
The Prologue of the Union of Gnomes awaits your daring and brave gaze. Twisted and broken, it stands — a reflection of what was never meant to be. The threads of destiny fray, and reality splinters like a shattered mirror.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Russian, Simplified Chinese, Traditional Chinese
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had wish-listed the full version of the game before this showed up in my discovery queue. Suffice to say I will be getting the full version soon as I can. I really enjoyed the prologue, so happy it was free so that I could get a taste of the game. Now I just want more though. I'm a big fan of deckbuilders and turnbased combat. I really appreciate the games where there is more story and personality in the genre though. This is one of those games. So if you've ever wanted to captain a brigade of gnomes fighting back against a tyrannical ruler (Snow White) this is the game for you. The quests are interesting and the characters are colourful and entertaining. This feels like a well-loved game, that someone truly cared about making. It is fun and challenging, getting the right team together can take a bit. Overall I have very few complaints. Best part is the prologue is free, so you aren't paying if you aren't sold. I know I will be buying the full version though. I think the one qualm I have at the moment is the procedural generating maps can spit out some wonky variations. Like I've had some maps that had no camps for quite a way and than two camps in a row which is not super helpful. It's not like I won't get a fresh map if I die though so it isn't a huge issue.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achei o jogo interessante, mas a parte de precisar de salsichas para se mover no mapa achei bem zoado e desafiador, depois de horas jogando percebi o quanto o jogo é ABSURDAMENTE CHATO, não compre, não joguem, não vale a pena o seu tempo.
游戏无聊就算了还有BUG,假如你44滴血进入战斗,还有22滴血的时候你因为事情退出了游戏,等你再次进入游戏并继续战斗的时候,你竟然是以22滴血开始战斗,而敌人全部都是满状态,这bug给我看笑了(?事件打3伐木工的时候出现的这种情况)。而且游戏操作一点也不平滑,地图界面滚轮移动的距离聊胜于无,逼着你只能用左键长按拖动地图。然后每次选择关卡进入战斗的时候还有一个确认键,这地方加个确认是干啥呢?别人是只有特殊情况才特意弹确认提醒(比如pvz里面没带向日葵进入战斗),你这打一把弹一下打一把弹一下是何意味呢?接着卡牌拖动不够丝滑,而且每次必须要拖到目标才能选中打出。你学别人杀戮尖塔怎么只学其表层不学它的精华?我举个例子,你只能给角色自己释放的卡牌(比如获得能量的牌),你卡牌只要往上移就可以打出,这样多方便,你非要挪到你角色那里才能打出。卡牌的打击感和反馈一般,音效也一般,这个我就不多说了。总而言之就是一款无聊的作品,鉴于现在还是demo,制作组继续打磨吧。
I am a self proclaimed "The Prologue Guy" and i approve of this half baked. ( ദ്ദി ˙ᗜ˙ )
小关卡加载时间过长; 教程关通关后无法再次打教程关,只能菜单界面右下角重置游戏,重置游戏不会重置steam成就。 单调无聊
Had fun playing. I like the food system, and how I have to carefully manage it and my cards. I liked the humor, liked the branching pathways map and story, and I LOVED the art style and the crazy variety. I would very much suggest a different reaction when shields fully block attacks. Even when you have enough shields, the animations make it appear as if you're taking damage, when you're not. I would also suggest the ability to hover over more things for a description. For the most part, I didn't need a tutorial, but there were a few times where an easy hover would have eased my confusion during a match.
一个很有意思的卡牌构建类游戏,未来可期
Who doesn't like a free prologue to see if it's something you might like.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $112.1K | 357 | 81% | $14.99 | |
| $1.8M | 2.9K | 84% | $24.99 | |
| $25.6K | 57 | 93% | $14.99 | |
| $0 | 188 | 82% | Free | |
| $742.4K | 2.4K | 91% | $12.99 | |
| $393.8K | 1.1K | 72% | $19.99 |