
How long do you survive on a small island in the middle of a flooded world?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра никогда не выйдет
All'inizio sembra promettente ma poi avvengono i problemi di bug che addirittura non puoi liberartene! è un peccato che lo sviluppatore non vuole più aggiornarlo!
oyunu beğendim fakat geliştirilmesi lazım yoksa oyun oynanmaz ama onun haricinde oyunun fikri şahane ben bu oyunu beğendim umarım daha iyi bir oyun olur
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
UNDER the WATER is an indie survival experience developed and published by UTW Team that sets out to explore a familiar genre through a largely aquatic lens. Framed around a world consumed by rising seas, the game places players on the edge of survival with only minimal tools, a fragile refuge, and an expansive ocean stretching in every direction. Rather than focusing on scripted storytelling or tightly structured objectives, it embraces an open-ended design that asks players to define their own goals through exploration, scavenging, and gradual self-sufficiency. The central gameplay loop revolves around managing basic survival needs such as health, hunger, and thirst while navigating between small islands, floating debris, and submerged remnants of civilization. Players gather supplies from the environment, searching abandoned structures, flooded farmlands, and scattered ruins for food, crafting materials, and useful equipment. Movement across the ocean—often via a simple raft—creates a strong sense of isolation, with long stretches of open water broken only by distant silhouettes of land or wreckage. This rhythm reinforces the game’s mood, emphasizing vulnerability and the slow pace of survival rather than constant danger or combat. Underwater exploration is a defining element of the experience. Diving beneath the surface opens access to hidden resources and points of interest, but it also introduces new risks such as limited visibility and oxygen management. These dives can feel tense and atmospheric, especially when navigating murky depths or unfamiliar structures. However, the underwater design can also feel sparse at times, with large areas offering little in the way of meaningful interaction beyond basic scavenging. This balance between curiosity and emptiness shapes much of the game’s tone, rewarding patience but occasionally testing it. Crafting systems provide the main sense of progression. By combining collected materials, players can create tools, improve their means of survival, and slightly expand their capabilities. Crafting is functional and straightforward, serving primarily to support longer exploration rather than to introduce complex decision-making. While this simplicity keeps the game approachable, it also limits long-term depth, as new recipes and upgrades arrive slowly and do not drastically change how the game is played. Visually, UNDER the WATER adopts a stylized, low-poly aesthetic that prioritizes performance and clarity over realism. The ocean, islands, and ruins are cleanly rendered, and the minimalist style helps maintain consistent frame rates even during wide-open exploration. At the same time, the sparse detail can make the world feel underpopulated or unfinished, especially during extended play sessions. The sound design follows a similar philosophy, relying on ambient ocean noise and subtle environmental effects rather than a dynamic soundtrack, reinforcing the sense of solitude but offering little variation. One of the game’s more divisive aspects is its lack of guidance. Players are given minimal direction beyond basic survival needs, which can be freeing for those who enjoy sandbox experimentation but frustrating for others who prefer clearer objectives or narrative motivation. Without structured milestones, progress can feel vague, and the sense of accomplishment may plateau once core systems are understood. This design choice places the burden of engagement squarely on the player’s willingness to explore and self-direct their experience. Overall, UNDER the WATER is an ambitious but uneven survival game that leans heavily on atmosphere and player-driven exploration. Its flooded-world setting offers moments of quiet beauty and tension, particularly during solitary journeys across open water or cautious dives into submerged ruins. However, limited mechanical depth, sparse content, and a lack of clear progression prevent it from fully realizing its potential. For players who enjoy minimalist survival sandboxes and are willing to overlook rough edges in favor of mood and exploration, it can provide a contemplative experience. Those seeking a more polished or content-rich survival adventure may find the journey runs out of momentum once its core ideas are exhausted. Rating: 4/10
konsepti güzel ama içerik az...
I'm really enjoying this, made a video for anyone who wants to know the basics :) https://youtu.be/3NZYUBGzqlI
Лютое гавнище!
Scam.
I think this game is alpha or pre release version !
Jogo horrível, não tem absolutamente nada pra fazer nele, Não recomendo de jeito nenhum. Jogo pobre, sem conteúdo. joguei dinheiro fora literalmente.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.6K | 78% | $19.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $340.9K | 718 | 67% | $14.99 | |
| $21.9K | 34 | 74% | $13.99 | |
| $3.5K | 27 | 78% | $4.99 | |
| $236 | 3 | 100% | $3.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6K | 269 | 93% | $2.49 | |
| $17.6K | 54 | 96% | $14.99 | |
| $17.6K | 186 | 68% | $3.99 | |
| $17.6K | 53 | 92% | $14.99 | |
| $17.6K | 166 | 67% | $6.99 | |
| $17.6K | 59 | 90% | $9.99 |