
Unending Dusk is a retro inspired beat ‘em up ARPG set in a post-apocalyptic world. Play solo or with up to 4 players online and brawl your way through hordes of enemies. You play as an elite mercenary fighting against a dark force which has locked the Earth in a state of unending dusk.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Proposta interessante, mas tem muito a melhorar. Passa bem o tempo.
Highly repetitive and amateurish. From the terrible jump to the poorly telegraphed attacks, Unending Desk is clearly made by someone new to the beatemup genre. They did get something right: This is not a beatemup where you'll automatically grab on entering the same space as an enemy, and it actually feels OK. Other beatemups I've tried that did the same thing tend to feel weird as they don't always handle the state of being inside an enemy well. Unending Dusk lacks that weird feeling. There is a decent concept buried under the what the game actually is. If enemies were more predictable in their attacks, blocking would actually be useful and might even feel good. However, as the game stands currently, blocking feels like trash because the windows for you to react are often too small to be useful. As previously mentioned, you don't have the ability to grab enemies by just walking into them, so in general it feels like you're missing the most important part of your close-range fighting kit. This is a very bad thing, imo, and I can't recommend the game as a result.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://blog.naver.com/jampuri/223053966628 <- 장문의 리뷰는 이쪽. 미국산 사이버 펑크 벨트 스크롤 액션 게임. 사이버 펑크 태그가 달려 있지만 배경 퀼리티가 낮아서 볼거리가 없고. 캐릭터 디자인은 괜찮은데 플레이어 셀렉트 캐릭터 한정으로, 적, 보스는 재탕 이미지라 좀 성의가 없다. 캐릭터 모션 중에 점프 모션이 캐릭터 스탠딩 자세 그대로 공중에 띄운 거라 무성의함의 끝을 보여준다. 콤보 공격을 지원하지 않고. 약 공격, 강 공격을 섞어서 쓸 수도 없다. 기본 공격이 근접 공격과 함꼐 원거리 공격이 나가서, 쉽게 말하면 펀치 날릴 때마다 총알 같이 쏘는 거라 액션 게임이 아니라 슈텡 게임 같다. 잡기 기술도 급조한 듯, 던지는 모션 하나 없이 앞으로 밀어버리는 모션으로 통일해 완전 부실하다. 기본 이동 속도가 느릿한데 바닥과 천장의 트랩 요소와 장애물 등. 이동에 제약을 주는 요소가 많고, 면 단위 클리어 방식이라 해당 면 안에 나오는 적을 전멸시켜야 다음으로 넘어가는 게 게임 플레이 템포가 나쁘다. 게임 난이도를 게임 시작 때나 옵션에서 조정하는 게 아니라. 스테이지별 난이도가 고정되어 있어 순차대로 오르는 방식인데. 이게 나중에 가면 온전한 플레이가 불가능할 정도로 난이도가 치솟고. 그걸 극복하기 위해선 레벨을 올려 어빌리티를 해금하고. 돈을 모아 아이템을 사야 해서, 레벨 노가다를 강제하여 이미 클리어한 스테이지를 몇 번이고 반복해서 깨야 하는 게 진짜 피곤하다. 그렇게 빡세게 플레이해서 게임 클리어한 결과가 데모 영상은 고사하고 CG 한 컷 없이 텍스트 몇 줄로 퉁-치고 넘어가니 게임 클리어 성취감도 떨어져서 총체적 난국이다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $735 | 30 | 50% | $1.29 | |
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| $3.1M | 6.5K | 86% | $19.99 | |
| $1.7M | 6.5K | 89% | $9.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $377.6K | 465 | 85% | $28.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1K | 68 | 76% | $9.99 | |
| $13.1K | 68 | 78% | $9.99 | |
| $13.2K | 104 | 100% | $5.99 | |
| $13.1K | 412 | 55% | $1.99 | |
| $13.2K | 58 | 69% | $8.99 | |
| $13.1K | 78 | 87% | $6.99 |