
UNDERWARD is a 1-4 player co-op horror exploration game. Investigators must carry «TEST-SUBJECT» monsters from a deadly underground abandoned hospital ward.
Modeled estimate, not a reported figure. How we estimate →
About
UNDERWARD is a 1-4 player co-op horror exploration game.
Investigators must carry «TEST-SUBJECT» monsters from a deadly underground abandoned hospital ward.
Can you uncover the truth hidden deep within the depths of UNDERWARD?
UNDERWARD is also playable single play, but be warned—single play is an ultra-high-difficulty mode where getting caught means instant game over. The game includes many trial-and-error challenges, so in solo play, you'll need to learn through death and keep progressing.
※v1.0.2.0 introduced extra lives and solo play adjustments for a better experience.
Without the ability to perform chained carries, you'll have to carefully transport your cargo while constantly fearing an enemy ambush, making for an intensely thrilling experience. You'll need to avoid detection, watch out for traps, and proceed with extra caution. While the gameplay differs significantly from multiplayer, this mode is perfect for players seeking a truly spine-chilling horror experience.

Explore the depths of UNDERWARD and carry the «TEST-SUBJECT» monsters to the elevator.

Once you exit the elevator, scour the floor for «TEST-SUBJECT».
But beware—traps and dangers are lurking everywhere. Some areas and mechanisms can only be accessed by cooperating with your teammates. It's best to avoid venturing alone if possible.
You might also find useful tools left behind in the area. Be sure to check out lockers, shelves, and any other hiding spots for gear. With luck, you may even find some highly advanced equipment.

There’s a chance you will encounter unknown enemies during your search.
They’re attracted to noise, so stay cautious. If you hide quietly, they might pass without noticing you. Adapt to the situation as needed.
But if you get spotted, run as fast as you can! Throw items you have at them—it might just help you fend them off.
Even if someone gets taken down, there's still hope for rescue.
Your teammate's location will be displayed on the screen, so act quickly and stay calm. Minimizing casualties will strengthen the team bond.
But remember: the window for rescue is shrinking by the second.

Once you’ve found «TEST-SUBJECT», carry it to the elevator with all your might.
Carrying the capsule creates a lot of noise, attracting enemies, so stay vigilant.
Although a single investigator can’t handle the heavy capsule alone, you can perform a «Connected Carry» system with multiple players to move it faster than the enemies can catch up.
However, if your teamwork falters, it could mean a one-way ticket to the afterlife.
Each «TEST-SUBJECT» has a different value.
We hope the team can retrieve the most valuable «TEST-SUBJECT» possible.

Once you’ve met the recovery quota, proceed with the verification of the «TEST-SUBJECTS». We will operate the elevator to the next floor, so investigators should close the elevator door and wait inside.
We take great pride in the investigators who choose to venture deeper into the more dangerous floors.
...Please note that we do not guarantee the safety of your life on this mission.

