
⚠️VR-only. Your mic is recording. Your actions too.⚠️ Infiltrate a retro space station. Get trapped in a time loop. Your past copies will replay every word you said and every mistake you made. You're the team. You're also the problem.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 20 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Welcome to UnLoop – the most chaotic VR game out there. You need a highly coordinated squad to survive this space station. The catch? YOU ARE THAT SQUAD.
Every time the loop resets, your replica is left behind to repeat your exact physical movements, gestures, and voice in real-time. Yell instructions at your future-self, flip off your uncooperative past-self, and desperately try not to step on your own toes.

Ever wanted to argue with a room full of people who all sound exactly like you? You’ve come to the right place. After a few loops, you will be surrounded by your own past-copies, all screaming the same expletives at each other. They all disagree with you. And worst of all... they are technically correct.
It’s chaotic, it’s loud, and yes – the voices in your head are entirely real.

Ruined the timeline? Didn’t catch a crucial item? No problem. Just raise your laser gun, shoot yourself, and instantly reset the loop. Or shoot your copy who made a bad throw, you are the original one anyway!
Death isn't a failure here. It's just a tactical undo button.

Every puzzle is solved by coordinating with your past actions. Which sounds brilliant, until you realize your past-self had no idea what they were doing either.
Experience the sheer, unadulterated ego trip of figuring things out all by yourself. When you finally spend 15 minutes coordinating three of your past-copies just to pass a single keycard through a door, you’ll feel like an absolute mastermind solving the mysteries of the universe.
We’ll let you have that. You’re welcome!
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i hate myself now, 10/10
This is a really great puzzle game in of itself but the fact it saves your mic in your clones is genius. Every puzzle I'm always making back and forth jokes between myself like doing the "Pull the lever, Kronk"! bit as one of my iterative clones, then the clone after that will go "why do we even have that lever"? I love it. Puzzles itself are pretty good too, but man the comedy factor of my back and forth banter carries this game for me.
One of my favroute game, If you have the abbility to play with your mic Do so The amount of bits you can do with yourself is amazing
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of my favorite VR experiences I have ever had. The whole gimmick about using your past self to solve puzzles is so interesting, and this game executes it wonderfully. There are many moments I've had where I just ignore the puzzle and interact with my past self, and those moments alone were enough for this game to be worth it. The game is just so damn funny. One of my favorite experiences in the game so far was when one of my past selves fired a stray bullet near the beginning of the time loop, and nearly every other version of me yelled "Oh my god!" at nearly the exact same time, followed by a wave of laughter from all of us. Now, while the game is fantastic in my opinion, there are a couple of things that hold the game back a bit, at least in the immersion side of things. Clone Desync: This really only applies to grabbing items in the game. If you throw a keycard over a wall, then grab it in another loop, there's a chance that in a few loops from now, the clone that grabbed the keycard would've missed the keycard, ruining the puzzle for your current loop. This is because the keycard may bounce differently between loops, causing your previous loop to be grabbing at nothing. I think maybe recording the keycard's position when it's interacted with and then playing it back for all future loops (like the clones) may solve the issue, but idk I'm not a game developer. Clone Audio: The microphone playback you get from your past selves is probably the best part of the game in my opinion, but there are two things that bug me about it. Firstly, there's not really any directional audio when it comes to your clones talking to you. That's something that kind of disappointed me on my first puzzle, but then I noticed that the audio is just kinda.. weird. You could hear a clone really loud in your left ear, then turn to your left and see no one there. It's kind of disorienting sometimes. Secondly, sometimes you're just unable to hear a past version of yourself. When you travel away from a clone, their voice gets quieter and quieter until you can no longer hear them (which makes sense), but then when you travel back to them, you still cannot hear them. It's like their audio just goes away when you get far enough away, which has ruined a few of my hilarious bits! But yeah, despite those few complaints I have with the game, I do think it is really fun and an experience that everyone should check out! (Also, if it shows that I refunded the game, then that is ONLY because I already bought it on the Meta store, and thought I'd try it out on steam to see if maybe it would fix any of the issues I listed above. It didn't, though.)
UnLoop ist für mich ein richtig sympathischer VR-Puzzler mit einer starken Grundidee: Die Rätsel löst ihr nicht allein, sondern gemeinsam mit euren eigenen Klonen. Diese wiederholen nicht nur eure Bewegungen, sondern sogar eure Stimme. Genau diese Mechanik macht den besonderen Reiz des Spiels aus. Das Ganze fühlt sich kreativ, manchmal herrlich chaotisch und vor allem dann besonders lustig an, wenn der geplante Ablauf nicht sofort funktioniert. Gerade am Anfang kann es etwas verwirrend werden, wenn plötzlich mehrere Versionen von euch durch den Raum laufen und gleichzeitig mitreden. Doch genau daraus entstehen viele der humorvollsten Momente. Die Rätsel sind clever gestaltet und die einzelnen Räume angenehm überschaubar. Grafisch ist UnLoop zwar kein VR-Hochglanz-Blockbuster, präsentiert sich aber sauber und zweckmäßig. Während meines Spiels gab es weder störendes Flackern noch auffällige technische Aussetzer. Insgesamt ist UnLoop ein cleverer, unterhaltsamer und angenehm eigenständiger VR-Titel. Auch das Preis-Leistungs-Verhältnis passt für mich. Wer VR-Rätsel, kreative Spielmechaniken und ein wenig kontrolliertes Chaos mag, sollte sich das Spiel definitiv anschauen. Fazit: Mir gefällt der Titel – eine originelle VR-Erfahrung, die besonders durch ihre Klon-Mechanik und ihren natürlichen Humor überzeugt. 🎥 Mein Video zu UnLoop: https://youtu.be/sARxpxjBnuo
Great game. Recommended in its current state. Finished it in around 6 hours. I only had minor issues, no crash. The issues were: Three times (or about that often) I couldnt turn a knob. Dying helped. What the developers should look into are throwing and catching mechanics. I dont know if its bound to framerate or not, but sometimes catching did not work although it was caught in the cycle before. Then again it worked. That was the most annoying thing. [Just read it in the Roadmap: keep up the good work] Also there are very many levels and not too much repetition (riddle-wise)
This game is a top tier puzzle game! It made my brain think in a way that reminded me of playing Portal. Certain puzzles you really have to think about and experiment with how to solve them. Having to think ahead to what you next clone self will need to do to get through the puzzle felt very satisfying when accomplished. I can't recommend this game enough!
great game really got popular recently
it's pretty damn funny! i love singing with myself as i complete the puzzles XD
This game is broken to an unplayable level currently, unsure if recent updates broke it but until future updates fix it it's not worth it. Playing on a Valve Index, at first the game displayed as black in the headset but showed fine on the desktop. Followed the one and only guide available to fix it and it didn't work, the thing it told me to do isn't even an option I had in my settings. Turns out turning on Direct Mode in the developer settings did fix it and now I could see the game. Made my way into the first chamber and tried talking and on my second run I could barely hear myself. I was talking at full volume but it was like I was 4 rooms away and whispering. Using the Index mic which is usually quite loud. Tried testing the mic in other apps and it worked as intended at the correct volume, checked windows settings and it was fine, checked in game settings and there's nothing to boost the volume. Tried unplugging my other mic even though the game already had it set for the Index mic and that broke everything. Now no matter if I have my other, normal mic plugged in or not, doesn't matter what my system settings are set to, and doesn't matter what the game settings are set to, the mic is not working at all in game. Refunded for now. Will attempt again when the game is fully out or when more than 1 guide exists to "fix" each issue, because nothing works.
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