
Play air guitar and write rock history in VR! Unplugged lets you rock out hard to some of the biggest rock songs, including The Offspring, Weezer & Ozzy Osbourne. Become a rock legend with Steel Panther’s Satchel as your mentor. Are you ready to ROCK?!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I felt cool playing this... But then I saw the footage and it looked like I was playing with myself. Recommend!
VR için 'Guitar Hero' deneyimi. Arayüzü vs. basit dursa da, görevini yerine getiriyor. Bütün parayı zaten belli ki, müzikleri lisanslamaya basmışlar. Müzik seçimleri güzel ve zevkliydi. Oynanış mekanikleri de güzel, zaten dediğim gibi GH'nin VR'dan yemişi. Alınır, tam kafa dağıtmaya birebir, ilaç bir oyun. Uzun inceleme yazmayı sevsem de, üşendiğimden total puanı : 6,5/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing on a Quest 2, having a ton of fun, really feeling I'm playing an instrument. Sometimes the guitar is in an awkward positition and makes it harder to strum. A lot of negative reviews mention problems that seems fixed, like failing a note not affecting the sound. I'm surprised by the quality of songs, for the price I didn't expect much given that song licensing is expensive.
It's alright, offers a decent amount of tracks you can play along to. However, due to the nature of this game, you don't really get that satisfaction of physically strumming a guitar like you would with Guitar Hero. It feels lacking in that respect but that's completely understandable because it's a VR game that relies on motion controllers. I would say go for it on sale if you're into these types of games but I'm not so sure it's worth the default asking price. Had this game supported accessories like it's counterpart I would 100% recommend at it's default price point. With that said, the songs are pretty good & enjoyable to listen to. Think there are about 18+ songs so that should be enough to keep you entertained for a while. It works fine with the HP Reverb G2 & motion controllers.
I really like this game, the easiest difficulty is quite hard, so if you're new to rhythm games try something else and build your way up. Other than that it's a really good game, a little cheesy at worst, but overall really good. It runs really well on my honestly rather poor quality computer and is really fun to play. Although I wish you could add custom songs (like beat saber) and I wish there was a setting to strum with the trigger and not my full wrist. Strumming with my right-hand hurts a little after playing for more than an hour or so, but it's still really fun.
Unplugged is a rhythm-driven VR experience built around the fantasy of shredding an air guitar onstage, yet its real appeal lies in how seriously it commits to that fantasy. Rather than relying on a physical plastic instrument, the game places your hands directly in the spotlight: strumming, fretting, sliding, and performing flourishes entirely through gesture tracking. That design choice makes every performance feel personal and expressive, and when everything works in harmony — your movements, the tracking, the song’s energy, and the roar of the virtual crowd — the game achieves a rare kind of VR exhilaration. There are moments where you genuinely feel like a guitarist responding to a live audience, even though you’re standing alone in your room with nothing but a headset. The gameplay loop revolves around matching chords, riffs, and strums to scrolling note prompts while keeping your performance fluid. The licensed soundtrack leans heavily into rock’s different eras, offering iconic riffs and recognizable energy that translate well into VR performance. Each song becomes less about precision for its own sake and more about getting into the groove — tilting the guitar at the right times, emphasizing down-strums for effect, and even improvising slight movements that the game rewards with additional flair. This emphasis on style over strict accuracy gives Unplugged a personality distinct from more mechanical rhythm games, creating a satisfying middle ground between rhythm-action challenge and freeform musical expression. When the tracking is responsive and a song clicks rhythmically, the game’s endorphin rush is unmistakable. However, the central mechanic that defines Unplugged — hand or controller tracking — is also its most fragile component. Because success depends on precise recognition of finger positions and strumming gestures, even minor tracking drift can interrupt the illusion completely. Some players experience moments where the virtual guitar neck shifts oddly, the game misreads a chord shape, or fast passages feel muddy not because of skill but because the input system cannot keep up. These issues become more pronounced on higher difficulties and in songs with denser charts. When the technology falters, the game’s magic temporarily dissolves, leaving you struggling with technical friction rather than musical flow. Hardware variation also plays a role, meaning the experience can differ notably from headset to headset. Content volume is another area where the game’s ambitions outpace its material. The tracklist is solid and well-curated for rock fans, but relatively limited compared to longstanding rhythm franchises. Once you’ve mastered or grown accustomed to the available songs, the replay loop narrows unless you are driven by high-score chasing, achievement hunting, or personal performance goals. The game’s structure leans more toward an arcade title than a lengthy campaign, and while its tone — playful, enthusiastic, sometimes self-aware — gives it charm, there’s little narrative or progression depth to push players forward. It’s easy to imagine how future expansions or a broader track library could elevate the experience significantly, but as it stands, its longevity depends heavily on how much you enjoy playing the same songs repeatedly. Still, Unplugged’s presentation remains one of its strongest qualities. The feeling of stepping onto a virtual stage, basking in colorful lighting, hearing a crowd respond to your performance, and seeing pyrotechnics kick in during solos gives the game a sense of theatricality few VR titles match. The environments, though stylized rather than hyper-real, successfully channel the energy of live rock without overwhelming the player. There’s a surprising emotional weight in the way the game celebrates player performance — the simulated applause, visual effects, and reactive elements reinforce the thrill of being “center stage,” even when the setlist is short or technical hiccups intervene. Ultimately, Unplugged is best approached as a passion-piece: a game made by developers who adore rock performance and want to translate its spirit into VR as authentically as possible. It excels when the player embraces the fantasy and moves with confidence, leaning into the physicality and spectacle. It falters when technology gets in the way or when expectations drift toward the precision or breadth of more established rhythm games. For players who have a reliable VR setup, enjoy expressive physical gameplay, and love the idea of performing rather than merely following notes, it offers a thrilling and memorable experience. For others who prefer strict accuracy, large song libraries, or elaborate long-term progression systems, it may feel limited or inconsistent. But within its niche — air guitar elevated into a full VR rock performance — Unplugged stands out as a bold and distinctive creation, imperfect yet undeniably spirited. Rating: 6/10
Was this game supposed to work with the Quest 2? I bought it, and tried it. but I can't even get through the tutorial. I have to place all four fingers on the neck of the guitar and strum, but it just sounds awefull and acts like I am missing all the notes. Then a second set of notes I need to play lifting my index finger, that works kind of. As the second set of notes with the lifted index finger does work, I gigure it's not just my incompetence of playing the air guitar. I tried it several times, in different locations of the house, with different light surcomstances, it is the same everytime.
GENIAAAAL!
Don't Leave reviews very often, but it gave me a free Guitar in game if I agreed to give it 5 stars, well I cant do that here so I'll leave a review, It will be an honest one. Game is Really good but can be extremely hard, but just put the game on easy and there's nothing like it. The light's, the energy of the crowd, and the music you feel connected with. You can just loose yourself in it. VR shines in games like this. Played on PSVR2 and have had no problems. And The Guitar player from Steel Panther should get his own comedy show.
i thought this game would be good but sadly it isnt uite there yet, i had numerous bugs, played perfectly and still failed and the song was de synced, i think this game would be fun if it was better executed but it just isnt cooked yet
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