1-4 player co-op horror exploration game
Proximity-based voice chat
Customizable rule settings to match your playstyle (respawn, time limits, etc.)
Randomized, labyrinthine underground hospital floors (with some areas that don't feel like a hospital at all)
Deadly and seductive nurse monsters that hunt you
Vicious hunters that can be unleashed over time
Retrieve capsules containing «TEST-SUBJECT»
Supply Machine System: Exchange retrieval rewards for randomized items.
«Connected Carry» system for high-speed carry with multiple players
Various useful items that can be carried over to the next floor
Total wipeout = all is lost. How far can you descend?
We welcome and allow both Individuals and corporate entities to stream and monetize gameplay videos of UNDERWARD. (We’d like to think of you as a friend for helping spread the word about the game!)
However, please note that INTENSE cannot be held responsible for any issues that may arise from such activities. Thank you for your understanding.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 594reviews | 73% | — | $135.2K |
| $12.49 | 249ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]好评仅仅送给涩的不行的护士姐姐还有爱的抱抱[/h1] 最大的特点在于涩,护士怪物的造型设计以及动作都很出彩,把UE5的引擎质感和画面表现运用的淋漓尽致,拟真后室风 + 超涩护士的组合让游戏的画面表现变得非常吸引人 https://steamcommunity.com/sharedfiles/filedetails/?id=3802185366 除此之外都是吐槽的地方, 可以注意到Steam的评价下方大多数人游玩的小时数极低,且Steam成就率莫名其妙达成率巨低。这说明包括我在内的大多数玩家都没耐心深入游玩这个游戏,也趁此机会以一个新用户的视角来阐述一下为什么大多数人玩不进这个游戏 [h1] 更像是一种对致命公司类型的游戏一种拙劣的模仿 [/h1] 感觉像是看到致命公司这类的游戏通过短视频和直播平台获取大量流量爆火之后,盲目拙劣的试图复刻这种爆火的模式而快速产出的产品,但并没有学到其中精髓 首先,对付怪物的方式太逊了,真的是极其单一且无聊,基本只能往怪物身上丢瓶子。对,游戏设计了各种投掷物,白瓶子蓝瓶子史诗瓶子传说瓶子。还有白地雷蓝地雷史诗地雷传说地雷。看上去好像设计了各种可以使用的攻击道具,但本质上除了伤害不一样以外没任何区别。战斗手段极其单一,这是最让人感到无聊玩不下去的点 其次,游戏并没有诞生类似于致命公司REPO那样的“喜剧效果”。为了制造这种欢乐的氛围,制作组刻意加了一些搞怪的音效和动作。但这些本质上都是东施效颦,他们没搞懂这类游戏能在网上爆火的根本原因——多人恐怖喜剧的诞生在于多人游戏过程中由各种意外诞生的“无厘头感”和“荒谬感”,而不是所谓的放几个搞怪的音效那么简单。 要有这种恐怖喜剧的效果,首先就得有足够丰富战斗方式、战斗场景、怪物种类。只有这些要素足够多样性了才能产生一些意外的展开,仅仅只是往护士身上丢瓶子是没有任何意外事件发生的,自然没有直播效果(当然大雷护士的爱的抱抱还是产生了一定的直播效果的) https://steamcommunity.com/sharedfiles/filedetails/?id=3802185323 但是纵观这个游戏,不仅战斗方式单一,连每关的地图结构都是大体固定的。每关的结构大致相同(只有稍许不同之处),甚至哪里会刷道具,哪里会藏怪,这关会刷什么类型的怪都高度一致化。导致游戏体验缺乏随机感,大多数玩家只玩了俩个小时就感觉重复了腻了,这就是为什么Steam的成就达成率极低。这种缺乏随机感的地图设计让游戏变得更加“严肃”,而不是“无厘头”。 再加上地图的设计故意弄的非常容易让人迷路,如果想往困难关打下去,必须要熟悉地图,记住地图里的道具点,保险丝点,手电筒点,实验品点,怪物点(有很多怪物点刻意设计在视觉死角位置会突脸,最好记下来) 关卡结构高度确定,容易迷路,需要高强度背地图,干嘛不做成《黎明杀机》好了。这样的设计就背离了所谓“喜剧效果”的设计初衷,导致玩法体验上有割裂感,和目标玩家的需求不一致。 我看到网上的视频介绍到这个游戏后面的关卡还有很多种类的护士姐姐,甚至还有Boss(但是也比不上同类游戏的怪物丰富度)但如果游戏前期就让玩家感到枯燥重复感高无聊的话,玩家是体验不到这些内容的。个人觉得游戏还需要添加更多的战斗方式和怪物的丰富度,并在游戏初期就让玩家感受到这个游戏的丰富性,不要着急在地图复杂性和关卡设计上为难玩家而吓退大多数轻度用户 除此之外还有一些具体的问题: 1 Bug多的要命 2 多人游戏不能保存进度 3 缺少装备和能力提升的系统,道具丢完就没。物品栏少,要积攒道具的话就只能把道具慢慢搬运回电梯留给下一关使用 4 没有设计类似搜打撤的那种搜刮高价值物品的玩法,变成了非常纯粹层次非常单一的闯关游戏,显得干瘪无趣 5 有不少人反馈视角很晕,建议感觉晕的人去设置调整FOV
