
UniversiaTCG is a strategy game, based around a digital trading card game with solo campaigns, and casual or ranked 1v1, 2v2, and 4 player free-for-all game modes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
UniversiaTCG is a digital trading card game with anime-inspired artwork, distinct card archetypes, and a shared mana system. Build a collection, take on campaign opponents, or bring your deck into online duels and four-player battles.
Spending mana shifts resources toward your opponent. An expensive play can end your turn and give them the mana to respond. Choose when to commit, set cards face down, and use attack and defense positions to control the field. Combine monsters, Enhancements, traps, and special summons through interacting card abilities.
Combine an archetype with a generic universe drawn from nature, modern life, or fantasy. Build a 50-card Main Deck and an optional Immaterial Deck of up to 20 cards for special summons.
Search and filter cards by universe, type, rarity, ownership, and keywords. Read ability explanations, check deck legality, and save, copy, import, or export your decks. Starter decks and guided tutorials introduce the rules, collection tools, and first battles.
Play Ranked, Casual, or Draft in 1v1 duels, four-player free-for-all, or 2v2 teams.
Climb ranked tiers from Wood through Diamond, then compete for Elo rating and seasonal standings.
Create private rooms, invite players with room codes, arrange teams, and add AI opponents using saved decks or booster pools.
Enter Draft with a selected booster pool. The game generates a temporary 50-card deck from one universe for the match.
Host or join LAN games on desktop using locally saved decks.
Watch matches as a spectator.
Single-player campaigns include chapter progression, scripted opponents, encounter-specific challenges, and persistent rewards. Adapt your deck to each battle and return to earlier encounters as your collection grows.

Open booster packs, turn surplus cards into dust, and craft missing cards. Automatic dusting helps manage excess copies. Earn cards, packs, and credits through campaign rewards, and complete daily quests, weekly quests, lifetime milestones, and secret challenges.
Use the player Exchange to offer and request cards, packs, and accessories. Add friends through friend codes and organize private matches together. Your account stores your collection and progression between sessions.
Save matches to your replay library, pause or seek through the action, change playback speed, inspect cards, and switch between available player perspectives. Share replay links for viewing in the client or a browser.
Equip card sleeves and coins, choose a profile avatar, and select menu wallpapers. Adjust text size, interface language, battlefield perspective and tilt, animations, and audio settings.

The current card pool contains 438 cards. The roadmap targets 1,000 cards for the April 4, 2027 launch, with a new archetype on alternate Fridays and a themed draft each month. Announced themes include Halloween in October, Conquest in November, and Mythology in January.
Branching card stories with choices and saved progress are in development.
Genres
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Languages: English
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 126 | 57% | Free | |
| $2.9K | 8 | 75% | $12.99 | |
| $0 | 27 | 67% | Free | |
| $0 | 168 | 85% | Free | |
| — | 3 | 67% | — |