
Unlinked Mask is a videogame inspired by the Game Boy but with touches of elevated difficulty. Viewer has been called by the gods to enter the People's Lands, lead his way and overcome the challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Play the prequel of Linked Mask!
Incarnate yourself in the skin of Viewer, a curious traveler who has been called by the gods to fulfill an objective that is not very clear, but you're here.
A 2D platformer with a gradual difficulty but at no time taking you by the hand to overcome the different challenges.

Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
相当有挑战性的跳跃游戏,但是,默认键位设置真的是折磨人且不可修改。 还有一个重要的:不支持中文,虽然这种游戏剧情可有可无~
Unlinked Mask is a compact 2D precision platformer built around retro presentation, demanding movement, and the satisfaction of overcoming obstacles through practice. Developed by Klonoz and published by indie.io, it serves as a prequel to Linked Mask and embraces an aesthetic heavily influenced by the handheld gaming era. Its intentionally limited pixel graphics immediately establish an old-school atmosphere, but underneath that nostalgic exterior is a platforming experience designed around modern expectations of responsive movement and steadily escalating difficulty. The adventure follows Viewer, a curious traveler summoned by mysterious gods and sent into the People's Lands for a purpose that is not immediately explained. The deliberately vague setup creates an element of mystery without overwhelming the player with lengthy exposition. Storytelling remains secondary to the actual journey, allowing environments and progression to provide much of the context. This makes the game easy to approach for players primarily interested in platforming, although those looking for extensive dialogue, elaborate characters, or a deeply developed narrative may find the story relatively understated. Movement is the foundation of the experience. Early challenges give players room to understand the controls and become familiar with Viewer's capabilities before the level design begins demanding greater precision. As progress continues, platforms, hazards, and increasingly complicated sequences require better timing and more deliberate positioning. The difficulty curve is intended to develop gradually, making improvement feel like a natural part of the journey rather than immediately confronting newcomers with the hardest challenges available. A major part of the appeal comes from the game's limited hand-holding. Players are expected to observe their surroundings, understand how hazards behave, and determine the correct approach through experimentation. Failure is consequently an important part of learning. Missing a difficult jump or mistiming a movement can require another attempt, but repeated practice gradually turns intimidating sections into manageable sequences. For fans of precision platformers, this cycle of failure, adaptation, and eventual success can be highly rewarding. Players who have little patience for repetition are likely to find the same structure considerably more frustrating. The Game Boy-inspired visual style is particularly appropriate for the experience. Rather than pursuing elaborate backgrounds and excessive effects, Unlinked Mask favors clean pixel artwork and a deliberately restrained appearance. The simplicity provides nostalgia while also helping maintain visual clarity during challenging platforming sections. Environmental elements, hazards, and the playable character remain relatively easy to distinguish, which is important when success can depend on quickly interpreting what is happening on screen. The fantasy setting adds a mysterious quality that prevents the retro presentation from feeling like nostalgia for its own sake. Its focused structure is both an advantage and a limitation. The game concentrates on forward progression rather than filling the experience with complex inventories, elaborate character builds, sprawling exploration systems, or numerous side activities. This keeps the pacing direct and ensures that platforming remains the central attraction. On the other hand, players expecting substantial mechanical variety may find the overall package narrow. Its enjoyment depends heavily on whether the player appreciates mastering increasingly difficult movement challenges. Controller support is a natural fit for this style of platformer and makes the controls comfortable for players who prefer a traditional gamepad. Achievements also provide additional incentives for completion-oriented players, particularly those interested in pushing beyond simply reaching the end. The relatively straightforward mechanical structure can encourage replaying sections to perform better, making the experience suitable for players who enjoy refining their skills rather than simply consuming new content. Steam Deck compatibility is less straightforward. Despite the game's controller-friendly design and relatively modest presentation, its official Steam Deck classification is Unsupported rather than Verified or Playable. This means Deck owners should not assume a fully validated handheld experience. The classification does not necessarily mean that every attempt to run the game will