
UNCUT is a realistic bodycam shooter. Seen through an unfiltered police camera: tense room-to-room combat against enemies that flanks, panics and surrenders - hostage rescues, bomb defusals and night operations that drift into something far darker. Every shot is on the record.
Modeled estimate, not a reported figure. How we estimate →
About
Everything you see is evidence.
UNCUT is a realistic multiplayer bodycam shooter. You see every operation exactly the way the camera on your chest records it: shaky, grainy, unfiltered - with running timestamp, REC indicator and pixelated faces, just like real released bodycam footage. No crosshair. No hitmarkers. No HUD clutter. Just you, your weapon and what the lens catches.
Firefights in UNCUT are short, loud and ugly - the way they really are. Enemies need a moment to spot you, shout contact, take cover and work together. They flank, suppress, advance under fire and drag their wounded out of the line of fire. Break their morale and they retreat - or drop the gun and raise their hands. Then it's your call: put them in cuffs, or pull the trigger while the camera is running.
Reactive enemy AI - realistic reaction times, cover usage, flanking, suppression, morale and surrender
Locational damage - leg hits cripple, armor stops torso shots, heads don't forgive
Consequences - wounded enemies bleed out, civilians are on-site, arrests are always an option
Loot the fallen - enemies drop their weapons; pick them up and keep moving
Work through a campaign of connected operations: clear a compound, take out a high-value target while reinforcements pour in, rescue hostages without hitting them, defuse a bomb with the timer running down — and search a derelict hospital for evidence in an operation that stops feeling like police work very quickly. Some things on tape can't be explained. Or arrested.
Bodycam presentation - VHS grain, lens distortion, blood on the lens, faces censored in real time
Realistic healing - holster your weapon and wrap a bandage under pressure; getting hit interrupts it
Minimal diegetic interface - objectives and waypoints styled like camera overlays
Death has weight - when it ends, the picture drains and your eyes close on the recording
Cash from clean kills and completed objectives. Spend it between and inside missions on armor, weapons, grenades and upgrades.
UNCUT. When the recording ends, so do you.
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Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12K | 109 | 83% | $4.99 | |
| $4.6K | 30 | 53% | $6.00 | |
| $2.5K | 14 | 79% | $6.99 | |
| $2.8K | 11 | 100% | $9.99 | |
| $2K | 16 | 81% | $4.99 | |
| $1.4K | 8 | 75% | $6.99 |