There is something really janky about the mouse, I think it's just a simple case of normally in game the mouse pointer is often bigger and bolded in previous games in order for it to make it easier to see. I've lost track of the mouse a few times playing this game and that can be frustrating for a game that requires precise actions. 2) The animations are off, items characters are holding sometimes look like they're floating or not held the right way, There is some clipping of the character models. 3) The loading is weird, it'll clip back to the game play itself between loading screens. It's not a huge deal, it doesn't break the game but it does make it look unpolished. 4) I don't know if the game devs were working on another game within the same franchise, but at one point the main character called her friend 'Crystal' and then 'mom'. There is clearly dialogue issues in the game, again very unpolished. 5) I have no idea why if you click the pause button there is not a choice to exit the game completely just from that menu that pops up. In every game previous to this, there has been that choice, it is more of a design issue that you need to back space three times in order to get to the exit button in this game, because you need to get back to the launch page. By the way, you cannot get to the launch page if you didn't unlock the world map, meaning that for a whole level, you cannot exit the game normally. 6) Did you know if you finished finding the main artifact early, in the same playthrough you found the artifcat, the gauge that fills up to find the extra treasures only fills up by a tiny amount. Even though in the next playthrough, it fills up relatively quickly? This means that one, you have to play one more extra playthrough than you'd normally would, and two, there's no incentive to doing very well on the archological levels because it doesn't matter if you finish early. Just a thought. Yea... so, if you like a time management game, I'd recommend a different one from this franchise. The fact there are others like Mary Le Chef or the long running Emily Delicious that literally made by the same publishing company (the developers just change from series to series) is not acceptable with how unpolished this is.
我是GH的老粉了,说实话啊,这个题材很吸睛,海报也很吸引人。 但是吧,首先文物硬刷游戏市场真的不爽,再者就是像女主这样一步一步走上去的妃位,我不知道是不是GH真的不懂,低等级嫔妃虽然权利不大,但是一堆小渣渣都能使唤嫔妃这一点真的不行,建议再有类似中国古代题材的话,先了解一下中国古代史再做吧 另外尔如我炸的情节没有体现出来。剧本不咋滴。 希望下次类似题材能充分调研吧,还是会继续支持的!
I'm 38 years old - why am I playing and enjoying this?
Played a few of the games by the dev. Was fun initially but the gameplay was pretty much the same across this type of game. The storylines were usually different and some of them were fun but others not so much. I would still recommend this game but probably won't buy similar games in the future anymore.
暂且不说我都是贵妃了还得伺候太监的问题...考古(就是现代篇)的时候,那些人的表情实在是怪...翻白眼、眼睛左右横看...本来就是夜里玩,每次看到都是起一身鸡皮疙瘩后背发凉...还有最后打开柜子看到面具那一声,差点把鼠标扔出去......可能是我胆子小,恐怖游戏石锤了
The game has a few glitch which can be annoying. It didn't happen all the time but the few times it did was very irritating. -click on the pop-up mini-game but the pop-up didn't come and the screen blurred out, can't click anything.(have to restart the game) -pause the game, the screen blurred out but the pause tab on the left didn't appear. Can't click anything.(have to restart the game) -fill the [left bar] on the present day early but the game didn't process the next customer's heart to the [right bar].(have to play till the end of the day without any progress, waste of time) -I didn't get some achievement when I should have.(have to play a few more time for the achievement to pop up) And when I did they didn't show up in the game.(more like my personal problem cuz, yeah I got the achievement but it didn't show in-game so I feel dissatisfied, I want to see the reward of my labor yknow!) The overall story is alright a solid 3/5 from me. Present story was good, nothing to complain but nothing over exiting either.(I like how the girls' friendship have the up and down tho) Except the ending, I want to see their reaction to the end of Xi Niu's story. I was quite disappointed. (except, if there are and I happened to not find it?) So a 4/5 for present story Past story was engaging alright, a bit on the cliche side but I suppose with the amount of c-novel/drama I've read it's to be expect. Even when I can guess the plot alright, how the story played out was good. However, I have some complain about the inaccuracies in how the characters acted tho. I'm in no way an expert but they are supposed to be in the palace, the amount of respect/formallity displayed are abysmal. But I suppose these things are important to the story line. 3/5 for past story I suppose this could be a start of a series. Ivy&co could go to another dig sites and find more artifacts to tell more stories. Maybe in different country/culture. PS. the 18 hours is a lie, I think I actually really play it for like 10-12 hours. The rest is just me opened the game and afk.
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Players by region
Where this game's players are, estimated from review languages.
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