fail, particularly when compatibility layers can change over time, but players purchasing specifically for Steam Deck should treat support as uncertain. For dependable handheld use, waiting for improved or officially recognized compatibility would be the safer approach. The game's greatest strength is its consistency of purpose. It understands that its primary audience consists of players who appreciate retro platformers, deliberate challenge, and learning through repeated attempts. Instead of trying to compete through enormous scope, it concentrates on a smaller collection of ideas and develops difficulty around them. The mysterious setting and restrained presentation give the journey personality, while the gradual increase in challenge provides the sense of progression necessary to keep a precision platformer engaging. There are still aspects that keep it from reaching the strongest examples of the genre. The narrow gameplay focus can eventually feel repetitive, the minimal narrative may leave story-focused players wanting considerably more, and the difficulty naturally limits its accessibility. Reports concerning occasional issues with controls, settings, statistics, or achievement behavior can also detract from an otherwise straightforward experience. None of these concerns completely undermine the core platforming, but they make the overall package feel somewhat less polished than it could be. Unlinked Mask ultimately works best as a concise test of timing, patience, and platforming skill. Its retro graphics establish an appealing identity, its mysterious premise provides enough context to motivate progression, and its escalating challenges reward players willing to improve through practice. It is unlikely to convert anyone who already dislikes precision platformers, but enthusiasts of compact retro-inspired challenges should find a worthwhile experience beneath its intentionally simple exterior. The uncertain Steam Deck situation is its most notable portability drawback, while on a conventional PC with a controller it is easier to appreciate the straightforward design the game is aiming for. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Please fix: - Controllers (buttons are mixed up — using an Xbox Series controller here). - Menus (strange behavior). - Data tracking (jumps and deaths are all zeroed by the end of the game). This would turn a good — though very short — platformer into a very good, or even a great one.
Hasta el momento las 0.2 horas que tengo fueron solamente de troubleshooting y algo de la cinemática inicial. El juego menciona soporte completo de Mando de Xbox, cosa que es parcialmente real por no decir falso y fue comprobado con 5 controles diferentes (Gamesir G7 SE, Dualshock 3, Gamesir G7 Pro, Xbox Series Controller y con un mando genérico). En el menú principal el d-pad está invertido y el layout de los botones está mal también ya que la X/Cuadrado está funcionando como A/Cruz y al ir a las opciones el apartado de control solamente emite un ruido al pulsarlo tanto con teclado como mando. Si bien esto no impedirá que le de una oportunidad a este juego cuando tenga tiempo, no me parece bien que un juego lanzado en 2024 no haya solucionado esto, siendo que hay reseñas muchísimo mas antiguas que las mía con el mismo problema, además de que me dejó con una mala primera intención. Esta opinión será editada en algún momento.
I died so many times, it was fantastic!
Difícil, cortito y bonito. Eso sí, las hitboxes son mejorables
Yeah, the PS5 controller isn't supported and you can't map controls, so it's not possible to play that way. However, the game itself looks good and nice music here (I played through a couple of training levels before I got the first ability that I can't find a button for) and price is just low for those looking for a nostalgic GB/NES experience.
The game is pretty short to beat, though provides good value for the price. How good/bad you are at kaizo will determine how long it takes, however. It took me personally 1.5hr to beat the base campaign on normal difficulty, though it never got to the point where it became frustrating or upsetting. One complaint is about the [spoiler]boss fight. The hands' hitboxes are really weird and lead to a lot of unfair feeling deaths. Again, it only took 20 minutes to beat the boss, so not a major complaint.[/spoiler] Another thing to mention is that needing to jump with X and Y on controller (or Z and X for keyboard) is a little weird to get used to, but I was able to beat the normal mode fine enough like that. Also encountered a weird bug where the game stopped counting my deaths after 18? Though, even if you don't like the gameplay, the music and visuals were the main draws for me and really made it worth seeing through to the end. In all, i give Unlinked mask an 8/10.
que jogo viu, por mais que seja curto, eu adorei! Trilha sonora impecável e percebi que a gameplay tem forte influência de mario maker, ou seja, as vezes você vai passar raiva!
小品级平台游戏,两个小时通关,甚至还能退款 音乐满分,音效负分。玩得很爽,但有很多缺点,不会推荐给朋友,怕被当精神病
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Where this game's players are, estimated from review languages.
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