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Traditional Chinese, French, Italian, Korean
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
Плоха очень плоха, сыро и грязно йоу Бобы. Bor. бибибон бамбибон суко я бобон бибин бабабнбобббаааабобон бообоф Бобофон бабабобаб баобаббаба бобоба баба капа деда шер и лунтик. Назар. Купи бобу баба боб биби бобо бабакопа бибибибиббиби бобобобобобо яббяябябяббябя бебебебебебеб бааббабабаббабобобобобоббо ябябябябябябябя ябеда гавядина саленый агурецы папало гоняется некта его не Ist M,y bobob bobobfon pooshel nahui болбол бибибибибби бябябябяббябя бубубубубубубу еббебебебебебе баба кака вызывай бобофон. Все я пака. Назар. ... боже нет мяу бобобоь бябябябяб бебебебеь меша бобл бебебебебеб бябябябяб бабабабабабба бббббббббббббаааааааба капа и сеаывоофжщя
это муся нет это не муся
⣿⣿⣿⣿⣿⣿⠟⠉⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠈⠙⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡟⠁⠀⠀⠀⠀⠀⣀⡀⠠⠀⠀⠀⠀⠀⠀⡨⠻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡟⠐⠀⠀⠀⢠⣾⣿⣿⣷⣶⣶⣶⣤⣀⠐⠀⠀⠀⢸⣿⣿⣿⣿⣿ ⣿⣿⣿⠀⢠⠂⢀⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣤⠀⠀⠀⢻⣿⣿⣿⣿ ⣿⣿⣿⠆⠾⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⢿⣾⣿⣿⣿⣿ ⣿⡿⠉⢠⣄⢸⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⡇⢀⣀⠀⡙⣿⣿⣿ ⣿⡇⠂⢸⣿⢸⠡⣤⣤⡀⠉⠙⣿⣿⠋⠀⢠⣴⠖⠀⡠⢸⣿⠀⠇⢿⣿⣿ ⣿⣧⠀⠈⠛⢸⣄⠀⠈⠁⢀⣠⣾⣿⣄⢀⡉⠁⢀⣴⡇⠘⠉⠀⠀⣼⣿⣿ ⣿⣿⡄⠀⠀⢸⣿⣷⣶⣾⣟⣿⣿⣿⣿⣦⠙⢿⣿⣿⡏⠀⠀⠀⠀⣿⣿⣿ ⣿⣿⣷⣀⠀⠀⠉⠻⢿⣿⡎⠉⠉⠉⠁⠉⢸⠟⠉⠉⠀⠀⠀⠀⠀⢿⣿⣿ ⣿⣿⣿⣿⣿⠇⠰⡤⠈⠉⠟⠒⠢⠤⠔⠒⠛⢀⡄⠒⠀⠀⠀⠀⠹⣎⢿⣿ ⣿⣿⣿⡿⣋⣄⠀⠀⠈⢳⡀⠚⠷⠶⠾⠛⢠⡟⠀⠀⠀⠀⠀⠀⠐⣎⠣⡹ ⣛⣛⡩⣾⠻⣿⣦⡀⠀⠀⠻⣷⣤⣤⣤⡿⠋⠀⠀⠀⠀⠀⣀⠀⡀⠙⠷⢬ ⣿⣿⣵⣌⠳⡝⢿⣷⣤⡀⠀⠀⠙⠉⠁⠀⠀⠀⠀⠀⢀⡼⢩⠖⣡⡌⢷⣶ ⣿⣿⣿⣿⣧⣌⡢⢭⣍⣛⠆⠀⠀⠀⠀⠀⠀⠀⣠⡌⣡⠞⢁⣼⣿⡗⡘⣿ ⣿⣿⣿⣿⣿⣿⣿⣶⣬⣍⡁⣇⠀⠀⠀⠀⠀⣸⡿⡇⢀⣴⣿⣿⡟⣸⣿⣿
Из последних частей сериала Underworld без сомнения является лучшей. Самой красивой, самой разнообразной. Слишком простой, но достаточно продолжительной. Способной понравится буквально каждому. И, главное, что приключенческий дух и своя атмосфера в игре все же присутствуют. Конечно, современная Tomb Raider - совсем другое произведение, нежели то, которое кто-то из нас имел счастье видеть в 90-х. Но, тем не менее, сериал выжил, трансформировался в нечто современное и вполне достойное. Лучше так, чем по-другому.
収集系ゲームが好きな人はハマるんじゃないかな 正直このゲームはナースに気合が入り過ぎてて見落としがちなんだけど、カプセルの名前と説明文にも気合いが入りすぎてて面白いからたくさん図鑑が埋まったら一つ一つ説明文見てって欲しい、かなり"おもしれぇゲーム" 2/9現在下記のバグあり ・敵がいないのに心音がなり続ける ・鍵の着いてる扉(ロッカー)がピッキングで開けられない ・ホスト以外の人の投石物が敵に当たらない(すり抜ける) ・エレベーターから壁に着いたニードル等が消失(その後16階の柱まみれのマップに浮いているニードルや無くなったアイテムが落ちていました)恐らくバグ 今後の改善期待点 ・クロスプレイ時のカクツキ ・通信接続切れの頻発
Highly recommended. Buts Its really hard to play with just one hand.
Финал в режиме Abyss имба
A game exclusively for waifu collectors.
Jiggle physics make it feel like a reward even when they kill me
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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